
Screenshots

Watch trailer on Steam ↗Medieval Halloween VR
Eternal Drift Studio LLC · Published by Eternal Drift Studio LLC · Official site ↗
Content notice: Bloody Skeleton Enemies, Blood splatter on the ground and walls, enemy deaths include blood splatter.
1 user reviews — 100% positive (1 reviews) · 26 achievements
Last updated 6 Oct 2026
Halloween themed semi open world Monster Shooter Game with a Medieval Setting. Clear out enemies, collect artifacts and solve puzzles to summon boss fights. Simple shoot 'em up chaos and good fun.
£12.79
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Early Access, Casual · 2025 · More £5 - £15 games
Embark on a spooky adventure where you clear out enemies and solve puzzles to unlock epic boss battles in Medieval Halloween VR.
About this game
Halloween themed semi open world Monster Shooter Game with a Medieval Setting. You play as a Monster Hunter sent to cleans a Medieval World from all things that go bump in the night. Clear out monsters in different areas, collect artifacts and solve puzzles to summon boss fights. Play minigames to unlock new weapons. Collect loot drops to increase your abilities in battle. Combat varies from slow to intense depending on the area of the map. There is no story, no cutscenes just shoot 'em up chaos and good fun.
Features
Abilities: Speed Boost - Invincibility Shield - Time Dilation
Pick up ability loot drops to enhance your combat abilities. Speed boost increases your max run speed for a limited time. Shield protects you from damage for a limited time. Use Time Dilation to slow time which also gives you the ability to steal fallen enemy weapons.
Weapons: Pistol, Shotgun, Rifle, Sword, Bow
Enemies: Pumpkin Spider - Freddy Pumpkin - Mutants - Zombie - Vampires - Skeletons
Bosses: Mushroom Monster - Mutant - Reaper - Spyder Queen - Ancient One
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Win 10/11
- Processor: AMD Ryzen 5 2600X, Intel Core i7-6800K
- Memory: 16 GB RAM
- Graphics: AMD Radeon RX 5600 XT, NVIDIA RTX 20 Series
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 15 GB available space
- VR Support: Open XR Runtime, Meta Quest Motion Controllers
- Additional Notes: SSD Drive
Recommended
- Requires a 64-bit processor and operating system
- OS: Win 10/11
- Processor: AMD Ryzen 5 3600X, Intel i5-10600K
- Memory: 16 GB RAM
- Graphics: AMD Radeon RX 6800, NVIDIA GeForce RTX 40 Series
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 15 MB available space
- VR Support: Open XR Runtime, Meta Quest Motion Controllers
- Additional Notes: NVME Drive
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Performance & Gameplay Improvements
Overall Performance Improvements:Texture/Material OptimizationsStatic Mesh & Collision OptimizationsVFX & SFX OptimizationsGame Thread OptimizationsLevel Streaming ImprovementsGameplay Improvements:Village Area Gameplay MechanicsVillage Area Environment Changes for better gameplayChanged Completion Requirements for the village area.Read full article on Community Announcements (eternaldriftstudio)Patch NotesOfficial
March Monthly Update
UI Improvements:Changed FontAdded a background to the in game menuAdded an objectives tab in the menu to guide you on what you need to do next to progressChanged loading screen images to use drawings from the same artist that drew the capsule artwork. Bringing more of the gothic comic book styling to the game. Performance Improvements:VFX ImprovementsReduced Triangle Count On Static Meshes Draw Count ReductionLightmaps Size AdjustmentsSFX ImprovementsMaterial OptimizationsNext Months Planned Update:Enemy AI ImprovementsWeapon Improvements & Optimizations Boss Fight ImprovementsRead full article on Community Announcements (eternaldriftstudio)Patch NotesOfficial
Engine Update
Update Notes:This update provides an engine update from UE 5.4.4 to UE 5.7.2Environment update (cemetery area extended)Lighting update (Baked lighting changes)Pistol updated to the Tek Model mentioned in the last monthly updateMinor performance updatesRead full article on Community Announcements (eternaldriftstudio)Patch NotesOfficial
Development Update
Updates:The next game update is Expected on 12/20/25Main map expansion:Cemetery area landscape has been expandedAdditional enemies added to the area. Additional buildings and structures added to the area, (church & ritual area)Improved Lighting:Main map lighting tweaks and Performance ImprovementsCathedral map lighting for the Nightmare Maze area has been added previously that area had little to no lighting.In game menu material adjusted so in game lighting does not affect how bright/dim it appears.New Graphics Setting Options:Menu graphics settings tab has more options.Adjust fog density option Turn off Volumetric fog optionTurn Mega Lights On/Off *For Raytracing enabled cards only (Turned on it provides performance improvements as lighting is moved to the GPU.)DLSS/FSR is also currently being tested and tuned once it has properly been integrated and tested DLSS/FSR options will also be added to the graphics menu.New Pistol Weapon:The pistol model has been updated to better match the rifle. New pistol firing mechanics addedStandard firing is now 6 rounds instead of 12Pistol checks your XP, if you have enough available XP it fires a charged shot which instant kills/incinerates enemies. If you do not have enough XP it will do a standard fire.Read full article on Community Announcements (eternaldriftstudio)Patch NotesOfficial
Weekly Update
Weekly Update:Changes coming in the next update which is scheduled for this Saturday 11/8/25. * Environment Improvements Environment improvements include adjusting collision on trees, stumps and boulders. Added more pathways through the forest, more Halloween themed decor and adjusted nav mesh. Added navigation link jump points for enemy AI.* Hand Menu UI ChangesAdded Objectives Tab - Shows what you need to do next to unlock new areas and weapons in the game.Made color changes to some UI text so it's more readable in certain lighting conditions.Also in the works are changes to the loading screen and in game widgets. Current loading screen images will be replaced with hand drawn versions of the screen shot by the same artist that made the capsule art. All in game artwork/screenshots will slowly be replaced with this gothic comic book style of artwork. I you have any suggestions or changes you would like to see. Join the discord or create a community post.Eternal Drift Studio DiscordRead full article on Community Announcements (eternaldriftstudio)






