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Nuice Industries

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Nuice Industries

CastleWind · Published by CastleWind

Positive — 97% positive (30 reviews)

Last updated 6 Oct 2026

Become a space baron in the great 22nd-century Nuice rush! Manage your cash flow, discover buried treasures, capitalize on electromagnetic storms and launch attacks at your competitors to maximize your profits in this sci-fi management game.

Early AccessDJCTQ 6PvP

£6.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £6.69 · Highest: £6.696 Oct 2026

Indie, RPG, Simulation, Strategy, Early Access · 2025 · More £5 - £15 games

Expand your empire by managing resources and outmaneuvering rivals in CastleWind’s early access strategy RPG Nuice Industries, where every decision shapes your path to becoming a 22nd-century space baron.

About this game

Nuice Industries is a management/tycoon game with a playful sci-fi take on the oil rush theme. Excel in the race for resources, whether by exercising your management skills, harnessing the unusual weather of this alien planet, or launching both sneaky and violent attacks to sabotage your competitors’ operations.

You might be asking, “What is Nuice good for anyway? What do these companies do with this highly nuclear material?” Well, we can’t give you that information out of concern for our own personal health. Rest assured, though, that if you manage to buy enough fuel to earn your seat in the shuttle, you won’t have to find out!

  • Plan and lay down complex piping networks to exploit Nuice, Gold and other resources.

  • Broaden and develop your Nuice drilling and discovery capabilities.

  • Launch devastating attacks at your opponents.

  • Optimize your race against time by keeping Nuice reserves until you find the right moment to cash out.

  • Outsmart and outbid your competitors to guarantee your spot among the victors.

  • Create profit optimization strategies, such as storing lightning via batteries and enriching your Nuice reserves.

  • Entirely procedurally-generated levels.

  • Singleplayer campaign where you must invest your profits in fuel for a space shuttle to escape to the next planet.

  • Practice mode where you set your own parameters.

  • Multiplayer campaign with up to 6 players.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/8.1/10 64 bit
  • Processor: 2,5 GHz
  • Memory: 4 GB RAM
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Czech, Hungarian, Polish, Arabic, Bulgarian, Danish, Indonesian, Dutch, Finnish, Spanish - Latin America, Malay, Norwegian, Portuguese - Portugal, Romanian, Thai, Ukrainian, Vietnamese, Greek, Swedish

Latest news

  • AnnouncementsOfficial

    v0.15.0 The Hostile Takeover

    THE HOSTILE TAKEOVERThe competition won't sabotage itself. v0.15.0 rebuilds how you strike at your rivals, opens Nuice Industries to players around the world, and tightens the economy from the mine to the wallet. ⚔️ THE NEW ATTACK PANELLaunching an attack on an enemy is now faster, clearer, and far more satisfying. Redesigned enemy cards — tap a target to expand it, with rival panels tucking out of the way so you stay focused on the strike. Fewer steps to fire — the whole flow was rebuilt for accessibility and speed, cutting the clicks between "I want to hit them" and "done." Punchier feedback — new hover lifts, emphasis pulses, and per-attack consume effects make every sabotage land with weight. ⛏️ EXTRACTION, UNCHAINEDWe removed an entire layer of friction between you and your profits. Gold now spawns ready to extract — no more building Energy and waiting for gold to thaw before it pays out. Pyron extraction is simpler and faster — with the Energy gate gone, your drills get to work with far less setup. A cleaner path from mine to wallet — fewer steps to learn, faster to scale, and easier to plan your empire around. Existing saves carry over — any gold caught mid-thaw is completed automatically when you load in. 🌍 NUICE GOES GLOBALA huge localization expansion brings Nuice Industries to millions more players. 18 new languages, including Ukrainian, Latin American Spanish, Vietnamese, Thai, Indonesian, Dutch, Romanian, Swedish, Norwegian, Danish, Finnish, Greek, Slovak, Bulgarian, Hindi, Tagalog, Malay, and Persian. Korean translation fixes for cleaner, more natural in-game text. Redesigned language picker in Settings so you can find your language fast. ⚖️ ECONOMY & BALANCEWe retuned the path from extraction to profit so progression feels fairer and every purchase has weight. Rebalanced valve and battery upgrade costs, plus gear multiplier tuning. Smoother extraction pacing and adjusted in-game calendar speed for a more readable economy. Optimized loot box opening fo...
    Read full article on Community Announcements (contact.castlewind)
  • Patch NotesOfficial

