
Screenshots

Watch trailer on Steam ↗Terra Trials
Sibear Games · Published by Sibear Games
Last updated 4 Oct 2026
Survive a brutal reality show on a dangerous alien planet! Start with basic tools, build shelter, and face deadly trials and boss battles. Earn points to unlock new items and helpers. Explore, craft, and survive in a procedurally generated world full of threats and surprises!
Embark on a survival journey where each step could be your last. With basic tools and endless threats, build shelter, craft items, and face boss battles in Terra Trials, an indie RPG from Sibear Games that keeps the surprises coming.
About this game
Welcome to the brutal and unpredictable world of a reality show, where every step could be your last!
Set in a distant future, you are an ordinary person who decided to take part in a show on a planet full of danger. Each participant has their own motivation: earn money, pay off a mortgage, or become famous... Your goal is clear — survive the harsh conditions by enduring deadly trials and boss battles.
Start with minimal resources and the most basic tools. Your mission? Build shelter, gather resources, and survive. Face endless challenges, fight powerful bosses, and live in constant danger. Drones will capture your every move, live broadcasts will stream your actions, and commentators will provide ongoing commentary — and you’ll earn points for every success!
As you progress, you’ll unlock new items and helpers from the show’s organizers by spending the points you’ve earned. Countless quests, challenges, and surprises await!
A procedurally generated planet with various biomes: mountains, forests, deserts, and more.
The world is made up of small blocks in multiple layers, with distinct climates and resources in each area.
The map is either looping or contained by a force field, creating unique exploration dynamics.
The changing day-night cycle and seasonal shifts affect gameplay (for example, dangerous enemies appear at night).
A wild, alien planet with different biomes and hostile fauna. The world’s design is inspired by the "ant farm" style, with vertical slices that offer both claustrophobic and expansive exploration experiences.
Level up your character by improving skills like strength, accuracy, and craftsmanship.
Equip clothing, armor, and tools to directly impact your stats.
Explore the planet, discover or buy blueprints that unlock new crafting options.
Take on quests and challenges from show organizers and NPCs — gather resources, battle bosses, and more. In return, earn blueprints, items, and valuable points.
⚠️ Prepare for an adventure full of danger, unexpected twists, and countless challenges!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit, Version 21H1 or newer)
- Processor: Intel Core i3 / AMD Ryzen 3 or equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1050 / AMD Radeon RX 560 or equivalent
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- OS: Windows 10 / 11 (64-bit)
- Processor: Intel Core i5 / AMD Ryzen 5 or equivalent
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1660 / AMD Radeon RX 580 or newer
- DirectX: Version 11
- Storage: 2 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Sign-ups for the first Terra Trials closed playtest
Sign-ups for the first Terra Trials closed playtest are now open!Don't miss your chance to participate — slots are strictly limited! Be among the first to explore the game's world and help us make it even better.How to join the playtest?Add the game to your Wishlist.Click the "Request Access" button.Hurry up and sign up, the playtest is about to begin!Read full article on Community Announcements (Annieway)AnnouncementsOfficial
🌍 Terra Trials: Get Ready for the First Playtest!
