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Beast Awakening

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Beast Awakening screenshot 1
Beast Awakening Kickstarter Trailer trailerWatch trailer on Steam ↗

Beast Awakening

EB Studio · Published by Studio Midhall · Official site ↗

Content notice: Mild fantasy violence, killing and death. Beasts kill Animals, Hunters and Settlers. Hunters kill Beasts.

Last updated 6 Oct 2026

Dawn breaks and the hunt begins... Beast Awakening is a turn-based, one-vs-many multiplayer game of deadly hide-and-seek, where every move counts.

Free to PlayComing SoonDJCTQ 14Co-opPvPFull Controller Support

Free

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Strategy · More free games

In Beast Awakening, outwit opponents through strategic moves in a tense one-vs-many multiplayer showdown. Every decision matters as dawn breaks and the hunt begins.

About this game

Beast Awakening is a turn-based, one-vs-many multiplayer game of deadly hide-and-seek, where every move counts.

Inspired by Nordic folklore, it draws you into a dark world where ancient creatures roam and the lines between right and wrong begin to blur. 

Experience exciting asymmetrical play, where Hunters cooperate to track and defeat the Beast, while the Beast uses stealth and cunning to evade and ambush the Hunters. Draft from a shared pool of Action Cards, each with different effects depending if played by Beast or Hunter - choose wisely, or arm your enemy.

Play as the Beast - stay hidden, deceive, and strike at the perfect moment.
Or team up as Hunters - gather clues, anticipate the Beast’s path, and take it down before it’s too late.

The Beast leaves traces, summoning minions, and revealing only hints of its movement.
Hunters must use strategy and teamwork to uncover and outwit it.

Play as diverse Hunters with unique abilities and team synergies, or embody the ancient and godlike Beast. Each role offers a vastly different perspective and strategy. Play unfolds in rounds with two actions per turn, so make them count.

With varied scenarios and shifting objectives, two games will never play out the same.

Released in 2023 and translated to 12 languages, the original board game Beast was a tremendous success, paving the way for two more expansions, Shattered Isles and The Great Hunt. Now is your chance to once again hunt...

Dawn breaks. The hunt begins.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Quad-core Intel or AMD, 2.5 GHz or faste
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 or 12 compatible
  • DirectX: Version 11
  • Network: Broadband Internet connection

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    New Expansion Announced: Beast – Ashfall

    We’re proud to announce the next expansion in the Beast universe: 🔥 Beast: Ashfall - Coming May 5, 2026Ashfall introduces a new evolution of the world, expanding the experience with fresh intensity and new challenges. This expansion represents the next major step forward, and we can’t wait to share more details with you in the coming days.Follow now on Gamefound: https://gamefound.com/en/projects/studio-midhall/beast-ashfall. 🔥🐺The hunt continues, and the flames are rising.
    Read full article on Community Announcements (PentaDemon)
  • AnnouncementsOfficial

    Devlog

    A New AwakeningWelcome back to the devlog! It’s been a little while since our last update, and that’s becausewe’ve been hard at work, not only on the game but also its identity. Development is a journey ofdiscovery, and sometimes that journey leads you to unexpected, thrilling new paths.Today, we’re incredibly excited to share two major updates that bring the game closer to its truepotential and, most importantly, make it a reality we can confidently deliver to you, ourcommunity.A New Name: Introducing "Beast Awakening"First, let's talk about the name. We are officially changing the game's title from "BeastUnleashed" to Beast Awakening.This decision came after we discovered a brand name conflict with Monster Energy's "BeastUnleashed" alcoholic drink. To ensure our game has its own clear, unique identity and to avoidany confusion for players down the line, we knew a change was the right move.And honestly? The more we sat with it, the more we realized that "Awakening" is a far better fit.It captures the soul of the Beast Universe: the lore of ancient, primal Beasts being roused from along slumber; the strategic "awakening" of their true power as you play; and the feeling ofsomething ancient and mysterious stirring in the Northern Expanse.The Artistic Journey: Finding Our True FormOur second evolution is a visual one. As you saw in our first dev blog on Bolgin, our journeybegan by bringing the stunning miniature models into a full 3D world. Our mission, always, wasto capture the incredible, painterly, and raw aesthetic of Aron Midhall's original artwork. Wespent months working to achieve this in 3D, adding brush-stroke textures and hand-paintingmodels to give them that iconic "scribbly" feeling.image Caption: An early look at our 3D world. Our goal was to replicate the painterly style, butwe felt we could get even closer to the source.But we felt like we were constantly fighting the medium. We were trying to imitate a 2D paintingin a 3D space. It was a noble effort, bu...
    Read full article on Community Announcements (PentaDemon)
  • AnnouncementsOfficial

