
Screenshots

Watch trailer on Steam ↗and yet, we dream
arda bolat · Published by arda bolat · Official site ↗
Content notice: gore and partial nudity in the flashbacks. clear and violent depiction of suicide. implied sexual abuse to a minor. (no depiction of the act itself) acts/depictions of extreme violence. clear depiction of animal abuse. drug abuse on certain characters.
Very Positive — 92% positive (52 reviews) · 19 achievements
Last updated 28 Sept 2026
a psychological visual novel where you investigate the souls of the dead. spend time with them, analyze their past, file reports to decide their eternal fate.
£3.39
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Price history
Adventure, Indie, RPG · 2026 · More under £5 games
Delve into "and yet, we dream," where you investigate and analyze the past lives of the dead, shaping their eternal destinies. Experience this unique adventure, RPG, and indie game from developer arda bolat.
About this game
welcome to the afterlife.
you died. hell is waiting. but an offer is made. there's one last chance to escape eternal damnation: spend a week in a middle-tier layer of the afterlife... working as a divine agent. uncover their secrets. understand their sins. decide their fate.
this is a boundary-pushing visual novel where every choice is heavy and every character is a psychological puzzle. though they wear the face of skeletons, the souls you meet are more human than you can imagine, with real histories, real traumas, real anxieties, and maybe even a reflection of yourself. the conversations are so authentic because they are based on real ones. you are, in a way, speaking with real people.
features:
deep narrative exploration: a story crafted with input from psychiatric professionals, delving into themes of morality, mortality, redemption and the human psyche.
characters based on real psychology: meet a cast of characters built on proven personality theories and archetypes.
unprecedented realism: the game's dialogues are based on transcripts of actual human conversations, with real people creating an experience of unparalleled authenticity.
choices with eternal consequences: morally complex choices with lasting impact.
completely hand-drawn art: a haunting, unforgettable atmosphere unlike anything you’ve experienced before.
System Requirements
Will my PC run this? →Minimum
- OS *: windows 7 or higher
- Processor: 2.0 ghz 64-bit intel-compatible
- Memory: 1 GB RAM
- Graphics: opengl 3.0 or directx 11
- Storage: 2 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
aywd v1.5
v1.5 is here - our biggest update yetbefore anything else: thank you. we honestly didn't expect this much support - the sales, the reviews, the messages. we're still a little stunned, and endlessly grateful. this game keeps growing because of you.and before the list, one piece of news: chapter 2 is coming this september.everything below is the result of two months of non-stop work. here's what's new:the big stuff:- brand-new camera system. looking around no longer cuts to black. you now turn your head in one continuous, uninterrupted motion in every location.- dynamic camera zoom. scenes now push in and pull back for dramatic moments instead of staying locked in place.- way more animation. cutscenes -especially the intro- have been rebuilt with full frame-by-frame animation. the world moves now.- visual tutorials. the game now teaches its systems with illustrated, step-by-step guides instead of leaving you to figure everything out alone.- map overhaul. the map now always shows the routes you can take, and every location and person you discover is permanently marked on it. no more getting lost.- report system expanded. new sins have been added to the report form, and the scoring has been rebalanced.- content revision. sensitive story content has been heavily toned down to make the game accessible to a wider audience - without compromising the story we set out to tell. new content:- a new enemy now lurks in the quieter corners of the map. you can fight it - or talk to it mid-fight. good luck.- the tarot card game. sit down with the residents of the town for a deduction card game: wager your sunflowers, chat with your opponent mid-game to squeeze clues out of them for your reports, and beat every rival to claim the tournament reward.- new questline: someone stole dum's flower. seeing it through unlocks one of the biggest cinematic scenes in the game, plus a new achievement.- the town is more alive at night: sid can now be found at the church after dark, and eva at nox'...Read full article on Community Announcements (ardaboo)Patch NotesOfficial
1.38b - another big update!
64 bug fixes and 12 new additions! here are the highlights: waypoint system added: you can now track your desired quests. navigation buttons will light up yellow to guide you, and map screens will display a clear yellow 'x' to mark your exact destination. we implemented this because many players found the previous navigation system a bit too complex. crafting table overhaul: the crafting table has been redesigned. it now looks much sleeker and automatically displays the names and descriptions of items when you hover over them, preventing any confusion. report filling improvements: on the report filling screen, your selected choices will now stay permanently highlighted. they will no longer appear empty when the mouse cursor hovers over them. dum's quests and lore: made various tweaks and changes regarding dum's quests and their backstory. milk bar night visuals: updated the nighttime visual assets for the milk bar and added brand new angles. church transitions: the transition between the church and the churchyard is no longer handled via a choice menu. player housing: if the player currently owns a house, they will now automatically go there to sleep at the end of the night. new reward dynamic: killing arr now grants a specific reward from rob. sunflower system tutorial: added a few lines of dialogue to the intro scene to better explain the game's "sunflower" system to new players. new mechanic: drunkenness: introduced alcohol items and a brand new getting drunk mechanic. out-of-combat consumption: consumable items like milk, protein powder, and merlot wine can now be used outside of combat scenarios. story progression fix: added an extra intro quest to prevent the player from accidentally visiting jim before officially meeting may and eli.Read full article on Community Announcements (ardaboo)Patch NotesOfficial
turkish language update!
turkish lang support is finally here, with additional changes and fixes. thanks for being with usRead full article on Community Announcements (Arda)Patch NotesOfficial
1.35.5b - first public release
fixes small bugs. turkish translation will be added in the next update!Read full article on Community Announcements (Arda)