The developers of the Terra Trials project are thrilled to share some great news: the launch of the first closed playtest is happening very soon!The team is actively preparing for the opening and invites everyone interested to take part in the testing. This is your unique opportunity to be among the first to explore the game's world, evaluate key mechanics, and directly influence development with your feedback.How to participate? To make sure you don't miss the exact start date and the invite giveaway, follow two simple steps:Add Terra Trials to your Wishlist — this way, you will be the first to know about the release of the test build.Subscribe to the official news to stay tuned for all important announcements and updates from the developers.Become a part of the Terra Trials community today. See you on the adventure trail!Read full article on Community Announcements (Bytebreaker)AnnouncementsOfficial
Dev diary #16
Greetings to all survivors!We continue to actively work on Terra Trials and are ready to share our progress so far. This report covers the key systems and content already implemented in the current version of the game. This is not a final list, but a snapshot of what we've accomplished during the last development phase.🏗️ Building and the WorldImplemented an arena system — special zones with restrictions (e.g., for boss battles).Reworked back wall logic — walls now only place within the room perimeter; rooms have been converted to a tile-based system.Roofs are now functional blocks, not just decoration.Added new indestructible blocks for the boss arena.⚔️ Bosses and MobsThe first boss — Stone Crusher — is fully ready: model, animation, arena, and entrance portal.Added two variants of night mobs — ranged and melee.Fully implemented the Pyreling Microbiome — an underground ecosystem with textures, flora, and unique chests.Overhauled spawn logic: mobs no longer cluster in one spot or get stuck on stairs.🎒 Storage SystemIntroduced specialized chests for each item category:armor, weapons, building materials, food, components, animal/plant/mineral resources, and accessories. Each chest now has a resource-type emblem, and the total number of chests in the world has been rebalanced.🎨 Visuals and AnimationsAdded female survivor animations — including clothing and armor.Animated: tannery bench, chests, barrels, and beds.Redesigned tree trunks, healing herbs, and icons for accessories and potions.Added particle effects for resource gathering and slime.🎮 Interface and ControlsImplemented the ability to place and remove map markers.Added a vertical liquid scale for barrels.Created a character window displaying skill progress.Completed buff localization.Audio settings now correctly save between sessions.🛠️ Crafting and EconomyAdded new accessories, including X-ray goggles.Introduced fragmentation grenade with explosion effects.Added salt to food recipes.Fully implemented chitin a...Read full article on Community Announcements (Bytebreaker)AnnouncementsOfficial
Terra Trials. The First Boss
{STEAM_CLAN_IMAGE}/45793765/8a36e9316930cbaa8eeb1ca07b142518ea6b99b7.png 👹 Bosses are an essential part of sandbox games. Besides providing entertainment, they serve to limit and guide the player's progress along the path envisioned by the developer. Bosses mark key milestones. After defeating a boss, the player receives an important resource or item that expands their capabilities for further exploration of the world. This could be, for example, a new ore used to craft a stronger pickaxe, allowing them to mine resources and blocks that were previously inaccessible. Or sometimes — access to previously locked areas or biomes, unlocked by changing the level layout (a wall, a secret passage) or by using special items (a gate pass, a ship ticket). 📜 To help the player clearly understand the progression logic, upon reaching a certain level, they are given subtle or direct hints in the form of a boss quest, or an item (like a compass) that helps them find the boss. It's important that the boss doesn't just show up on its own before the player — especially a newbie — is ready for it. Therefore, the player usually initiates the boss's appearance themselves, either by crafting a special item or by stepping into a clearly marked arena. ⚙ And now, the development process of Terra Trials has reached its first boss, whom we're currently calling Stonebreaker or Rocky 😉. The boss will reside in a special arena, accessible through a gateway portal. I won't go into the details of its behaviour script here, so that everyone can figure it out for themselves during gameplay. As the very first boss, it's not designed to be a very serious threat. For now, just enjoy the artwork our lead artist has created of it.Read full article on Community Announcements (sibear.kz)AnnouncementsOfficial
Create, Customize, Transform: The Terra Trials Editor
With the release of Terra Trials, anyone who wants to bring something new into the game will be able to do so. The game will include an editor — a low-code layer on top of the game that allows you to create and configure various entities within your mod, as well as define dependencies between modifications.🪵For example, someone might want to create a “Completely Ordinary Club.” To do this, you create an item with the desired name and configure it based on another weapon, then add a bit of your own creativity: change the AttackTime property, which controls the delay between attacks in seconds, setting it to 1.5 seconds, and in the Damage property add physical damage with the nice-looking number 666. Since it’s a completely ordinary club, we’ll create a recipe with one component: 1 wooden stick.🎮Then you jump into the game and enjoy the “balance.”As developers, it wouldn’t be wise for us to do this—but our modders can do anything!You’ll also be able to add new properties to items if you need to introduce something more global into the game.🤖And of course, character editing! You’ll be able to create both new enemies and settlers, with fine-tuned properties and attributes, states, and skins.Naturally, it’s impossible to fit all the features of this tool into a single post, but we’ll be introducing you to it gradually—so stay tuned for updates and join the discussion.Read full article on Community Announcements (Annieway)