    Devlog

    Welcome to the Devlog!Welcome to the devblog for Beast Awakening, step in with us behind the scenes as we go more in depth on various aspects of the game.Choosing Our First Beast: BolginThe first pick for what Beast to get started with seemed obvious, but we wanted to make sure we weren’t only mesmerized by her irresistible charm but also considered her abilities and toolkit to make sure we could cover as much ground as possible when prototyping. We confirmed that Bolgin was the best choice and went ahead and got started bringing her to life.From Miniature to Model: Bringing Bolgin to LifeStarting with the Miniature ModelFor the boardgame there already existed 3D models for every character for the miniature game pieces. We wanted to find out if there was a good way to convert these to game-ready characters to save on some time and keep the characters as you know and love them.The first step of this process is un-posing her from the rock she was sitting on and detaching her fused limbs to a model that we can manipulate like a puppet on strings.Adding the RigWe then give her bones on a lower fidelity version of the model, through these bones we can control her movements. The first essential step is always to make them do a little jiggle dance, naturally.The first iteration of the model had long arms but very short hindlegs along with a short, but thick, neck that can’t bend up properly once we put her on all four legs. Her back was bulging outwards a lot, which is really good shape language for the little figurines when you 3D-print them, but not very toad-like for a movable character in game. In general the old model we started out with was more fit for a big bulky bipedal character who doesn’t have as much mobility, not a big toad who can make big leaps like we all know Bolgin tends to do.Becoming Herpetologists: Studying Toad MovementWe went back to the drawing board and we all became herpetologists, okay not really, but we did study toad movements in more detail t...
    Read full article on Community Announcements (PentaDemon)
  • AnnouncementsOfficial

    Late Pledges Are Still Available — Thank You for Supporting the Beast Universe

    We want to extend a huge thank you to everyone who backed, shared, and supported our recent Kickstarters. Your enthusiasm has been overwhelming, and it’s because of you that these projects can continue to grow.If you missed the campaigns or want to support them now, late pledges are still available for both:🩸 Hollow PactA tense game of survival, deception, and horror👉 https://www.kickstarter.com/projects/studiomidhall/hollow-pact📖 Beast: The Roleplaying Game (5E)A dark fantasy roleplaying experience inspired by Nordic folklore👉 https://www.kickstarter.com/projects/studiomidhall/beast-the-roleplaying-game-5eLate pledging helps us push development forward while giving more players a chance to join the Beast Universe.Thank you again for your incredible support. We’re excited to share what comes next!
    Read full article on Community Announcements (PentaDemon)
  • AnnouncementsOfficial

    🎆 Happy New Years from the Studio Midhall Team! 🎆

    As we step into a brand new year, we want to express our heartfelt thanks to all of you. Your support, feedback, passion, and excitement have helped shape everything we’ve built this year, and there’s so much more to come.Thank you for being here, for believing in what we’re creating, and for helping the community grow into something truly special.Here’s to an incredible year ahead, filled with new adventures, new stories, and unforgettable moments.🥂 Happy New Year! Let’s make the next one even better.
    Read full article on Community Announcements (PentaDemon)

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