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Watch trailer on Steam ↗Minerva Labyrinth
Midnight Spire Games · Published by Midnight Spire Games
Content notice: Some monsters are depicted with blood, gore, and/or non-explicit nudity. Occasional arachnid- and centipede-like monsters. Text descriptions of violence, gore, death, physical pain, depression, and drowning. Brief allusions to past transphobia and racism.
Positive — 100% positive (19 reviews) · 35 achievements
Last updated 6 Oct 2026
A turn-based dark magical girl dungeon crawler. Create a squad of magical warriors, explore twisted labyrinths, and exterminate the demonic Hate that threaten the city.
£12.79
Lowest price we've ever recorded
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Price history
RPG · 2025 · More £5 - £15 games
Embark on a turn-based adventure through Minerva Labyrinth, where you lead a team of magical fighters to defeat threats in 2025's RPG.
About this game
Minerva Labyrinth is a turn-based, party-based, first-person dungeon crawler set in the near future of Earth. Take command of five warriors with incredible powers and defend humanity from an ancient enemy known as the Hate.
Hate is Forever
In the 1990s, humanity finally comes together on an unprecedented scale to confront the global climate and energy crises that threaten its future. Over fifty years later, civilization thrives worldwide in a new era of cooperation and humanism, and the recent rediscovery of ancient magic promises miraculous new advancements. Yet as human strife recedes, something dark and forgotten returns from deep in the earth...
Minerva Squad
Create your own party from twelve classes, fourteen passive skills, and customizable stats, or jump in right away with the balanced quick-start party.
You're not alone in your fight. Return to your allies to recover from your wounds and upgrade your equipment, from bows and swords to skirts and tiaras.
Enter the Labyrinth
Conquer 16 fully hand-crafted dungeon levels, spanning multiple locations and biomes.
The labyrinth itself is your enemy, but beyond traps, riddles, mazes, and grisly monsters lie valuable hidden treasures.
Battle the Hate in fast-paced interleaved turn-based combat. Each enemy type has its own powers and tactics to counter your own, and each labyrinth has a powerful overlord waiting to crush you.
Fully-annotated automap tracks your progress as you explore the labyrinth.
DEMO out now!
The demo includes the optional prologue in the subway, plus two levels of the first dungeon, and allows character progression up to level 4. Your progress in the demo will carry over to the full game.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10/11
- Processor: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 2500 [OpenGL] or 5500 [Vulkan], AMD Radeon R5 Graphics
- Storage: 200 MB available space
Recommended
- OS: Windows 10/11
- Processor: Intel Core i5-6600K, AMD Ryzen 5 1600
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1050, AMD Radeon RX 460
- Storage: 200 MB available space
Supported Languages
Latest news
Patch NotesOfficial
v1.0.9 - Minor updates
EnhancementsImpassable pits will now display on the map as walls instead of open space.The news at HQ will now display as "E" on the map instead of the generic "!".Application startup will now display the loading screen instead of a black screen.Minor art updates and corrections.Bug FixesFixed status duration refreshes being off by one round in certain cases.Fixed an animation issue with certain spear traps.Fixed transformation sparkles appearing over certain menus.Fixed misaligned movement arrow.Fixed GUI input during application startup bleeding into the main menu.Read full article on Community Announcements (Midnight Spire Games)Patch NotesOfficial
v1.0.8 - Quick-equip and misc fixes
You can now equip items directly from the Equip tab in the inventory menu. Selecting the Equip command will display the target menu, similar to using consumables. The item description panel will update with the highlighted character's required stat, if any. Character names will display in yellow (with '-' in color assist mode) if the item is too heavy. Accessories will be equipped in the first empty slot, or the first slot if neither is empty. This change does not impact the full equipment menu.Enemy status pips and text will be slightly darkened when the enemy is dithered (in the back row or during target selection).Fixed movement getting stuck in run mode if a modifier key (Ctrl/Alt/Shift) is active.Fixed menu navigation not responding if a modifier key is active.Fixed Dispatch damage scaling incorrectly.Renamed some low-tier consumables.Fixed some minor art errors.Read full article on Community Announcements (Midnight Spire Games)AnnouncementsOfficial
v1.0.7 - Skill balance enhancements
GeneralMost low-level damaging magic (e.g. Detonate, Stone Spike) will now scale better with level. Most will deal similar damage at lower levels and a bit more damage at higher levels. Some skills were further adjusted individually, as listed below.Threat (the likelihood of a character being attacked) now has its own manual page. Changes to threat are now explicitly named and quantified in skill descriptions.The damage types manual page now explains shields.Fleeing from a random encounter will slightly reduce the time before the next random encounter.Simplified language relating to KO ("shattered") status.Skills that do not consume the user's turn are now simply tagged "(Free Action)" in the description.Various minor clarifications to skill text.Minor tweaks to some status icons.The enemy status display option now defaults to pips, the same as for players, to avoid confusion about effect stacking. This only affects the default setting and does not change any functionality.DungeonsSlightly increased the random encounter rate in the emergency room.Revised one of the gargoyle hints in the metalworks to (hopefully) be more helpful.ItemsItem descriptions now use the same color-coding as skills.Lavawalker Drape - stats slightly increased.Crystal Flare/Brilliance - healing increased.EarthCrystallize - healing increased.HuntDrill Claw - new skill. Destroys and punishes the target's shield, plus additional weapon damage.Bullseye - now gains +30 to hit per Hunt effect (three or more should virtually guarantee a critical hit). Damage bonus reduced to 25% per effect. Base damage and MP cost slightly reduced.Sacred Horn - MP cost reduced.LifeVital Spark - healing increased.LoveEternal Bond - healing increased.MoonSilver Ray - damage slightly reduced.SeaGliding Prow - DEF bonus increased to +40. Does not stack with the +20 bonus from Ocean Breeze, but using Ocean Breeze will refresh Gliding Prow. Also adds a small shield.Phantom Blade - MP cost slightly reduced.Tsunami - damage ...Read full article on Community Announcements (Midnight Spire Games)Patch NotesOfficial
v1.0.6 - Minor fixes
Fixed an issue with analog input getting stuck in a repeating state for both menus and field movement. Some input edge cases may behave slightly differently than before.For boss enemies only, the diminishing returns from hostile turn manipulation will no longer reset after each turn. This primarily impacts Cresting Wave.Fixed Gliding Prow displaying the wrong Defense bonus (the correct value is +20).Added a line to the weapon types manual page explaining the range descriptor (S/M/L).Read full article on Community Announcements (Midnight Spire Games)Patch NotesOfficial
v1.0.5 - Minor updates
BalanceThe first character in the party will be attacked slightly more frequently than before. The last two characters in the party, and the last character in the front row, will be attacked slightly less frequently than before.Sea: Slightly increased the added threat from Gliding Prow.Vengeance: Slightly reduced the added threat from Overpower.War: Slightly increased the added threat from Champion.Slightly increased Power for all tier 1 weapons (bronze/ash/leather).Reduced the Defense penalty on Hobble Skirt from -10 to -6.TutorialsAdded a tutorial prompt at HQ about optional NPC dialogue after the first trip to the hospital.Added a tutorial prompt at HQ about new equipment and dialogue after unlocking the steel mill.Added a Headquarters topic to the in-game manual.Tutorial prompts in the hospital will not display if the prologue was skipped.Slightly clarified Crowe's and Regine's initial dialogue regarding NPCs and the shop.Applied a heavier outline to tutorial prompts for better visibility in HQ.Bug FixesFixed a minor automap error in Hospital 1E (the Surgery Wing).Read full article on Community Announcements (Midnight Spire Games)






