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Watch trailer on Steam ↗One More Experiment
Ambercrown Games · Published by Ambercrown Games
Positive — 100% positive (10 reviews) · 18 achievements
Last updated 4 Oct 2026
One More Experiment is a puzzle-platformer about manipulating the elements and changing the world around you. Use the power of fire, water, and temperature to activate mechanisms and influence the laws of physics.
£3.14
£6.29Lowest price we've ever recorded
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Price history
Adventure, Indie, Strategy · 2025 · More under £5 games
Manipulate elements to solve puzzles and change physics in One More Experiment. Developed by Ambercrown Games, this 2025 adventure blends strategy with indie gameplay.
About this game
Equipped with the Absorber, a device that can absorb and release elemental energy, Andrea must harness fire, water, and other elements to make her way through this mysterious facility.
A tale of two sisters: Andrea, a university mathematics professor, she's respected by her colleagues and is adored by her students.
Her younger sister, Emily, is a dedicated environmental scientist working in climate research. She cares about Andrea, and is an expert in problem-solving.
FEATURES
Elemental Puzzles: Absorb and release fire, water, and more elements in order to interact with mechanisms, change your surroundings, and move objects around.
Dynamic Interactions: Use vines, balloons, force fields, ice, sliding panels, and other contraptions to solve creatively.
Eight Chapters: Over fifty mind-bending puzzles. From futuristic labs to outdoor surreal landscapes, each chapter introduces new mechanics and surprises.
Surreal World Design: Explore mysterious test chambers filled with strange contraptions, botanical experiments, and futuristic machinery.
Story-Driven Experience: Unravel the connection between Andrea, her sister Emily, and the puzzling experiments that shape biology and nature, with fully voice-acted dialogue.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: Intel Core i5 / AMD Ryzen 5 Quad Core
- Memory: 8 GB RAM
- Graphics: AMD Radeon RX 580
- DirectX: Version 10
- Storage: 2 GB available space
- Sound Card: Realtek
Recommended
- OS: Windows 11 64 bit
- Processor: Intel Core i7/ AMD Ryzen 7-9
- Memory: 16 GB RAM
- Graphics: GeForce RTX 4000 / Radeon RX 700
- DirectX: Version 12
- Storage: 3 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Hotfix 4.9.3.1
Hotfix 4.9.3.1 ːsteamthisː Tweaked the game mode Only Up:Fixed a bug where the timer would disappear when pausing the game Tweaked certain meshes where you could get stuckDecreased the speed of some moving platformsIncreased the size of some moving platformsMoved a switch object closer in one sectionRemoved an extra unnecessary platformTweaked lighting and shadow settings so it would be easier to read distance and to see where you can jumpFixed a spelling mistake on a sign Tweaked the Playground mode:Added a small UI overlay with information about what all hotkeys doAdded a shadowcaster mesh for the player, to make it easier when jumpingExchanged what hotkey 3 spawns; now it spawns an icicle instead of a radioRead full article on Community Announcements (ambercrowngames)AnnouncementsOfficial
New Game Modes & Bonus Content!
In this update, we have added new game modes & bonus content that is unlocked by progressing in the game! Some content is unlocked after beating the game! New Game Modes:Playground (Sandbox mode)Only Up! Bonus Content:Old / scrapped levelsArt MuseumMusic Library ----------------------------------------------------------Patch 3 Notes (4.9.3) Bug fixes: Tweaked the shooting and crosshair aim even further, as it still is a bit offset (might be tweaked even further).Fixed a bug where you could get softlocked in a puzzle in chapter 8Fixed a bug of where a door would sometimes block players in chapter 2Fixed a bug where element collider scale was wrong after element toggleFixed a bug where blocks could not be picked up if dropped close to button (player only) switchesFixed a bug where loading didn’t finish for a minor situationFixed a bug where event triggers didn’t reset camera zoomFixed a bug where the player could use zoom even without the weaponFixed a bug where the player could absorb even without the weapon Fixed a bug where fire in blocks would sometimes disappear for unmet conditionsFixed a bug where water puddles would sometimes spawn even when they shouldn’t Other:Absorb beam VFX now stops by the crosshair, so the aim feels more correctButton switches (player activated) can now be activated from a small distance (You don't have to stand exactly in front of them). Moved around some signs with clues to better introduce the player to new mechanics / objectsAdded a camera contraction effect when landing (after jumping down from certain heights)Increased climbing speedTweaked one puzzle where an exploit was foundTweaked one situation where vines are being destroyedReduced the amount of camera fade effects, these were used a lot in certain situationsAdded visual effect feedback when trying to absorb past invisible collision / wallsChanged details in a puzzle in chapter 7, involving balloonsChanged details in a puzzle in chapter 7, that involved very tight timing, shou...Read full article on Community Announcements (ambercrowngames)Patch NotesOfficial
