Skip to content
Geeky Alien
Fightstone Amnesty

Screenshots

Fightstone Amnesty screenshot 1
Fightstone Amnesty Trailer trailerWatch trailer on Steam ↗

Fightstone Amnesty

Yidgur · Published by Yidgur

Last updated 4 Oct 2026

Use your reflexes to defeat powerful enemies in this RPG with combat inspired by Punch Out. Journey to save everyone from those terrible monsters… before you become one yourself.

Free to PlayComing SoonDJCTQ 14Full Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Adventure, Indie, RPG · More free games

Embark on a thrilling adventure where quick reflexes are key as you battle powerful foes inspired by classic Punch Out! Join the journey to rescue others before facing the same fate, all in an indie RPG from Yidgur.

About this game

There's a FIGHTSTONE right next to your heart

The fightstone is an organ that is in charge of willpower, motivation, and foresight. It is the duty of prospectors like Hallow to ensure we have the strength of suppress the monster inside of us. And it is Hallow's duty to defeat the awakened monsters that seek to destroy us.

Train your FIGHTSTONE so that a monster doesn't take control of you

The true monsters lie inside all of us. They're usually asleep but they awaken once you experience turmoil. If that happens, the prospectors will come hunting for that rock in your chest

You're not alone in this

Meet new friends who will support you. This isn't a burden you need to endure by yourself.

Game Features

  • An adventure with unique characters

  • Challenging monsters with different attack patterns and weaknesses

  • No random encounters; Enemies wander the world and will attack you

  • Customizable equipment to give you an edge in combat

  • 3 action buttons to minimize complexity - easy to learn, hard to master

  • Original soundtrack and artwork

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows10
  • Processor: Intel N4100 (or similar) or better
  • Memory: 4 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • DirectX: Version 9.0c
  • Storage: 300 MB available space

Recommended

Recommended:
  • OS: Woah, You're actually reading these?
  • Processor: You should be able to run the game on devices past the 2000s
  • Memory: 07 MB RAM
  • Graphics: Drawing is tough. I will continue to do my best
  • Storage: 1 GB available space
  • Sound Card: Composing music is fun and you should try it. SFX not so much
  • Additional Notes: I hope you enjoy Fightstone Amnesty!

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Version 0.1.3

    Combat -Zoomed the combat camera in the fill in more space -Combat UI can also be navigated and confirmed with key -A prompt is displayed to get back up from going down -Leafcap, Pinhead, Grimevine enemies have their damaged buffed General -Some dialogue has been changed through out -All UI menus respond to to confirm actions - can be used to advance dialogue -Pause menu can also be closed by pressing -Increased the text speed to 0.02 sec between characters since everyone I watched play this game thought it was too slow (0.05 sec intervals between words is slow?) Bug Fixes/Patches -Fixed a bug where the player could move while the Melty Event dialogue as active -Fixed a bug where the enemy model froze when taking damage once the timer ran out -Fixed Florence's sprite where she used a fierce punch but there was no smear frame
    Read full article on Community Announcements (Yidgur)
  • AnnouncementsOfficial

    Version 0.1.2

    Version 0.1.2 focuses on improving the looks of the environment and combat. Combat - New combat scene focuses on background to enemy/player contrast and perspective - Updated combat fierce punch vulnerability so that using the wrong punch when you can get a fierce star now causes the attack to miss instead of the enemy going into a blocking state. - Updated Florence tutorial combat sprite - Updated UI positions - Updated game over scene Over World - Updated various environmental assets for more noise and shifted color palette - Updated Relis event (again I know, but I think I got it to where I'm happy with it) - Updated minor dialogue all over Fixes - Fixed a bug where Hallow would move out of combat instead of striking a victory pose - Fixed some UI spelling errors Again, due to changes in some data, all previous saves and settings will be deleted to account for new data in the system. Thank you for your understanding
    Read full article on Community Announcements (Yidgur)
  • AnnouncementsOfficial

    Version 0.1.1 Is Out

    The inventory, dialogue, and combat UI has been redesigned. Equipment UI now displays Ring, Necklace, and earring to better separate the unique effects for each slot Config button is streamlined into sub-menus to be more readable More consistent design textures Hearts are used to represent the amount of times you can go down now Portrait outlines match dialogue boxes More displays to show what buttons players need to press to access inventory Other updates Melty event has new assets Updated dialogues for better context and grammar Fixed bug where player's hp increased by 10 when equipping Slot1 with The Storm of the Blood Valley Added wishlist button to main menu All previous saved games from version 0.1.0 Will be deleted To accommodate new data that is not present in previous versions, old saves will be deleted. Thank you for understanding.
    Read full article on Community Announcements (Yidgur)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.