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Knights In A Different SpaceTime

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Knights In A Different SpaceTime screenshot 1
Knights In A Different SpaceTime - Launch Trailer trailerWatch trailer on Steam ↗

Knights In A Different SpaceTime

Destreon Games · Published by Destreon Games · Official site ↗

Positive — 100% positive (15 reviews) · 14 achievements

Last updated 6 Oct 2026

A Knight with a gun. Something's happened to time. Deadly robots invading. A twin-stick, action, top down shooter, with in depth gun customization, special abilities, and classic swords. Shoot your way through linear levels and secrets, and develop the ultimate guns and futuristic weapons.

DJCTQ 14Full Controller Support
-25%

£7.49

£9.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£7.49£9.99

Price history

4 Sept 2026Lowest: £7.49 · Highest: £7.497 Oct 2026

Action, Indie · 2025 · More £5 - £15 games

Explore a topsy-turvy world where knights face futuristic foes. Customize your arsenal and unlock special abilities as you navigate through intricate levels, blending classic swordplay with high-tech weaponry in Knights In A Different SpaceTime.

About this game

Something's happened to time. We don't know what, but you've got a gun, the skills to use it, and plenty of enemies to shoot.

Weapon Customization

Customize your guns, to play the way you want. Turn your assault rifle into a bullet spraying machine, or a long range deadly rifle. Make your sniper more powerful and explosive, or change to full auto and spray bullets everywhere. Silence your weapons, use homing rounds, bouncing bullets, and much more. Balance your weapons into their ultimate form, and blast the robots into scrap metal.

Abilities

Become more powerful by combining your favorite abilities, guns and throw-able consumables (like auto turrets, shields, or grenades, etc.) to decimate your enemies.

Swords

Or take out your enemies the old fashioned way. Wield a sword, axe, hammer, and more, to smash them to pieces.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel i3 8th gen or AMD Ryzen 2200g
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti or AMD Radeon R7 260X
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: Integrated

Recommended

Recommended:
  • OS: Windows 11
  • Processor: Intel Core i7-8700 or AMD Ryzen 5 3600
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce RTX 2060 or AMD Radeon RX 6600 XT
  • DirectX: Version 12
  • Storage: 5 GB available space
  • Sound Card: Integrated

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    The End is Nigh

    The End is Nigh(In game that is)It's finally here! The finale, the ending to the story, a new level, environment, boss, gun, attachment, and melee weapon. And new unlockable cosmetics.NewA new LevelA new boss fight, and bonus area.A new special gun.2 new attachments, homing bullets MKII and single fire trigger mod MKII.A new melee weapon.(Full Patch Notes Below)So what's next?Now that the game is in a fully finished state, I plan to mostly move onto developing a new game; however, I plan to still fix bugs and add quality of life changes when found. And who knows, I may pop by with a random content update here or there. No promises though. A huge thank you to everyone who's played. I hope you enjoy the finale!ChangesI have done some rebalancing in an attempt to eliminate one shot, or extremely fast kill time enemies. They are still very deadly, but hopefully won't take you out before you can react.Nerfed shotgunners, minigunners, and aliens a bit.Heavily buffed cluster bullets.Buffed heavy mag.Buffed alien SMG, and gave an additional mod slot.Buffed alien shotgun.Heavily buffed consumable grenades.Buffed spinup mod.Buffed heavy rifle MKII.Added a small amount of air control to improve player controller feel.Enabled low quality shadows on lowest graphics settings.Reworked parts of the tutorial to make more sense to players, and improve player onboarding.Made level 5 go back directly to hub, as it was a bit of a long sequence.Made level 6 slightly easier on normal difficulty.Changed objective text to appear earlier, for player to read.Improved visual readout for ammo on mission completion screen.Improved the visibility of the capture blue glow on some missions.Improved visibility underneath radar dishes.Improved visibility on some doorways on buildings.Improved visibility on dying text.FixesAdded in a safety catch all for more glitches on the elevator... hopefully.Added a safety check to hopefully prevent rare occurrences of missing colliders, *Shakes fist at Unity3D*I...
    Read full article on Community Announcements (Mgreat)
  • Patch NotesOfficial

    Finale Pre Patch

    This is just a quick update fixing a few bugs and introducing the improved tutorial and other quality of life changes. Full patch notes coming tomorrow with the full update!
    Read full article on Community Announcements (Mgreat)
  • AnnouncementsOfficial

    To The Mountain

    The new level update is here! Welcome to the mountain, as well as a few other changes and fixes.NewNew level, 2 new guns, 1 new attachment, 1 new melee weapon, and 3 new capes.New mod slots on all heavy weapons.New indicator above the gold knight for when new dialogue is available.ChangesBuffed the minigun.Buffed heavy sword, hammer, and heavy axe swing speeds.Buffed the laser cannon a little.Made the end of level 7 a little easier.Nerfed minigunner, shotgunner, and aliens a little.Added visual aid to tutorial end tips.Changed breakable rock colour on level 5.FixesToned down the effects on speed walk a LOT.Fixed some descriptions getting cut off.Fixed an issue with not being able to aim well under trees.Fixed a checkpoint issue on level 7.Added safeguards to hopefully prevent an issue with tips not pausing/closing properly.Made a few performance optimizations.Fixed the developers sanity... jk not really.Well it unfortunately took longer to get this update out than I had originally hoped, but now that it's here I can give you an update on the future. Right now I plan to add one more final level with boss fight and the usual content. While I had hoped to have it out by the end of January, it's a little late now, so we're shooting for the end of February at the latest. Stay tuned!
    Read full article on Community Announcements (Mgreat)
  • Patch NotesOfficial

    Launch Day Patch

    Fixed:They're in the floors, they're in the floors!
    Read full article on Community Announcements (Mgreat)
  • AnnouncementsOfficial

    Out Now!

    It's out now! Check it out!A huge thank you to everyone who's helped and supported it so far, and to everyone who is picking it up on launch. More content to come in the next few weeks, stay tuned!
    Read full article on Community Announcements (Mgreat)

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