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Watch trailer on Steam ↗2nd EVE
Gamer Cloud · Published by Gamer Cloud · Official site ↗
Positive — 89% positive (27 reviews) · 32 achievements
Last updated 6 Oct 2026
Reality broke when the ARGOS jumped into hyperspace. Sister Superior Zola must navigate corridors where her own crew has twisted into monsters, rogue machines hunt the living, and deadly anomalies tear through the ship. Humanity's last survivors lie frozen in cryosleep, depending on you.
£12.79
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Price history
Action, Indie, RPG · 2026 · More £5 - £15 games
Explore the shattered reality of ARGOS as Sister Superior Zola battles monstrous crewmates and deadly anomalies. Experience a gripping action-RPG where every choice matters in humanity's final stand.
About this game

Synopsis:
The Moon was shattered. A mysterious impact knocked it off course, and now it's on a slow, inevitable collision with Earth. Humanity's last hope lies in three massive colony ships bound for the closest thing to a new Earth, Proxima B.
You play as Sister Zola, a nun, psychiatrist, and high-ranking officer, tasked with protecting the minds of the colonists during their long cryosleep. But hyperspace, as you will soon discover, is not empty, for some devils have found their way through.
When the Argos jumps into the unknown, reality fractures. The crew loses their minds or their souls. Some awaken changed, twisted into nightmare beings. Rogue machines stalk the corridors. The ship itself becomes a hostile, ever-shifting maze.
Armed with faith, newfound powers, and your precious staff, you must fight your way through the shattered halls of Argos. Save who you can. Destroy what you must. And pray that, in the abyss of hyperspace, you don't lose your soul too.
Key Features:
Tactical Combat: Every encounter demands thought. Cooldowns govern your abilities, positioning determines survival, and timing separates victory from failure. Each confrontation requires careful consideration of when to strike, where to stand, and how to react.
Narrative-Driven Exploration: The Argos was meant to carry humanity to safety. Now its corridors echo with madness and whispers from the void. Piece together what happened when the ship entered hyperspace through scattered logs, twisted crew testimonies, and signs that defy explanation. As Sister Zola, uncover the truth behind the corruption that has taken hold, and face impossible choices about who can still be saved and who is beyond redemption. Your decisions shape both the story's outcome and the ship's fate.
Build Flexibility: Your abilities adapt to your approach. Channel Zola's powers through devastating spells, hone your skills in close combat, or perfect ranged precision. No rigid classes, so you can shift between styles as the situation demands or the story unfolds.
Haunting Atmosphere: The ship itself tells the story: flickering lights reveal traces of struggle, distant echoes hint at unseen horrors, and corrupted transmissions bleed through the silence. Every sound and shadow contributes to the unraveling mystery of what hyperspace has done to the Argos and its inhabitants.
Streamlined Experience: No cluttered menus or resource management to break the tension. 2nd EVE keeps the interface minimal and purposeful, stripping away inventory screens so nothing pulls you out of the moment. The story lives in the environment itself, told through the ship's decaying corridors, scattered crew logs, and the silent evidence of what ARGOS has done to the people left behind. When the horror speaks, you are already inside it.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: i3-10100 / Ryzen 5 1600
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD X 580 (4 GB VRAM)
- DirectX: Version 12
- Storage: 10 GB available space
- Additional Notes: 720p resolution, low settings, stable at 30+ FPS
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 (64-bit)
- Processor: i5-12400 / Ryzen 5 5600
- Memory: 32 GB RAM
- Graphics: NVIDIA RTX 2080 / AMD RX 6800 XT (8 GB VRAM)
- DirectX: Version 12
- Storage: 10 GB available space
- Additional Notes: 1440p resolution, high settings, stable at 60+ FPS
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
2nd EVE is Live — Full Release Out Now
