
Screenshots

Watch trailer on Steam ↗Cyberscape
AtomicTorch Studio · Published by AtomicTorch Studio
Positive — 91% positive (47 reviews) · 17 achievements
Last updated 6 Oct 2026
Cyberscape is a classic FPS with RPG elements, inspired by the best traditions of the 90s. It features open-ended level design, multiple playstyles, character upgrades, an inventory system, full modding support, and a built-in level editor.
£13.75
Lowest price we've ever recorded
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Price history
Action, Indie, RPG, Simulation · 2026 · More £5 - £15 games
Embark on your journey through Cyberscape’s dynamic levels, choosing your playstyle among multiple paths. Upgrade your character, manage an inventory, and harness the power of mods to shape your experience in this indie RPG with simulation elements.
About this game
Cyberscape is a single-player FPS with RPG elements set entirely aboard a massive space station. Inspired by the deliberate pacing and mechanical depth of classic 90s shooters, the game focuses on exploration, character progression, and tactical combat within a single interconnected environment.
The station is owned and controlled by a ruthless corporate Syndicate that treats people as expendable assets and ethics as optional expenses. Behind polished executive decks and carefully worded public statements, the Syndicate is pursuing projects that were never meant to withstand scrutiny.
Your objective is simple: infiltrate the station and put an end to it.
Features
Multiple playable operatives - each with unique strengths, limitations, and playstyle implications
Large hand-crafted levels - massive multi-level maps with multiple routes, hidden paths, unexpected dangers
Skill progression - earn EXP and improve the abilities you actually rely on
Tactical combat - choose an appropriate tool for the job
Immersive elements - crawlspaces, keycard-gated areas, breakable walls, secret levels
Varied enemy design - soldiers, mutants, drones, automated defenses, security cameras, experimental threats
Meaningful replayability - different character builds unlock different playstyles
Exploration - your map of the station is filled automatically as you explore
Stealth mechanics - loud solutions tend to escalate things
No hand-holding - the game respects your intelligence, like in the good old days
Modding
Cyberscape ships with the same tools used to build the game.
Integrated level and scenario editor
Fully data-driven architecture for all game content
Steam Workshop support from day one
Support for everything from small balance tweaks to total conversions
Modding is not an afterthought. It is part of the design.
About the Team
Cyberscape is developed by AtomicTorch Studio, an independent team with over a decade of experience building games on Steam. Known for CryoFall and VoidExpanse, the studio focuses on deep, open-ended mechanics, technical robustness, and long-term value and replayability.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows
- Processor: 2 core, 2 GHz
- Memory: 2 GB RAM
- Graphics: Intel HD 4000
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows
- Processor: 4 core, 2 GHz
- Memory: 4 GB RAM
- Graphics: GTX 750 Ti
- Storage: 1 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update v1.0.12 released
Patchnotes v1.0.12Updates:Significantly improved performance in the game.Changed skybox.Fixes:Fixed Steam Deck support.Fixed controller input issues in some menus and improved menu navigation in general.Fixed incorrect flashing icons indications on the map.Fixed saves menu that under certain conditions showed incorrect list of saves.Fixed language selection menu including controller input.Read full article on Community Announcements (AtomicTorch Studio)AnnouncementsOfficial
Cyberscape is now Released on Steam!
We've been working toward this moment for a long time, and today it's finally here.Cyberscape - our new single-player FPS with immersive-sim and RPG elements - is now released on Steam!From the start, Cyberscape was built to recapture the feel of deliberate, atmospheric first-person games from the 90s - games that treated the world as a place to explore and understand, not just a sequence of fights to sprint through. We wanted weighty combat, meaningful exploration, a strong sense of discovery, and character progression that actually changes how you approach the game.With the full release, Cyberscape is now complete. The entire main campaign is now ready, along with all core gameplay systems, full modding support, a scenario and map editor, and full Steam Workshop integration.Early Access gave us the chance to improve, refine, and expand the game with real player feedback, and Cyberscape is better because of it. Thank you to everyone who joined us during development, shared feedback, reported issues, and helped shape the final result. And if you're just discovering Cyberscape now - welcome aboard.Please also consider joining our Cyberscape Discord server to stay informed about future updates!AtomicTorch StudioRead full article on Community Announcements (AtomicTorch Studio)Patch NotesOfficial
Update v0.9.1 released
Patchnotes v0.9.1Updates:Full campaign added! Now you can complete the game!New melee attack animation and hit sound.Rat-bombs now move faster.Singularity cannon now has much higher gravitational attraction pulling in enemies from much further away.Security cameras can now see further making them more dangerous.Finished localization system. It is now possible to add more localizations (which we are planning to do).Changes on a level arising from your actions are now easier to see on the map by making them flash similarly to buttons.Other changes:Adjusted volume of certain world and character events and added more ambient sounds to different mechanisms in the world.Autosave after switching levels will now respect standard autosave timer.Minor UI improvements.Other miscellaneous improvements.Editor:Added validation for tag names. Now alphanumeric and - or _ are allowed to avoid confusing situations.Text descriptions improvements.Fixes: Fixed creation of a new scenario in the editor sometimes resulted in error. Fixed rare situation when a weapon with 0 ammo would remain. Fixed statistics screen not always working correctly.Read full article on Community Announcements (AtomicTorch Studio)Patch NotesOfficial
Update v0.8.19 released
Patchnotes v0.8.19Updates:More texture variety on all levels of the first episode.Minor optimizations for the maps in the main campaign.Changed how bioscanner handles displaying invisible enemies. Now it's more in line with regular enemies.Editor:Now when you edit your mod the "compatible version" will automatically be set to current (i.e. the one you are using to edit the mod).Significant texture rework. Many texture IDs have been changed with future-proofing in mind.New textures for engineering texture set.Note: If you are working on a mod you might need to update some textures to work with this version.Fixes:Fixed serious bug with save files being shown as corrupted due to previously incorrectly implemented optimization. Now the save system works as intended.Fixed elevator and airlock transition bug.Fixed accuracy modifier changing based on shift button being pressed rather than actually moving/running speed. Now it handles all cases, including crouching correctly.Miscellaneous other fixes.Read full article on Community Announcements (AtomicTorch Studio)Patch NotesOfficial
Update v0.8.13 released
Patchnotes v0.8.13Updates:Added weapon sorting which can be used to arrange weapons in the hot bar logically. You can activate it at any time with MMB (middle mouse button) or change button bindings in the options.All save game logic now checks if there are aggoed enemies nearby and waits before saving to prevent saves mid-fight.Increased rat-bomb speed slightly.Now if cheats are activated the achievement tracking is disabled. Yes, you have to play fair to get them :)Save menu is now much faster and doesn't slow down if you have many save files.Editor:Editor now ignores F1 button for FPS display, since F1/2/3/4 are used to select editor tools.Improved various descriptions, formatting and presentation of different editor UI elements.Switching list elements with Z/X will now scroll the list correctly.Fixed:Fixed characters unlock not working correctly after completing the game.Armor pickup now correctly takes skill into account.Added "Dead Zone" for all analog input methods (e.g. gamepads, joysticks, etc.) to prevent unintended input jitter that interrupted gameplay even when a particular gamepad was not used.Regeneration from skill now correctly works up to 30hp.Improved level transition through airlocks. Now it correctly preserves your position.Read full article on Community Announcements (AtomicTorch Studio)






