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Watch trailer on Steam ↗Frontiers Reach : Battlespace
Blind Alien Productions · Published by TheGamePublisher.com · Official site ↗
6 user reviews — 100% positive (6 reviews)
Last updated 6 Oct 2026
Frontiers Reach : Battlespace is a low stress management/idle game set in the Frontiers Reach Universe, here you'll take command of a carrier and participate directly in the fight for control of planets in the frontier worlds.
£6.69
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Price history
Action, Simulation, Early Access, Casual · 2025 · More £5 - £15 games
Take charge of a carrier in Frontiers Reach : Battlespace, navigating the frontiers' battles as you manage your fleet's idle operations.
About this game
WHAT IS IT?
Take command of a scrappy starship and become the ultimate arm-chair space ship captain in Frontiers Reach : Battlespace!
Frontiers Reach : Battlespace is a low stress management/idle game set in the Frontiers Reach Universe. Where in FR1 you took on the role of a pilot fighting in a desperate bid to escape an interstellar war, here you'll take command of a carrier and participate directly in the fight for control of planets in the frontier worlds.
You'll start with next to nothing as your carrier sits in orbit around the moon Frontiers Reach. Completing objectives in support of friendly forces in the battlespace is how you'll progress. As you earn doubloons you'll have the ability to spend them to incrementally increase your vessels capabilities and add new functionality until your carrier is a hulking war machine hopping from one battlespace to the next to deal out damage to enemy forces.
POINT & CLICK
At its core FR : Battlespace is a relaxed experience and only requires the use of a mouse to play; mixing idle and management gameplay elements to bring you a space game you play with the flick of a wrist.
EXPANDING TECH TREE
With a host of technologies to start and more to be added later, you'll have plenty of room to build up your starship from it's humble beginnings into a formidable platform for dealing damage in the war for the Frontier Worlds!
SHIP CUSTOMIZATION
Customize your starship with a growing selection of options! From color schemes to logos and even the ability to name your ship. The options will continue to grow from here!
A NEW UNIVERSE TO EXPLORE
If you've never before set foot into the Frontiers Reach Universe, then Frontiers Reach : Battlespace is a great way to get started! I'm still hammering out the details of the story but a small selection of what will eventually be a number of locations is already in and ready for play.
System Requirements
Will my PC run this? →Minimum
- OS: windows 10 or better
- Processor: dual core process 3.0 Hz or better
- Memory: 2 MB RAM
- Graphics: 1080 Ti, AMD equivalent, or better
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: N/A
- VR Support: No
Recommended
- OS: Windows 11
- Processor: quad core process 3.0 Hz or better
- Memory: 4 GB RAM
- Graphics: 1080 Ti, AMD equivalent, or better
- DirectX: Version 12
- Storage: 2 GB available space
- Sound Card: N/A
- VR Support: No
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
You Have NOT Been Forgotten
I have been working diligently on bringing the Frontiers Reach Universe to life the past few months and I have some changes going on internally. To ensure you know you have not been forgotten, I wanted to share this.Read full article on Community Announcements (Soliloquis)Patch NotesOfficial
Update to Version 0.2.113025 - The Automation Update
This is a fairly significant update. Some of this was already made available in the previous security update but here it all comes together. This update includes the 2nd tier of tech tree upgrades which cover automating the systems unlocked in the first tier. On top of this the systems that you will upgrade and build out in the first tier have been reworked in some ways. Where previously you would have not had access to the laser turret until much later, it is now one of the first weapons techs you will unlock alongside missiles.You can catch some of the early work on automation in this video hereOn top of this comes the new dialogue system. This new dialogue system allows for a whole host of new possibilities with respect to character interactions. Where as previously conversations were strictly linear, you can now have more natural conversations with characters by asking them about different topics relevant to the current conversation. You may even find that simply talking to a character yields rewards.Read full article on Community Announcements (Soliloquis)Patch NotesOfficial
Security Update for 0.1.083125
This update is being released specifically to address a security concern in the Unity Engine. The security patch has been applied and the game has been rebuilt with this security patch in place. Additionally I have some small updates. -- First pass on new dialogue system for character interactions. The older, linear one-shot dialogue system will remain to be used for various purposes like tutorial or story specific dialogue delivery. -- Tweaks to numerous lights to affect better performance across the entire experience. -- Added the new music player to the game.Read full article on Community Announcements (Soliloquis)AnnouncementsOfficial
An Open Invitation
As some of you may already be aware, I have been working on other games. While progress on FR: Battlespace has been slow this month, this is not without cause. One the one hand I am trying to be more intentional and thoughtful with Battlespace than I was with FR1. Which was kind of chaotic and filled with mistakes. On the other hand I've been working on a tech demo for a new project that I got pretty focused on this month. This is a project that I've had in my head since 2015 and have been working my way towards realizing. This past month of September 2025 I spent an extraordinary amount of time grinding on the Frontiers Reach : Mercenaries Tech Demo. My original intention behind this was to submit the game to Epic Mega Grants and see if I could get secure funds to migrate my tools to UE5. However after seeing large AAA studios struggle, and doing some personal research into feasibility of migrating to the engine, I became convinced that migrating to UE5 at this time is not a task worth undertaking, even if I could get Epic Games to fund much of the work required to do so. That said, I don't want to let the work I've done go to waste, so today I want to announce that October 1st, the Frontiers Reach : Mercenaries Tech Demo will be available for everyone to download and try. This tech demo is currently only available through the Patreon I've setup to help fund the game. But you do NOT need to be a subscriber after October 1st. Subscribers will get access to unique perks, but you can play for free if you are interested in just checking it out. As with every project, some of the technology developed in this Tech Demo is being applied to other projects. For instance, Frontiers Reach : Battlespace and the Mercenaries Tech Demo have both used the same Music Player I bought off the Unity Asset Store some years ago. But that music player was horrible for performance and did not smoothly blend between songs or playlists. So to solve both a quality and performance issue, I bu...Read full article on Community Announcements (Soliloquis)AnnouncementsOfficial
The Tech Tree Overhaul
Hello again! It's been a while sine the last update but I assure work on the game is still on going! This past month work was a little slow as I went through a major relocation that took the better part of a weekend to execute. That said, I am once again working on game dev!This weekends update is a massive one and I don't want to keep anyone waiting any longer than I have so we're going to jump right in.The image above is the latest and greatest of the tech tree updates. This visual overhaul is a massive change in and of itself. Additionally a large number of back end changes have been executed to make the game run more efficiently and to effect a better experience throughout. The Tree Updates - The tech tree is now presented as a diagram of the ship, with each division of the tech tree contained in a menu that becomes accessible after unlocking that division. - New tutorial hints as the player moves through the very beginning of the game. - Numerous changes to technology costs to better affect how the player progresses through the early game. - Several new technologies have been added across the tech tree divisions. - ALL of the data for the tech tree has been reworked to use a data driven solution for better scalability moving forward. New Assignment Improvements - Added landing craft and landing craft assignments. These are unlocked through the tech tree via the Squadron Operations division. Quality of Life Updates - Added mouse cursor swapping. The mouse cursor will now swap between the orange pointer and a targeting reticle depending upon what you are mousing over. - Added a chillout camera mode that will cycle through different camera views automatically. - Added an interior to the bridge of the carrier and a camera view for it. - Tweaks to lighting to affect better performance. Foundational Work - Reworked data for planetary locations for better scalability. This change will make it possible to add every planet from FR1 into Battlespace in future updates.Read full article on Community Announcements (Soliloquis)






