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U.N.P.O.C. Vessel of Opportunity

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U.N.P.O.C. Vessel of Opportunity screenshot 1
U.N.P.O.C Gameplay trailerWatch trailer on Steam ↗

U.N.P.O.C. Vessel of Opportunity

Danny Ziemer · Published by Danny Ziemer

Mostly Positive — 72% positive (79 reviews) · 20 achievements

Last updated 6 Oct 2026

Opportunity is near. Follow clues, solve the puzzles, and stay persistent in the chase of a new way of life. Explore, survive, and thrive in this open world adventure story.

DJCTQ 6
-50%

£5.49

£10.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£5.49£10.99

Price history

4 Sept 2026Lowest: £5.49 · Highest: £5.498 Oct 2026

Adventure, Indie, Casual · 2025 · More £5 - £15 games

Explore an open world filled with mysteries to uncover as you navigate U.N.P.O.C. Vessel of Opportunity, guiding your journey through clues and challenges.

About this game

"Unable to navigate, probably on course" was commonly found in ships' logs of 19th century naval vessels, left without accurate navigational guidance due to poor visibility. 

In this casual adventure story, U.N.P.O.C. describes a hotel employee's struggle to navigate his own happiness, desperate for financial freedom. Find clues, solve puzzles, and survive the opportunity to find a fortune lost at sea centuries ago. 

Open World

Customize your procedurally generated world and select up to 10 islands for a unique experience and challenge. Keep your survival grades high as you explore ship wrecks, find buried treasure, and sail from island to island.

Treasures

Sunken shipwrecks, buried chests, and hidden chambers are scattered throughout the world waiting to be discovered. Investigate them all to receive a perfect treasure hunting grade.

Puzzles

Various puzzles keep the adventure enticing. Find your way through an open ocean maze, crack a lost combination, and solve many other mental challenges while chasing 'Opportunity'.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit)
  • Processor: Intel(R) Core(TM) i7-8700
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070
  • DirectX: Version 11
  • Storage: 5 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: AMD Ryzen 7 7800X3D 8-Core
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 4070 Super
  • DirectX: Version 12
  • Storage: 5 GB available space

Supported Languages

English*, German, Spanish - Spain, French, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Patch Notes for 5/26/2026

    Bugfixes:Fixed Birds Eye view regressionFixed more translationsChanged raft buoyancy forces to be less frame rate dependent. This should help with rafts sinking when there are a bunch of buildings on them.Fixed items not being crafted sometimes. Please let me know if there are any more issues regarding this.Improvements:Remove raft camera shake... hopefully no more motion sickness :).
    Read full article on Community Announcements (DZEPTICON)
  • Patch NotesOfficial

    Patch Notes for 5/25/2026

    Bugfixes:When fishing, you click the mouse to "reel in" the fish. Well that starts applying forces to the fish to get it to come in, but there are other forces already on that fish to keep it floating and to move it back and forth in the water to simulate fighting. All these forces cause along with the reeling force cause a "runaway forces solver" in unreal engine and crashes the game. I was able to replicate this by lowering my frame rate to 10 and it happens basically every time. Higher frame rates will be less likely to hit this bug, but it is still possible. To fix this, I factored in the "delta world time" into the forces being applied by the reeling which will limit the amount of force that builds up every frame.Cooking Tripod not always cooking. I updated the cooking tripod to scan for all objects below it in case there is something blocking the fire.Casting fishing line power has been fixed to be more consistent between difference framerates.Eating and drinking could were not synchronized with the hunger and thirst state degradation. This should now be fixed.BalancingUnlocking tools minigames have been made easier since the point of the game is not to get good at the minigames. Thanks for everyone's support during Ocean Fest and your continued help in making UNPOC a better game by submitting your bug reports. I will continue to fix them as people find more issues.
    Read full article on Community Announcements (DZEPTICON)
  • Patch NotesOfficial

    Fixed Portuguese Translations

    Fixes -Portuguese Translations A huge shoutout to my new friend Luiz who was kind enough to fix the Portuguese translations. Go check out his stream and channel: Thank you again.Please reach out to me if you language translations are also terrible and would like to help make UNPOC available to more people in your region! Also, thank you all for the support during Ocean Fest!
    Read full article on Community Announcements (DZEPTICON)
  • AnnouncementsOfficial

    Sunken Temple

    NewSunken Temple puzzle - Something ancient is stirring beneath the waves. Scattered across the world are cryptic stone pillars hiding the pieces you’ll need to craft a mysterious compass. Once assembled, it points toward a place long lost to time—a temple buried deep below the surface.Find the clues, build the compass, and follow where it leads… if you dare.Mushrooms now scattered around interior island rock formations.Mushrooms now give a hallucination effect after eating them.Let me know what you think of the new puzzle here or in the discord!
    Read full article on Community Announcements (DZEPTICON)
  • AnnouncementsOfficial

    1 Year of UNPOC

    This month is the one‑year anniversary of UNPOC, and it still feels surreal. When I first launched the game, I hoped people would enjoy this different spin on the survival genre. Something a little calmer, a little more exploratory, a little more about building your own rhythm. What I didn’t expect was how many of you would jump in, share feedback, build incredible bases, and help shape the game into what it is now.As a first‑time solo dev, I’ve learned a ton this year, mostly from all of you. Every comment, bug report, suggestion, and “hey, my items are falling through the world” message pushed the game forward. You helped me see what worked, what didn’t, and what needed a second (and third) pass. And honestly, that collaboration has been the best part of this whole experience.Thank you for giving this game a chance, for sticking with it, and for helping me grow it into something I’m really proud of. Here’s to year two. More building, more exploring, and hopefully fewer bugs. NEWPirate Flag - Simple raft decor. Just looks cool on your raft when you find a pirate flag.Stew Pot - This is primary means of eating while travelling between islands. The stew pot can hold many portions of stew at the same time. To make stew, add any mixture of edible ingredients together (6 per portion). Then add water to convert ingredients to portions. To eat a portion of stew the pot must be placed over a campfire or a fireplace.Pantry - Hold bananas, crabs, coconuts, and eggs. Food preparation station does not yet pull from the pantry, but will in future updates.ImprovementsGarden plot crops now move with the raft.Fixed missing translations for tool creations.Added first aid station help text.Added ramp to get out of the pirate hideout island more easily.
    Read full article on Community Announcements (DZEPTICON)

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