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Watch trailer on Steam ↗The Great Tribes
Ladik Games · Published by Ladik Games · Official site ↗
Last updated 6 Oct 2026
Blending the best of classic and modern 4X strategy! Lead humanity from nomadic tribes to space conquest. Shape the land, mix cultures, and forge your own laws. Face a fair AI system, which learns and explores the world just as you do.
Strategy, Early Access · 2027 · More free games
Explore a blend of classic and modern 4X strategy as you shape lands and forge laws. Compete against an AI that learns and explores like you, in The Great Tribes by Ladik Games.
About this game
In global 4X strategy The Great Tribes, you won’t just recreate familiar nations using tired old blueprints. You will rather create a completely new civilization, guiding it from the earliest days of nomadic tribes to the era of rocket science. Remake the world as you see fit, utilizing large-scale terraforming. Or watch as the environment evolves organically through dynamic unscripted events. The game’s thoroughness goes far beyond cities, letting you manage individual districts and even specific buildings. Your rival? It’s a fair yet formidable AI that explores the world from scratch, facing the same unpredictable challenges as you. Enact your own laws, blend races and cultures, and mold your world exactly as you see fit!
A WORLD IN MOTION
This is a living, breathing world—always changing, always adapting. Every choice you make sends ripples through the ecosystem. Shift the climate, reshape the land, and watch as your decisions (or those of formidable AI rivals) transform the environment. Terraform the terrain to unleash bold, unconventional strategies—creativity is rewarded! But beware: consequences unfold over time, woven from the threads of many choices, not just one. But remember! Even the noblest actions can spiral into unanticipated mayhem.
MANAGE SOCIETY AND THE ECONOMY
All civilizations are born in their unique cradle. At the start of the game, you will have access to six race types based on the starting biome—from icy wastelands to tropical jungles. It will be your decision whether to preserve your race's identity or blend cultures from different biomes and nations.
Establish control systems, impose your own laws, build your society, and utilize every instrument at your disposal to govern the inhabitants of your nations and others. The elements necessary to create a strong civilization are in your hands! Science, education, religion, internal and foreign economies respectivally.
May your treasury overflow, My Lord!
ADVANCED AND FAIR AI
In The Great Tribes, you’ll face—and collaborate with—an advanced AI that operates under the same conditions as you. The computer won’t feign ignorance of your actions or location. Instead, it will truly explore the world alongside you, piercing through the fog of war and making independent decisions based on real-time data.
Yet, this AI is also your ally, helping you build your civilization. Choose your level of involvement: automate production and governance, or micromanage every detail. Delegate politics, economy, or research to AI advisors, let it command your armies—or seize full control. Play your way, focusing only on what excites you. The power is in your hands.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: 4-core processor
- Memory: 4 GB RAM
- Graphics: Graphics card with support for OpenGL 4.3 4GB
- Storage: 15 GB available space
Recommended
- OS: Windows 10
- Processor: 6-core processor
- Memory: 16 GB RAM
- Graphics: Graphics card with support for OpenGL 4.3 8GB
- Storage: 15 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Devlog #2: 10 Years Later
It has already been 10 years since I first came up with the idea of making the game of my dreams. So you could say this is both an anniversary of the project’s beginning and an anniversary dev diary :)It all started as a small hobby and gradually grew into a truly large-scale project. Throughout all these years of development, I’ve gone through both periods of great progress and various “production crises.” New people joined the project: some left almost immediately, some stayed for a while, and some are still here and have been helping the project for many years. We even got some haters who don’t believe the project will ever make it to the finish line — but I’m grateful to them too. They keep me motivated :)The Great Tribes at the beginning of developmentThe Great Tribes ten years laterLast year, I once again stepped on the same rake — my lack of experience specifically when it comes to organizing game development. I’ve been in business for a long time and I’m used to assessing risks in many different areas, including those outside my main business interests. But game development is still a somewhat different beast. You have to keep learning all the time and, unfortunately, quite often learn from your own mistakes.There was a problem with planning...As you may have noticed, I wanted to release the game into Early Access last year, but I didn’t manage to reach that goal. These were the tasks we had planned to complete by the end of 2025:Art — portraits — CompletedArt — main menu — CompletedMusic for the first game era — CompletedUI/UX — main game screen — CompletedUI/UX — interaction icons for objects on the map — CompletedUI/UX — main city window — Not readyUI/UX — religion window — Not readyUI/UX — culture window — Not readyUI/UX — science window — Not readyUI/UX — diplomacy window — Not readyUI/UX — unit interaction window — Not readyProgramming — scalable UI implementation — CompletedProgramming — music mixer implementation — CompletedProgramming — player inter...Read full article on Community Announcements (Yura Ladik)AnnouncementsOfficial
Devlog #1: The Story of the Project
Devlog #1: The Story of the Project Greetings! My name is Yuriy Ladik, and today I want to tell you how The Great Tribes came to be — a strategy game I’ve been working on for more than 8 years now. This project started out as a dream… and gradually turned into a whole living world. The spark of the idea (2016) The idea for The Great Tribes was born in 2016 out of a desire to create something more than just another 4X strategy. In my game, I wanted to show not only the development of technologies, warfare, and cities, but also the inner evolution of peoples — their culture, social changes, and struggle for survival. Back then, I had no idea how long and fascinating this journey would be. First steps: concept and world generation I spent the first year thinking through the overall concept of the game: Designing countries, regions, settlements, villages; Concepts for army-units, where one unit is an entire army; The concept of the first game era, where the first steps of humanity are shown in more detail; The ability to play as a nomadic tribe for as long as possible without founding the first settlements; First algorithms for unit movement and the first events in the game; Creating procedural map generation. {STEAM_CLAN_IMAGE}/45629438/2cf6d51cb4bd0264b5c4fd313de0b16678728e88.gif The first choice: 2D or 3D, Unity or Unreal (2017) I set myself a truly ambitious goal. In my concept, the world map had to be large — much larger than in other 4X strategies. My first sketches were done in 2D using Java’s internal capabilities: {STEAM_CLAN_IMAGE}/45629438/933f9d26d79a601f3a0a2275e290efc35ad305ec.jpg {STEAM_CLAN_IMAGE}/45629438/7ca001bc09ad47ed19f458fe6e46599265fd96c8.jpg But I ran into performance issues with rendering maps. That didn’t suit me — I needed hardware acceleration. I spent half a year studying and comparing the capabilities of Unity and Unreal. The possibilities of modern engines are impressive, but I couldn’t achieve acceptable results for on-the-fly generation...Read full article on Community Announcements (yuraladik)






