Skip to content
Geeky Alien
The Longest Tale

Screenshots

The Longest Tale screenshot 1
The Longest Tale | Announcement Trailer trailerWatch trailer on Steam ↗

The Longest Tale

Dev Null Productions · Published by Dev Null Productions · Official site ↗

3 user reviews — 100% positive (3 reviews) · 10 achievements

Last updated 4 Oct 2026

Uncover a forgotten legend as you venture through mythical realms. Play as four heroes bound by a mysterious fate. Explore ancient ruins, outsmart deadly foes and solve arcane puzzles. Each path you take reveals a piece of The Longest Tale.

DJCTQ 14Full Controller Support

£13.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £13.75 · Highest: £13.756 Oct 2026

Adventure · 2026 · More £5 - £15 games

Venture through mythical realms as one of four heroes in The Longest Tale. Explore ruins and solve puzzles to uncover a forgotten legend, released in 2026 by Dev Null Productions.

About this game

WHICH PATH WILL YOU TAKE, WANDERER?

Enter the tale of the forgotten: where whispers of ancient power echo through fractured realms. Your journey begins in the depths of a haunted forest where a mysterious storyteller awaits—the guardian of a fragmented truth that will set you on a perilous quest to piece together The Longest Tale.

UNCOVER A LOST LEGEND

“Can death be sleep, when life is but a dream,
And scenes of bliss pass as a phantom by?”
- John Keats

A story lost to time, traces of it etched in the land. Navigate a world in conflict where three enigmatic civilizations guard the secrets of their broken past. Hunt for clues and piece together the fragments as you roam through wondrous ancient realms. Friends and foes alike await in these mythic expanses. Outsmart otherworldly entities and consort with legendary heroes.

EXPLORE WONDROUS, ANCIENT LANDS

From sun-scorched deserts to sacred forests; the land of The Shattered Kingdoms is beautiful yet deadly. Discover ancient temples, sneak through colossal castles and unlock arcane puzzles at the Side of the World. The ethereal, mist-shrouded forests of the Zeffari, to the vertigo-inducing architecture of Torrene, and more, await.

SOLVE MYTHIC PUZZLES

Decipher cryptic glyphs etched into abandoned temples. Solve reality-warping puzzles that challenge your perception. Unearth ancient artifacts whispering forgotten power. Claim relics of unknowable power. But beware Wanderer, some secrets stay buried for a reason.

PLAY FOUR HEROES

Four unique heroes, each one with a quest of their own: whether that’s seeking a cursed Tower or exacting vengeance on their enemies. Journey through breath taking worlds inspired by mythology and ancient secrets. Learn the ways of the different factions tied to each hero. The path you take as each hero shapes what secrets you uncover in The Shattered Kingdoms.

SURVIVE THE SHATTERED KINGDOMS

Duel with gravity-defying samurai warriors on the edge of life and death. Evade your enemies as you pursue your target. spectral predators that stalk through twilight forests. But beware, one misstep could mean falling into oblivion. Each level unlocks a new hero and each decision changes your world: transforming environments and creating new pathways with each playthrough.

GAME FEATURES

  • Four Heroes: Each level unlocks a new hero, with their own trails and quests that interweaves the forgotten tale together

  • Living, Breathing World: Discover a story embedded in every crumbling ruin and ancient artifact through stunning visuals and a mind-bending experience.

  • Strategic Combat: Master a combat system where precise timing and tactical thinking triumph over brute force.

  • Adaptive Progression: Each decision changes your world, transforming environments and creating new pathways with each playthrough.

