
Screenshots

Watch trailer on Steam ↗BAIONLENJA
BAION · Published by BAION
Overwhelmingly Positive — 98% positive (553 reviews)
Last updated 4 Oct 2026
First-Person Adventure that focuses on Source-Engine inspired movement physics. Explore an impossibly huge research facility using physics-breaking abilities granted by a mysterious fossil monolith. Evolve to reach new areas and fight strange machines roaming the laboratories.
£10.99
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, Early Access · 2025 · More £5 - £15 games
Immerse yourself in BAIONLENJA's action-packed adventure where you navigate an enormous research site with gravity-defying abilities. Evolve to unlock new areas and confront strange machines, all powered by a unique fossil monolith.
About this game
BAIONLENJA: First-Person Adventure that focuses on Source-Engine Inspired Movement Physics.
B-HOP and rocket BLADE JUMP
The oldest movement exploits in FPS history are refined and polished to become your weapons.
Let's see an enemy survive a blade hit while you're going at MACH 1.
-
Movement so powerful it looks like cheating, but it takes skill to master
New to Source-Engine movement?
No problem, the game will guide you to become a movement pro.
-
Deepest Lore
You are SPIRIT: a being awakened by the god-like fossil creature GEHIRN who grants you physics-defying abilities and guides you towards an unknown purpose.
Enter the BAIONLENJA Corporation research facility where the fossil is being studied, and learn the truth of your origin.
-
Dripping with early 2000's style, runs on a potato
Jam-packed with PS2 era music, graphics and sound design. Passion project of a Finnish solo dev.
Optimized for 144 FPS with crisp visuals and low file size.
-
Welcome to the BAIONLENJA Corporation.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: 2.6 GHz Dual Core CPU
- Memory: 4 GB RAM
- Graphics: Intel HD 4000 Laptop GPU
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- OS: Windows 10
- Processor: Intel Core i7-4790K
- Memory: 8 GB RAM
- Graphics: Nvidia Geforce GTX 1060
- DirectX: Version 12
- Storage: 2 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update 0.69XD - BRAINPOOLZ changes + New demo
-Fixed a bug that caused crashing on some old graphics cards -New routes have been added to BRAINPOOLZ -FIELD GOD hitbox increased -New shader warmup on launch, behold the orbs -Doors of Gogmagog no longer appears in scream echolocation Oh and DEMO has been updated and re-enabled As always let me know if there's any bugs or anything you'd like to see changed, come to my discord!!Read full article on Community Announcements (Tim Fortress)Patch NotesOfficial
Content update: BRAINPOOLZ
Hello again, I've been hard at work making the new awesome content. The game is good, maybe too good. This is a problem and I have the solution: BRAINPOOLZ. It's bad and you will hate it so good. Die in the poison swamp with a smile on your face. Love that movement? Falling into the swamp takes away all speed and joy. How to not: don't fall into the sludge Best of all? I made the level mandatory for getting the blade, so you can't even cheese it. Unless you are a true BAIONGAMER and you have a save file with the blade already unlocked. Speaking of save files, I added save slots, a long requested feature that I avoided adding because it sounded too scary to code. Wasn't too bad but as always with save file related things, let me know if your save got wiped, it probably is still safe but the file needs to be renamed or something. After watching people get horribly lost in the early parts of logistics sector, I realized how badly it was designed layout wise, so that was now all changed. It should be easy as pie to find your way to new wonderful levels and gaming experiences. Let me know if it still sucks. Those who have heard of the source and the engine may be familiar with surfing. Yeah you can surf now, though it's restricted to only work on curved ramps and half pipes. You'll see what I mean. The surf physics work so differently to the ramp physics I had to make a clear visual difference or it would be very confusing otherwise. Also like 1 guy asked for scroll wheel jump so I added an option for that, enjoy the jump. Patch notes: New levels, easier navigation-New Neurotech B-HOP level: Brainpoolz-New sandbox area next to Logistics sector-Added surfing-Logistics sector overhaul 2: less confusing, easy to find levels-Improved navigation in the early parts of the game-FPS cap raised to 360-New HUD-Added save slot functionality-Added option for scroll wheel jump-Replaced ski mechanic with blade jumping while sliding-Reworked the objective for Warehouse-3 new genetic di...Read full article on Community Announcements (Tim Fortress)Patch NotesOfficial
Patch 0.609 - New super hard area
- Added a new optional and very difficult area to Neurotech, between the hallway connecting Hiekkalaatikko ANR and Fossil vault. Enjoy. - JUBILEUM spear knockback buffed, getting hit now has consequences - Reduced RAM usage by 40%Read full article on Community Announcements (Tim Fortress)Patch NotesOfficial
Patch 0.607 - Scream to find your next objective + Photo Mode
-Added SCREAM ECHOLOCATE Find levels and sectors by screaming -Added Photo Mode as reward for collecting all discs -Minor BugfixesRead full article on Community Announcements (Tim Fortress)Patch NotesOfficial
Patch 0.605 - More collectible Discs added
-fixed door to Needle of Galgalim not requiring 4 levels completed -Genetic discs now have verbal instructions when opened -Added more decorations to the place leading up to needle -Added Different ambient soundtrack for each half of prototech -Serum is now bigger, does more damage, has more range, shoots slower and won't respawn -Added more genetic discsRead full article on Community Announcements (Tim Fortress)






