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Qiyb2

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Qiyb2

Jesse Sakari Hyttinen · Published by Jesse Sakari Hyttinen

Last updated 6 Oct 2026

Qiyb2 is an abstract 2D score-attack auto-platformer with over 60 different random-generated cubes, hand-drawn backgrounds and experimental soundtracks. Precision in landing jumps, mastery over the skills and knowledge of the different effects and their synergies are key to attaining a high score.

£4.29

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.298 Oct 2026

Action, Adventure, Indie, Simulation · 2025 · More under £5 games

Navigate through a maze of 60 unique, randomly generated cubes in Qiyb2, an abstract 2D score-attack game where precision and skill are crucial. Experience hand-drawn backgrounds and experimental music as you explore this indie adventure.

About this game

Qiyb2 is an abstract 2D score-attack auto-platformer with over 60 different random-generated cubes, hand-drawn backgrounds and experimental soundtracks. Precision in landing jumps, mastery over the skills and knowledge of the different effects and their synergies are key to attaining a high score.

In this game, the player controls an automatically jumping cube, with other cubes working as platforms, where by jumping on them activates their effect. The different cubes that can be generated form as a collection a so-called probability hierarchy, where the cube's rarity usually defines how powerful its effect on the game can be. Example effects include basic score gain, negation that changes the next effect of many cubes, temporary score gain multiplier increase, and a rare and temporary domain shift.

The game has a dynamic difficulty level that corresponds to how high the player's score is: the higher the score, the higher the difficulty, indicated by the difficulty meter in the lower right corner of the HUD (starting from 'Zero', all the way up to 'Champion'). The main objective is to obtain as high a score as possible, where certain score amounts introduce additional random events that can occur, such as an enemy or boss spawning, or a fast negative hit points cube wall approaching.

The player starts with one skill called height reset. There are four additional skills with corresponding skill paths that can be purchased from the shop with the game currencies obtained by playing the game. Teleportation, for example, can be used to teleport through a negative hit points cube wall, thus avoiding its effect, and time dilation can be used to temporarily slow time to grant the player more time to act to the given situation. Each skill has its own cooldown time. The game has over 80 unlockables in total, including skills, perks, skins, backgrounds and soundtracks.

There are over seven bosses in the game, with varying difficulty levels, and corresponding rewards when defeating them. There is no tutorial, as the emphasis is on experimentation, akin to mathematics, where one experiments to discover something new and learn the rules of the game.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / 11
  • Processor: AMD Ryzen 5 7535HS
  • Memory: 4 GB RAM
  • Graphics: GeForce RTX 2050
  • Storage: 250 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Qiyb2 v1.5

    Qiyb2 v1.5 is now live, with new modifications and added features! Here are the changes:added a modifiers section in shop where the player can choose between four different game speed settings: 0.75x (for more casual play), 1.0x (default), 1.25x and 1.5xrefined the probability system, such that the most rare cubes spawn more on averagethere is now a text section about the recommended skills per levels in the starting page of campaigncampaign button is now disabled during any boss fight or domain shift in freeplayfixed a bug where certain campaign levels did not reward the correct amount of currency for completing themfixed a bug where a new banked effect does not remove the original negation effect icon for the previous banked effect in the bank slot during effect replacement, even if no present negation effect is there
    Read full article on Community Announcements (Raz0r)
  • AnnouncementsOfficial