    v0.14.0 Patch Notes -💨 Speedup Just Got a Glow-Up

    🌠 NEW: Meteor System on the Land HUD Live meteor counter now displayed on the Land Map screen — shows remaining/total meteors for the current land at all times. Updates in real time as meteors are consumed. 🌀 NEW: Speed-Up Radial Blur Brand-new fullscreen post-process effect that triggers when you crank the time scale. Bound to X— instant, smooth, and shareable. 💸 Multiplayer Bidding Soft-Lock — FIXED Squashed a long-standing soft-lock where players could get permanently stuck on the "complete fuel bidding" tooltip across lands in multiplayer. Root cause: stray bidding broadcasts from previous lands during result-screen transitions left stale data on the client. Fix: Stale bidding entries stamped for a different land are now dropped, and the matching "ended" broadcast can recover from the previous-land race condition. 🪐 Planet Map QoL Lands completed by other players now hide automatically from your planet map -no more clicking dead entries. Clicking a bidding land entry now properly deselects, instead of locking your map to it. Land entries no longer become un-interactable when selected - you can change your mind freely. 🏙️ Town Flow Highlight Order Fixed After completing a land, the highlight now correctly steers you to Fuel Bidding first, then Land Bidding. This fixes the "where do I go next?" confusion many players hit between lands. 💰 Economy Rebalance — Cost Increases The economy has been retuned for longer, more meaningful upgrade arcs: Pipe Extraction Upgrades: Level 0: 1,250 → 1,500 Level 1: 2,500 → 3,000 Level 2: 3,750 → 5,000 Level 3: 5,000 → 7,500 Level 4: 6,250 → 10,000 Refinery Vacuum Upgrades: Level 1: 15,000 → 25,000 (+67%) Level 2: 30,000 → 50,000 (+67%) Level 3: 50,000 → 75,000 (+50%) 🚛 Vehicle Buffs — Pickup & Dump Vehicle capacity multipliers all bumped up, so the rebalanced costs above hit harder if you go wide on logistics: Level 2: 1.4× → 1.6× Level 3: 1.6× → 1.8× Level 4: 1.8× → 2.0× Level 5: 2.0× → 2.5× ⚔️ Attack Tuning Silo Lock duration: 2...
    Read full article on Community Announcements (contact.castlewind)
  • Patch NotesOfficial

    v0.13.0 Patch Notes - Bid Bigger, Drill Smarter

    🎯 Bidding Overhaul Lightning Power Counter - Your active lightning strikes are now displayed live on the land bidding UI, so you always know what you're bringing to the auction. Rebalanced Lightning Costs — Lightning power upgrades now scale more meaningfully across tiers. The top end hits harder, the bottom is friendlier to newcomers. Cleaner Gold Extraction Display - Standardized description format across all bidding upgrades,no more mystery numbers. Hover Feedback - New hover effects on bidding buttons so tapping feels tactile and decisions feel weighty. Land & Gold Tuning - Adjusted bidding parameters for land and gold settings based on community pacing data. 🚛 Vehicle AI — The "Bee-Swarm" Era Is Over No more drill pile-ups - Vehicles no longer swarm empty drills like angry bees. One-click off-screen dispatch — Spawn vehicles instantly from either side of the map with new left/right spawn points. First-vehicle friendliness - Your very first vehicle is auto-assigned and set up with sensible defaults. Sell-on-arrival fix - Vehicles heading to company now actually sell instead of idling. Dispatcher reassignment - Fixed a chain of bugs where vehicles would get reassigned and stop selling or get stuck in idle states. 🎨 Visual & UI PolishNew Silo Level Materials - Your silos look the part as they climb the ranks. Rebalanced Purchasable Silos & Wallets - Progression curve refined end-to-end. Coin Exchange Min/Max Labels - Exchange rate boundaries now visible and localized in all 16 supported languages. PlanetMap refresh - Updated balance and required-land labels for clarity. Town layout - Removed the bar building and reordered the town layout for better pacing. ⚡ Lightning & Boosters Fixed booster multiplier - Lightning booster now recalculates correctly and resets at land-time end. 🗺️ Map & Resources Flood risk removed from drills - We heard you. Drill management no longer punishes you with hidden flood events. See you on the auction floor. 💰⚡
    Read full article on Community Announcements (contact.castlewind)
  • Patch NotesOfficial