2nd EVE is live.Two years of hard work, and it's finally here.We started with two people on the core team, and we built the game we wanted to play, around a story we felt was worth telling. We brought in fantastic collaborators we trusted, learned valuable lessons, and built 2nd EVE step by step. Along the way, a community found us, played the game, challenged us, gave us feedback, and helped shape what it became.And now, it's here. Around 10 hours of gameplay, and the full arc of Sister Zola's story, start to finish.What's New Since Early Access, we've added a substantial amount of new content and improvements:The story is now complete, taking Sister Zola through the final chapter of her journey.Two new Rings to explore, expanding the ARGOS and its story.New enemies, bosses, and combat encounters.New abilities and upgrades to expand Zola's arsenal.New environments, secrets, and lore to discover throughout the ship.Major improvements to combat, animations, VFX, and overall game feel.Polish and quality-of-life improvements based on player feedback throughout Early Access.And this is the version we always wanted 2nd EVE to become.20% Launch DiscountTo celebrate the launch, 2nd EVE is 20% off for the first 14 days.If you've been waiting for the full game, this is the best time to jump aboard the ARGOS.Thank you!To everyone who played the Early Access version, left a review, reported a bug, shared a video, gave us feedback, or simply followed the project - thank you!2nd EVE exists because we kept building it, but it became a better game because people played it.If the game clicks for you, please leave a review. For a self-funded indie project like ours, this is very important, as early reviews are what push the game in front of players who'd otherwise never find it.Welcome aboard the ARGOS.Read full article on Community Announcements (Gerula)AnnouncementsOfficial
2nd EVE leaves Early Access on August 20th, 2026
The story is now complete, with two new chapters and multiple endings, bringing the game to a total of five chapters and around 10 hours of gameplay.This is the full experience we set out to create when 2nd EVE launched into Early Access in April.The price will remain $14.99, with a 20% launch discount available for the first two weeks.Thank you to everyone who played during Early Access and shared their feedback. We truly appreciate your support.See you on August 20.Read full article on Community Announcements (Gerula)Patch NotesOfficial
Patch 1.2 | New Story Content, Combat Simulation Rooms, World Polish.
NarrativeNew Chapter 1 content: Added new narrative beats and dialogues to the opening ring, deepening the early story.Combat Simulation RoomNew training space, all three rings: A Combat Simulation Room has been added to each available ring, with an associated mandatory quest. It is a controlled environment to test enemies, learn their patterns, and work out the best tactics to beat them.Visual and Audio PassEnvironmental hazards: New hazards added across all rings.Visual enhancements: Overall visual polish to every existing level.VFX and SFX tuning: Combat and environmental effects retuned, all sound polished.Thanks to everyone who shared feedback.Read full article on Community Announcements (Gerula)Patch NotesOfficial
Patch 1.1 | Difficulty on the Fly, Animation Update
Difficulty ChangesReal-time difficulty switching: You can now change the game difficulty at any moment from the in-game menu. After confirming the change, the game automatically reloads from your last checkpoint with the new difficulty applied. Early-game rebalancing: Several enemies in the first sections of the game have been adjusted to provide a smoother difficulty curve for new players. Animation UpdateUpdated movement animations for Sister Zola.Reworked several combat animations for better readability and impact.Combat VFX tweaks for improved visual impact. Thanks to everyone who shared feedback during the first weeks of Early Access. Keep it coming: Steam reviews, Discord, and our community hub all reach us directly. Gamer CloudRead full article on Community Announcements (Gerula)AnnouncementsOfficial
2nd EVE is Now in Early Access
Today, 2nd EVE enters Early Access.The colony ship ARGOS was supposed to carry humanity to a new world. Instead, it tore open something it shouldn't have. The crew has changed. The ship is hostile. And Sister Superior Zola is one of the few left with her mind intact.What's available now:- Chapters 1–3, each with a unique boss encounter- Tactical combat built around positioning, cooldowns, and build synergies- Moral choices that shape the narrative- Full atmospheric sci-fi horror experienceChapters 4–6 arrive in 3–4 months. Full release with all 10 chapters is planned within 12 months.We're a small team and your feedback matters. Report bugs, share thoughts, and help shape what comes next.Read full article on Community Announcements (Gerula)






