
Screenshots

Watch trailer on Steam ↗Crimson Night
Bosko Productions · Published by Bosko Productions
Content notice: The game contains blood splatter and amputation.
Positive — 100% positive (11 reviews) · 40 achievements
Last updated 28 Sept 2026
Crimson Night is a challenging turn-based combat game that blends unforgiving battles with world exploration and character progression/building. You'll learn through trial and error, die often, adapt your tactics, and keep pushing forward!
£9.29
Lowest price we've ever recorded
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Price history
Action, Adventure · 2026 · More £5 - £15 games
Embark on a perilous journey where every move counts as you navigate treacherous landscapes and face relentless foes in Crimson Night. Learn from your mistakes, build your character, and push forward against the odds.
About this game
Crimson Night is an online co-op, turn-based medieval dark fantasy where survival is earned, not given.
Up to 4 players stand together each night against brutal waves of enemies, punishing bosses, and unpredictable events.
Explore diverse hubs during the day, prepare for what comes after sunset… and pray the moon stays merciful.
This world does not forgive mistakes, it teaches you through them.
You will fall.
You will die.
And you will rise stronger every time.
Features overview:
- Online Turn-Based Co-Op Combat and World Exploration for 1–4 players
- 6 Acts & Hubs to explore
- Hardcore Difficulty built around skill, teamwork & mastery
- A lot of Enemy Types per act to keep combat fresh and brutal
- Unlockable Content: new classes, races, wave events & more
- Gear Progression and Looting across day exploration & night combat
- Failure = Learning, only players themselves are responsible for their fate
- 25 Hours of Gameplay NOT counting replayability.
Build your party!
Shape your playstyle. Fail together. Learn together.
Pick from:
- 10 Playable Classes — from brutal frontline fighters to twisted mages and tricksters
- 6 Selectable Races — each with set starting stats
Grow stronger every night...
- New Skills
- Stronger Weapons
- Better Gear
- Shared Knowledge
Skillchecks!
Every encounter challenges decision-making and execution.
There are different types of skillchecks to learn and overcome, rewarding teamwork, timing, and smart planning.
Failure isn’t punishment — it’s progress.
Every wipe brings understanding.
Every retry builds mastery.
If the moon claims you…
you’ll return sharper.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: Intel I5 - something
- Memory: 8 GB RAM
- Graphics: Geforce GTX 1060
- Network: Broadband Internet connection
- Storage: 16 GB available space
Recommended
- OS: Windows 10/11
- Processor: Intel I7 - isch
- Memory: 16 GB RAM
- Graphics: Geforce RTX 2060
- Network: Broadband Internet connection
- Storage: 16 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update 1.5.0 DLC, The Forsaken One
Hey Everyone!Thanks for supporting the game as always! This will be one of the last updates(s) as I will move on to a new project. I will still remain active in the discord server for any questions related to Crimson Night, and if there are severe bugs I will fix them.Discord Server: https://discord.gg/D3meqnq5REThis patch contains a new DLC Class, The Forsaken One. It is a powerful new dexterity class which has a wrath build up to a powerful transformation, granting access to new powerful skills! It is very fun to play and requires intermediate skill in the skill checks.Small Bugs/Overhauls:Buffed Pocket sand to increase it's chance to apply blinded from 66% to 75%"Nerfed" Tinkerer by restricting the craft from working if you already have 16 consumables in your inventoryIncreased the chance for the Healer event to appear if you enter a night with 2 or more limbs missing in total in your party.Forsaken Preview:Get the Forsaken Class here! 👇👇👇Read full article on Community Announcements (Kuzco)Patch NotesOfficial
Big Update: 1.4.0