    v0.12.5 Patch Notes

    🎯 NEW FEATURE: Bidding Button SystemA reworked bidding flow with visual highlights that guide players toward available actions.Bidding Buttons on Town Main Screen — New dedicated buttons for Fuel Bidding and Land Bidding, directly accessible from the town screen.Shiny Button Highlighter — Available bidding buttons now pulse with a shimmer effect to draw attention when an action is possible.Smart Fuel Bidding Visibility — The fuel bidding button automatically hides after the last bidding round completes, reducing UI clutter.New Play Button Assets — Updated play button visuals with active, hovered, and deactivated states.🚛 NEW FEATURE: Global Fleet DispatcherA major upgrade to vehicle coordination — trucks now think as a fleet, not individually.Coordinated Vehicle Assignment — New FleetDispatcher service assigns vehicles to drills using global scoring, preventing overlap and wasted trips.Fleet Scoring System — Vehicles are scored by distance, silo lock state, and predicted extraction rate to find the optimal match.Parked Vehicle Wake-Up — Idle vehicles now automatically wake when a silo becomes available, eliminating stale downtime.Silo Lock Detection Fix — FleetScoring now correctly detects locked silos via SiloBuildingView casting.🌍 LOCALIZATIONSimplified Land Selection Messages — Cleaner, shorter text across all 15 languages.Simplified Fuel Bidding Messages — Improved clarity across all 15 languages.
    Read full article on Community Announcements (contact.castlewind)
  • Patch NotesOfficial

    v0.11.0 Patch Notes

    🔧 NEW FEATURE: Gear SystemThe biggest addition in this update. Gears are a brand-new collectible system that adds a layer of strategic depth to your land operations. Collect Gears on the map — Gears now spawn during land map generation. Click to collect them into your inventory. Equip Gears on Pipe Valves — Attach gears to valves to boost resource extraction. Each gear has a rarity tier with different power levels. Multiplies Amount — Gears provide bonuses: resource yield, scaling with rarity. Gear Inventory UI — New inventory panel lets you browse, select, and manage your gear collection. Visual & Audio Polish — Gear rotation animations, particle effects, ticking audio, collection/equip sound effects. Smart Equip Validation — Can't equip gears on building-connected valves (shake + red flash rejection feedback). Persistent Save/Load — Your gear inventory and equipped gears are saved and restored between sessions. 🌍 NEW FEATURE: Curved Land SystemThe foundations of planetary curvature are in. Land surfaces now curve to simulate the shape of small planetoids. Underground Environment — New textures, materials, and assets for the subsurface layer beneath the curved terrain. ⚡ IMPROVED: Lightning & Battery System Battery Discharge Effects — New visual lightning effects with particle waypoint generation, easing curves, and configurable ramp-up. Battery Charge UI Animation — Battery charge state now displays with a dedicated charge animation in the UI. Balanced Lightning Pricing — Lightning power values, pricing, and hold durations tuned for a more satisfying risk/reward curve. 🤖 IMPROVED: AI System Overhaul Utility AI for Attacks — AI opponents now use a utility-based decision system, making them smarter and more unpredictable. Reactive Attack Response — AI retaliation system has been fixed and improved. New AI Mechanics — Smarter targeting with grudge and forgiveness systems. AI Land Bidding — Reworked bidding logic for AI competitors. ⬆️ IMPROVED: Upgrade System — Auto-...
    Read full article on Community Announcements (contact.castlewind)

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