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Kingdom Wars

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Kingdom Wars screenshot 1
Battle Trailer trailerWatch trailer on Steam ↗

Kingdom Wars

Obsidiagon · Published by Obsidiagon · Official site ↗

35 achievements

Last updated 6 Oct 2026

A medieval themed turn-based strategy/tactical game where you will build a kingdom, lead armies to the war, fight tactical battles and conquer enemy cities. Choose your main leader character from the 7 different available factions and start building your kingdom.

DJCTQ 14

£8.43

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £8.43 · Highest: £8.4311 Oct 2026

Strategy · 2025 · More £5 - £15 games

In Kingdom Wars, you'll construct a medieval realm, command troops for battles, and seize enemy strongholds. With seven faction leaders to choose from, shape your kingdom's destiny on the battlefield.

About this game

FIGHT TACTICAL BATTLES

Command your units, take advantage of your strengths and defeat the enemy.

UNLOCK POWERFUL UNITS

Recruit and upgrade to better units to dominate the battlefield.

EXPLORE AND COLONIZE

Explore the map and colonize new settlements for your kingdom.

BUILD

Create buildings to produce more resources and upgrade your cities to allocate more buildings.

CONQUER

Defeat your enemies in battle and conquer their settlements.

TECHNOLOGY

Gather knowledge and research new technologies to develop your kingdom.

DIPLOMACY

Forge alliances or declare war to other kingdoms.

PROCEDURAL CAMPAIGN

  • Play on a different map everytime

  • 4 map sizes for quick, medium or long campaigns

  • Choose your ruler between 21 available kings of the 7 playable factions, each one with its own technology and unit tree.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: 1.8Ghz Dual Core Intel or AMD processor
  • Memory: 4 GB RAM
  • Graphics: DirectX11 compatible card with 1GB of memory
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 800 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: 2.4Ghz Quad Core Intel or AMD processor
  • Memory: 8 GB RAM
  • Graphics: DirectX12 compatible card with 2GB of memory
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 1200 MB available space

Supported Languages

English, Italian, German, Spanish - Latin America

Latest news

  • AnnouncementsOfficial

    Version 1.1 available

    Raiding lifeWhile on neutral or enemy territory, Wolveskreit armies generate income and produce negative effects on that province. This also affects the relationship with the other kingdom.Wolveskreit armies gain more experience, extra movement and extra healing when raiding settlements.Raiding CouncilUnlock different rewards by earning income from raiding (unique to Wolveskreit).Combat trialsWolveskreit armies can take challenge battles to earn extra experience.New mission rewardMission rewards now can grant units for instant recruitment.New achievementsRaiding life -> Raid 5 different settlements.Thirst for battle -> Playing as Wolveskreit, fight 5 combat trials.Master of raiding -> Playing as Wolveskreit, unlock all levels of the Raiding Council.
    Read full article on Community Announcements (samrods)
  • Patch NotesOfficial

    Patch 1.0.126

    Fixes No Siege equipment when Citadel was damaged Reports page was loading slow on late game Some buildings had a blocking zone too big Frontier markers got messed up when conquering settlement Changes/Improvements Hiding buildings from panel that are not visible Some units were getting exagerated armor bonuses, so reduced Forging and Blacksmith armor bonuses and removing the bonus from leather resource
    Read full article on Community Announcements (samrods)
  • Patch NotesOfficial

    Patch 1.0.118

    Fixes AI cavalry units climbing walls Destroyed gate blocking projectiles Siege Tower was not protecting units inside Could not mele attack units in walls from SiegeTower Changes/Improvements AI infantry use SIege Tower more efficiently AI archers attack more efficiently in Sieges Units become engaged only if the adjacent enemy can attack them
    Read full article on Community Announcements (samrods)
  • AnnouncementsOfficial

    Developer plays campaign

    Hi Guys, I am streaming a gameplay of the campaign, feel free to ask questions or give feedback.
    Read full article on Community Announcements (samrods)
  • AnnouncementsOfficial

    End of Playtest

    Hi Guys, I am disabling the playtest for Kingdom WarsEven a lot of people have joined the test, I haven't received any feedback (which has the purpose of it).The demo is of course not affected and will be always active.If you want to try the full game in its current state please reach out to me.Thanks,Sam
    Read full article on Community Announcements (samrods)

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