
Screenshots

February
TRR Studios · Published by TRR Studios · Official site ↗
Last updated 28 Sept 2026
Explore crumbling worlds and rescue all the fairies as fast as possible in this rogue-like side scroller. Gather aether to upgrade world generation and reveal hidden fairies. Match your platforming skills to each world to create different synergies and builds. What will you discover on the way?
Adventure, Casual · More free games
Navigate through February's whimsical yet challenging levels, gathering aether to unlock hidden fairy realms. Each world demands unique platforming skills for success, making every playthrough a fresh adventure.
About this game
Meet February, the magical and aetherbound explorer. She finds herself in a broken realm with the sole task to save all the fairies and make it out in time!

This combat-free side scroller focuses on speed and character movement. Collect aether from each world and use it to upgrade your build: what can appear in each world. This includes the number of fairies that need to be rescued from each world.
Race against the clock to explore procedurally generated worlds!
Choose how to spend aether to discover world content and upgrades.
Discover ability upgrades, but beware of the additional challenges this could create in the next world!
Seamlessly continue a completed run as an endless mode.
Note: the art found on this page and in screenshots is not final. All artwork and screenshots are subject to change before release.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: 2.1Ghz or better
- Memory: 2 GB RAM
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- Storage: 2 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Demo Version 0.4.2
New FeaturesFairiesFairies now appear in the main adventure and spawn amongst the potential locations during world generation.The player needs to rescue a minimum number of fairies from each world in order to progress. The total amount rescued is tracked in each adventure.Fairies with dialogue can also be rescued and will leave a ghost behind for the player to access the dialogue again.Some fairies start hidden and reveal themselves when the player is close enough. Fairies now generate a sprite when they spawn instead of using a default sprite.Weak Aether CrystalsOne entity has replaced with three new entities, each with their own dedicated mechanic instead of one tile with multiple mechanics:Launch crystal: points in a direction, and will boost the player in that direction. Resets even when the combo is failed part-way through.Complete Launch crystal: doesn't point in any direction. Has 4 resonance points which all need to be blinked to in order to boost in the final direction.Brittle crystal: has 4 resonance points but only one (randomly chosen) is active at each time. The player must complete the combo to break the crystal. Drops aether, and does not boost the player.OtherIslands now feature decorative assets, most notably, trees. When a world timer is active, added sound effects and visible flash at 50%, 10% and the last 10 seconds of the world.Added audio feedback when the player attempts to dash without enough stamina.Added a corpse to coins, to help the player notice any breadcrumb trail, if they missed it by collecting the coins first.Changed FeaturesAdventureMany chests found in the adventure have been replaced by the brittle crystal.Various other island changes to improve playability.A handful of new islands have been added to the existing upgrades.PrologueMinor tweaks to prologue to improve the flow of the level and provide clearer teaching moments.Updated dialogue in the prologue to reflect the "rescue the fairies" narrative.OtherKnowledge fragments are ...Read full article on Community Announcements (TRR Studios)AnnouncementsOfficial
Demo Version 0.4.1
New FeaturesPlayerFebruary has a new character model and a full suite of animations.WorldNew tileset(s) which allows for more visual variety and new tiles. Highlights include:CavesVisually thin ledges that the player can jump or drop through.CheckpointsAether bubblesWorld generation has been extended to include:Support for all the changes above.Periodic checkpoints. These spawn automatically and player does not need to opt into them.Starting and ending island variations.The player now enters each world from a portal.Chests now drop knowledge fragments. The player can collect up to 3 knowledge fragments per world. The player is not able to spend them yet.TutorialTutorial has been rebuilt with a new layout to better reflect gameplay in the main adventure.The player cannot dash or blink when starting the tutorial. These are now unlocked as the player progresses.ShopThe shop has been rebuilt and has a new visual layout.Several new items have been added to the shop.Items in the shop now have their own tooltips. Player experienceThe player can now change certain keybinds from the settings menu. The game will remember the player's choices.Changed FeaturesPlayerThe dash now hard resets the player's momentum. Momentum before the dash is no longer preserved.February's grab is now queued, if she's halfway through a platform when the player presses the grab.WorldA wider variety of islands appear in the main adventure, starting from the first world.Crackling Aether Orbs have been removed from the tutorial (for now), but are still present in the adventure.Crackling Aether Orbs grant the player a larger speed boost.Reduced the weak aether crystal respawn timer to 6 seconds.TutorialRenamed to "Prologue".ShopRemoved the Jump Height upgrade from the shop.Player experienceChanged the default keybind for interact on a joypad controller.Dialogue and notifications (including keybind hints) are now shown at the top of the screen.The bug report and feedback form has now been added to the m...Read full article on Community Announcements (TRR Studios)Patch NotesOfficial