Patch 2 Notes (v 4.9.2)
Patch 2 (v 4.9.2) out now! MAIN FIXES:Fixed the aim for absorb & shoot, so that it aligns more correctly with the crosshairAdded more puzzles to chapter 8Added a secondary alternative ending cutsceneAdded a camera zoom feature for the weapon (aim to absorb/ shoot)Added a hint system Full list of patch notes belowBug fixes:Fixed the aim for absorb & shoot, so that it aligns more correctly with the crosshairFixed some additional resolution errors in the title screen and options menusIterated a bugfix where player got stuck in vines as they were growing / spawningFixed some issues where camera fade effects would not have the correct timingFixed an issue where blocks would sometimes move choppy in wind pipe currentsFixed a bug where water puddles would not always spawnFixed a bug where barrier elements would sometimes not be able to changeFixed a bug where blocks would sometimes be teleported when riding liftsFixed a bug where you could get softlocked if going back into the apartment in chapter 1Other changes:Added more puzzles to chapter 8Added a secondary alternative ending cutsceneAdded a camera zoom feature for the weapon (aim to absorb/ shoot)Added a hint system featureAdded one new achievementSeveral performance improvements on areas that caused frame drops, lags or hitches. Added a “windowed fullscreen” option Tweaked the absorb beam effectTweaked the element projectile effectsTweaked water particles for the element spawnerAdjusted the position of which blocks are carried, so that it's easier to see when moving aroundTweaked and changed details for some puzzles in chapter 6 & 7Added more effects for elements when spawning and fadingCamera shake feedback added for additional interactionsCheckpoints and save system more clearly explained in-gameCheckpoint triggers visuals simplified, now acting as simple green barriersAdded more checkpoints (the game saves more often)Changed the UI popup for loading sub areas/ level sections, of which players have reported could be...Read full article on Community Announcements (ambercrowngames)AnnouncementsOfficial
What happens next?
What happens next? Now that the first patch of the game has been dropped, what happens next? I'm gonna take a break from development of this project for some time, since the patch includes some highly requested content, and as well as some of the things that I wanted to include that I didn't manage to ship with the fullgame release. If any criticial bug is reported now, Im gonna push some eventual hotfix. I might work on some minor tweaks and art iterations regarding effects and shaders, but a second patch might come much later. I'm gonna make few videos where I talk about the development process, what I learned, what inspires me, as well as a post mortem Stay tuned and thanks for all the support!Read full article on Community Announcements (ambercrowngames)Patch NotesOfficial
Patch 1 Released!
Patch 1 (v 4.9.1) Notes: Patch 1 is finally released, and the main additons are: Steam achievements implemented and verifiedSteam cloud save/sync implemented and verifiedCheckpoints now save game progressMore secrets and hidden content! Full patch notes below! Bug fixes:Fixed a bug where dialogue and audio lines continued playing after resetting / reloading checkpointsFixed a bug where keyboard buttons / glyphs would sometimes show up in UI elements even when using gamepadFixed a bug where absorbed element would not be cleared under some circumstancesFixed a bug where player could get stuck inside vines as they are growing / spawningFixed a bug where player would sometimes fall through the floor as sublevels were loadedFixed a bug where picking up objects stopped working under certain circumstancesFixed a bug where some interactible objects would not properly be destroyed under some circumstancesFixed some physics issues related to blocksFixed some issues related to balloonsFixed some issues related to wind pipesFixed a bug where some UI elements would stack on top of each otherOther:Steam achievements implemented and verifiedSteam cloud save/sync implemented and verifiedCheckpoints now save game progressBeating puzzle areas in later levels now save game progressBlocks do not automatically drop / move when placed in wind pipes anymore (they must now be dropped before moving).Loading UI remains a bit longer, until level has fully loadedEvent triggers changed so that player don't need to stand still as much during cutscenes / dialogue sequencesDialogue sequences reordered and moved around to better balance between gameplay and story segmentsTweaked and changed a few details in the environment for chapters 1, 2, 5, 6 & 7Tweaked and changed some details in puzzles for chapter 6 & 7Expanded some chapters slightlyAdded more secrets and hidden contentTweaked the base audio volume for some dialogue lines, that was hard to hearOptions menu color tweaksRead full article on Community Announcements (ambercrowngames)