  • The Hidden Truth: Only by exploring all possible paths can you unlock the secret of this world—and your true role within it.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: Intel i3 2.7GHz+ processor
  • Memory: 4 GB RAM
  • Graphics: nVidia 1050 GPU
  • Storage: 25 GB available space

Recommended

Recommended:
  • OS: Windows 10+
  • Processor: Intel i7 2.7GHz+ processor
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce GTX 970
  • Storage: 25 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    The Longest Tale | Patch Update 28

    Here is where the Tale took the team over the last few weeks... Chi:Implement custom achievements and Steam achievement integrationTweaks to various mechanics: free climb, wind avoidanceOptimize level flow, remove a few tedious traversal segmentsPortal VFX Rockley:Various visual fixes (occlusion and geometry)Lore-related design and visual integrationIntegrate visuals for path shortcutsGeometry and shader-related optimizations and fixesDiego:Add visual controller layout to settings UIImplement controller input rebindingAdd a few checkpoints for player reloadingUgurcan:Gameplay promotional video capturing/editingPaulaSocials and Reddit management and engagementPlanning next round of promotional contentSara:Press/influencer engagementSlavko:Implement various visuals for in-game UIVisual content creation for promotional purposes Can:Continue flushing out the final batch of missing SFXAudio work on marketing shotsReduce the duration of thee intro level splash screen John:Continue testing and verifying edge cases and filing bug reports
    Read full article on Community Announcements (¤C0MRADE M00GSKI¤)
  • Patch NotesOfficial

    The Longest Tale | Patch Update 28

    Here is where the Tale took the team over the last few weeks... Chi:Bug fixes: stealth, combat, UI, cutscenesImplement a base achievement system and specific achievement logicDiego:Bug fixes: UI, player input, settingsImplement an in-game tool to stage and capture gameplay and environment shotsJohn:Continue testing and verifying edge cases and filing bug reportsSara:Socials management & press/influencer engagementPaulaSocials and Reddit management and engagementPlanning next round of promotional contentSlavko:Implement various visuals for in-game UIVisual content creation for promotional purposesUgurcan:Gameplay promotional video capturing/editing Rockley:Various visual fixes (occlusion and geometry) Can:Various SFX and audio integration fixesAnalyze the game for optional sounds to addAudio work on marketing shots
    Read full article on Community Announcements (¤C0MRADE M00GSKI¤)
  • Patch NotesOfficial

    Patch Update 27 | The Longest Tale

    Here is where the Tale took the team over the last few weeks...Sara:Socials management & press/influencer engagementChi:Bug fixes: combat, interface, feedback, environmentAdd timed hints for various mechanics and combat encounters Diego:Finish controller support & input optimizationsIntegrate dynamic/rebound inputs into all in-game prompts and textCamera alignment / auto-smooth assistanceJohn:Continue testing edge cases and filing bug reportsRockley:Lore-related visual designIntegrate lore-related collectables and achievementsCan:Wrap up music composition for game: samurai boss anticipation, beast capture idlingMisc SFX composition and integrationUgurcan:Gameplay promotional video capturing/editingSlavko:Implement various visuals for in-game UIVisual content creation for promotional purposes
    Read full article on Community Announcements (¤C0MRADE M00GSKI¤)
  • AnnouncementsOfficial

    The Longest Tale Demo Playthrough

    A playthrough of The Longest Tale demo.
    Read full article on Community Announcements (¤C0MRADE M00GSKI¤)
  • Patch NotesOfficial

    Patch Update 26 | The Longest Tale

    Here is where the Tale took the team over the last few weeks...Chi:Polish mechanics (combat, free climb, carpet ride) edge cases and UI for improved experienceAdd hints to various mechanicsImprove performance and scene transitionsSara:Socials management & press/influencer engagement Rockley:Integrate additional lore-related visual elementsVisual fixes and polishesDiego:Continue implementing controller and key rebinding supportIntegrate rebound keys into game UI and dialogImprove default input schemes for player comfortUgurcan:Character featurette and gameplay promotional video capturing / editingJohn:Continue testing edge cases and filing bug reports Slavko:Implement various visuals for in-game UIVisual content creation for promotional purposesCan:Improve various compositions to match game flow & intensitySFX integration fixes
    Read full article on Community Announcements (¤C0MRADE M00GSKI¤)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.