Demo Update 0.3.2
New FeaturesGameplayAdded a hop. February now starts falling sooner when the jump button is released mid-jump.Jumping can now be queued while airborne.The number of dash charges the player has is reduced to 1 (by default).Dashes now also cost some stamina as well as a dash charge.Stamina has been rebalanced and starts at the maximum instead of at 80%. Bonus stamina beyond 100% is still lost if not used.Almost all penalties for moving outside of the aether line have been removed: the only penalty remaining is that the player's stamina doesn't regenerate.Player experienceThe camera is now pushed forwards slightly in the direction of travel, to show more of the world to the player.Adventures and world generation algorithm are now seeded: resuming a saved game will show the same options to the player in the shop and generate the same world.Stopping and restarting an adventure takes the player to the beginning of the same screen where they stopped.Added a placeholder animations for the player on a new model.The aether line has been visually updated and now areas beyond the aether line in the world are now in sepia, for visual clarity.Brand new BGM and SFX.Misc Added a player feedback/bug report form from the pause menu. Changed FeaturesGameplayAdded ceiling detection during the dash (and some jumps). If the player clips the edge of a ceiling with an upwards dash, they will be moved to not clip the ceiling.Exiting a dash has better vertical velocity correction.Updated the tutorial to match the changes to the player's abilities. Signpost text has also been changed to match the new abilities.Updated several islands found in the adventure for an improved player experience.Player experienceIncreased the range where coins are magnetised around the player's feet.Rebuilt the player's HUD and given a fresh coat of paint.Updated the aether line texture and it is always visible, regardless of how far away the player is from it.Updated the pause menu so that the text is visible in f...Read full article on Community Announcements (TRR Studios)Patch NotesOfficial
Demo Update 0.3.1
New FeaturesKeybinds and CompatibilityReadded xbox controller support.Added a keybind for the player to move the camera to look around in the level.Added a keybind for controller in menus to go back to the parent menu.Keyboard and controller keybinds are shown to the player in the tutorial level at the relevant section.The game now automatically detects which input device is being used and switches to fully support that device.The mouse curser now hidden at appropriate times when using the keyboard and always hidden when using a controller.Added compatibility with Steamdeck resolution.Gameplay featuresAdded purchasable world content to the shop, which becomes available for subsequent next world generation runs.Added a reward screen after each completed world with options to upgrade content already available in world generation. World generation is extended with new content. Existing content has been updated.Clarity and barrier to entryAdded arrows while grabbing a combo entity to better indicate which points the player can blink to.Static blink tile added to teach the player how to blink without the combo tile disappearing on them.Added visual indicator to February to show the player her blink range. This range is planned to be upgradable within a run.MiscellaneousAdded a placeholder running animation.Added foreground particles.Changed FeaturesUpdated all menus except the reward screen and shop to use a new button style (and animations).Updated grab mechanics so that wall jumping no longer requires the player to release and repress the grab button. Grabs can now be queued while in the air.Updated dropdown keybind to make the action easier to use.Changes to user input for performing blinks on aether crystals. Reduced the rate that stamina decays, so February has more time to perform a blink or grab.Increased default world height, so the player is less likely to go out-of-bounds in the first few worlds. Minor tweaks to tutorial and signposts to improve the flow of the...Read full article on Community Announcements (TRR Studios)Patch NotesOfficial
Demo Update 0.2.4
New FeaturesNoneChanged FeaturesStreamlined tutorial to make the player's experience more linear and forgiving.Updated keybinds for the combo to require the player to repress a direction button to trigger the next step in the combo. Increased size of detector for coins, so that the player doesn't need to directly touch them any more. Corrected typos in tutorial text.\ Fixed a bug where the player would respawn over air and infinitely fall.Known IssuesVisual bug: the new line of text automatically appears, with the remaining appear animation as the previous line when the player rushes through dialogue.Visual bug: more/less of the world is visible at higher/lower selected resolutions in the settings menu.Gameplay bug: Character movement stutters when running back and forth near the portal.Gameplay bug: Dashes are queued during death and respawn. February immediately dashes when respawning if the player attempted to dash while dead.Read full article on Community Announcements (TRR Studios)