    Qiyb2 v1.4

    Qiyb2 v1.4 is now live! Here are the new features:Added new campaign levels, which approximately increase in difficulty (the higher the level, the higher the difficulty). The levels can be completed in any order, repeated any number of times and grant a reward on completion. They also act as a tutorial to the randomized free play game.Added two new cubes: an extra life cube that prevents penalties in case of character death (max 1 extra life, there is still a score penalty if hp goes to zero) and a peculiar marble cube that grants 10k pointsAdded text effects for some cubes when jumping on them, and destroy text effects when a cube gets destroyed (there are different variations, even for bosses)The starting jump was made more fairBetter shop functionality Shop texts were made clearer, particularly those containing numbersRefined pop up animationsEnabled some new cube synergiesCertain bosses were refined such that the battles are more fair and fluentNegation effect shows now on a banked cube effectThe currency penalty on death was reduced to 5%, down from 10%, in freeplay randomized cubes modeOne specific debuff cube now grants a stackable effectThe hp nullifier cube now causes instant death if the player has no shield, otherwise deducts one unit from shieldThe cursor now works better with the volume slidersNo malicious cubes for a few seconds on boss defeatThere can now be random empty spaces between cubes in freeplayThe initial time slow after character death was drastically reduced in lengthUsing the deep dive mechanic now resets the cooldown of height resetMade a mechanic that resolved the frustrating accidental late time activation of skills after deathRemoved the unnecessary cd reset pop up animation during bosses, and also tweaked the pop up animations in bosses in generalFixed a bug where some numbers did not show up correctly in the shopFixed a bug where height reset skill unlock screen button buys cd reduction stacks for the skillFixed a bug where the point...
    Read full article on Community Announcements (Raz0r)
  • AnnouncementsOfficial

    Qiyb2 v1.3

    Qiyb2 v1.3 is now live, with new added features and modifications! Created a custom cursor (white vector) for the game Made the cursor invisible when playing and visible when browsing the menus The probability system especially regarding the very rare cubes has been refined, in such a way that the spawn probabilities for many rare cubes have been increased Made many cubes possible to spawn without the associated perk, the perk now triples the chance of these cubes to spawn Added a new memory test cube The give up -button now also spawns when in any domain, in addition to a boss Lowered the skill purchase costs for time dilation (from 40k to 30k) and effect bank (from 60k to 40k) Buffed the probability cubes Changed some perk descriptions Fixed the shield icon problem, related to shield regeneration perk Removed an unintended effect of a certain rare cube
    Read full article on Community Announcements (Raz0r)
  • AnnouncementsOfficial

    Qiyb2 v1.2

    Qiyb2 v1.2 is now live, with new added features and modifications! Added a new secret boss, having something to do with 'mathematics' and the numbers '77777' and '42'. Addded three new cubes. Two of these can only spawn as loot when the secret boss is defeated, the third one is a very rare version of the red cube, which has a probability of about 0.1% to spawn instead of the normal red cube. As usual, this chance can be tripled with the Rare cubes -perk. Fixed a bug associated with one of the challenge domains, where the counters could get below zero, and changed a certain sound effect in that domain to a less ‘dramatic’ one. Also, changed the core mechanics in that domain a bit. Made the boss spawn and challenge domain events generally more unlikely The preferred volume meter values for sounds and soundtracks are now saved for future game sessions The active shield regeneration (unlockable perk) has now a visible cooldown timer and the shield now has a distinct value meter akin to that of hp. Also, changed the HUD to a more player friendly form.
    Read full article on Community Announcements (Raz0r)
  • AnnouncementsOfficial

    Qiyb2 v1.1

    Qiyb2 version 1.1 is now live! Here are most of the added features: Added a new challenge -mechanic, where as a random event a challenge domain can appear, where the player's skills are tested. As of now, there are three different challenge domains. Added a new cube that is an abnormal version of the normal mystery cube, with more powerful effects that can trigger. Also, check out its synergy with the negation cube if you dare... Made the first three basic bosses and their tiered versions harder. Abnormal versions of mystery, currency and probability cubes have a base chance of about 0.3% to spawn instead of the normal versions. The Rare cubes -perk triples this chance. Made certain random events possible without the associated perk. The aforementioned perk now increases this chance by tenfold instead. Lowered Effect bank skill purchase cost from 80 000 to 60 000.
    Read full article on Community Announcements (Raz0r)

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