Patch 1.4.0 Hey everyone, thank you for supporting my game! This patch was meant to be a small one but eventually I got quite some inspiration and ideas so I went ahead and made sure it is a big one ːlunar2019piginablanketː. NEW: - The Tinkerer class! (Cost: 75 Moondust) - 8 NEW CONSUMABLES (spread across all rarities) - Berserker Passive: Added new extra passive increasing your damage dealt by 0.5% for each % missing health. OVERHAULED: - Increased the power of Taunting to make its effect seem more reliable. Brawler: (Quite a lot has changed and I've tried giving the Brawler more of it's own identity) - Renamed passive from "Natural" to "Dragon Spirit" - Added new Particle which shows when "Dragon Spirit" is triggered - Removed Turtle Up skill and added a new skill called "Dragon Cannon" - Renamed Head Ringer to "Dragon Tail"BALANCING: Pirate: - Buffed the plunder passive to trigger from 25% chance to 50% - Buffed the Basic Attack to have higher chance to apply the poison (33% > 45%)Ranger: - Buffed the energy requirement for Secret Vault from 6 to 5Rogue: - Nerfed Phantoms Grace to apply less turns/stacks of evasion, from 4 turns to 3.Berserker: - Buffed healing gained from passive from 25% max hp to 30%Brawler: - Buffed Basic Attack to have its counter chance increased from 25% to 50% - Buffed Electric Combo to increase the chance to apply shocked from 66% to 75% - Buffed Spinning Kick to increase the chance to apply shocked from 50% to 75% - Buffed Duel to gain more turns of evasion, from 1 turn to 2 turns. - Buffed Dragons Flight to deal more damage, from 400% to 500% Tinkerer Preview:Read full article on Community Announcements (Kuzco)Patch NotesOfficial
Patch 1.3.1
Hey everyone, thank you for playing and supporting my game!This patch includes some hotfixes for bugs encountered.Fixed an issue where sometimes the Port DLC would not be visible if the Host owns it to other clients (desync).Fixed Jester not gaining a random passive if it had the bloodloss I & II status effect.Read full article on Community Announcements (Kuzco)Patch NotesOfficial
MAJOR UPDATE: 1.3.0
Patch 1.3.0 Hey everyone, thank you for supporting my game! This patch is earlier than planned but it feels finished and has been tested enough to be released. It has quite some good changed to the system to make the game more fun. NEW: - Ranger Class (cost: 50 Moondust) - Jester Class (cost: 400 Moondust) - Drowned and Divine Race! (Cost : 100 and 250 Moondust) - Alchemist and Chest Wave Events! (Cost: 50 and 75 Moondust) - Added fullscreen effect for having 5 and 6 curse stacks indicating that your curse level is quite high - A popup gets shown now when a gained achievement unlocks something in the Unlockables of the Main Menu. Overhauled: - Hidden status effect CHANGED from “decreasing chance of being attacked by 50%” to “Cannot be directly targeted by attacks.“ meaning that you can only get hit by splash or AOE attacks when hidden (this rule is exempt when only hidden targets are available or alive) - Saving an NPC in danger now only removes loot of 2 slain enemies while letting the NPC die will restrict the profession of that NPC to spawn the next day - Changed Initiative logic to continue from the last player who would’ve gotten a turn if the wave hasn’t ended. This makes Speed a less relevant statistic and make the game more fun for players with lower speed. - The “Doctor“ and “Chest“ event can spawn now in Act 3 - You can no longer buy items from Merchants if your inventory of that type is full. Balancing: - Sorcerer: Twin Cast passive chance has been increased from 10% to 15% - Marauder: Increased damage of Split Void from 100% to 150% - Dragon Breath Amulet skill energy cost has been reduced from 2 to 0 - Buffed the Speed statistic by changing the dodge window increase per point from 1.5% > 1.75%. - Buffed Bulwark Tonic to now also give 2 turns of Resistance as well. Fixes/Improvements: - Fixed bug where leveling said it costs 80 but 100 was charged - Made the lifesteal particle loop the dagger better around the actor - Fixed issue where the Broom Peasant ...Read full article on Community Announcements (Kuzco)Patch NotesOfficial
Patch 1.2.1
Patch 1.2.1Thank you to everyone playing currently for supporting my game!Patch 1.2.1 contains a few small bugfixes regarding the Forgotten Port DLC while also giving the Reaper passive a slight QOL change.Fixed animation bugs at phase 2 in Night 5 of the Forgotten Port bossFixed the optional boss and final boss of the Forgotten Port not being included in the Monster LogReaper will no longer heal full health targets if there is another target which has more current health than that targets max health. (Fixing the bug where a player who has 110 health and is full HP gets healed instead of a player who has taken damage but has 120 health remaining health)If you have any questions or feedback about the game, please feel welcome to join the discord! Discord Server:https://discord.gg/D3meqnq5RERead full article on Community Announcements (Kuzco)






