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Kin and Quarry

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Kin and Quarry

The Fox Knocks · Published by The Fox Knocks

Mostly Positive — 77% positive (482 reviews) · 22 achievements

Last updated 4 Oct 2026

An incremental mining adventure where you must dig into the earth to recover essence for your sacred Evertree. Mine, drill, and blast your way to the deepest depths, discovering rare artifacts and recruiting more kin to your cause along the way. Dig. Upgrade. Repeat.

DJCTQ l

£9.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £9.99 · Highest: £9.9911 Oct 2026

Indie, Casual · 2026 · More £5 - £15 games

Kin and Quarry challenges you to dig deep into the earth, upgrading tools and recruiting allies as you mine for essential resources. Experience an incremental journey where each level brings new discoveries and deeper tunnels to explore.

About this game

An evil Geomancer has stolen the magic essence from your sacred Evertree and buried it deep underground!

Now, you and your tiny kin must dig, mine, and excavate in order to restore the Evertree back to its former glory. You will find rare artifacts along the way that will attract more kin to your cause, but beware, for the Geomancer is always watching, and when night falls, they will close the earth and seal your mine!

You are the steward of these lands and can help your kin succeed through digging, encouragement, and more. Assist your kin in their cause by clicking, swiping, and hovering your cursor to expedite their mission in recovering the lost essence.

  • Hire several kinds of kin, ranging from miners, diggers, exploders, and more.

  • Launch a drill in order to aid your efforts digging deep.

  • Mine 20+ ores, which will make you more effective in your quest.

  • Discover 150+ rare artifacts, which will attract more kin to your cause.

It's a new day. Are you ready to guide your kin to the deepest depths and restore the sacred Evertree?

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Memory: 4 GB RAM
  • Graphics: 6GB VRAM Graphics Cards

Recommended

Recommended:
  • Memory: 8 GB RAM
  • Graphics: 8GB or Higher VRAM Graphics Cards

Supported Languages

English, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese

Latest news

  • AnnouncementsOfficial

    New Incremental Game and Better Regional Pricing!

    Hello! Hope you're all doing well. Today, I'd like to announce that my latest incremental game has been released. Kin and Conquest:I also want to announce that I've updated the pricing model for Kin and Quarry, but it unfortunately won't be available until later in the month due to some timing with plans I have ongoing with Steam, but I really wanted to let you know that it's in the works. It's come to my attention that I was using an old model that had very unfair pricing conversion in many countries. I've rectified this by making the price more balanced across the board, with many countries seeing a sharp drop in price.Thank you.
    Read full article on Community Announcements (The Fox Knocks)
  • AnnouncementsOfficial

    Announcing "Kin and Conquest" with a playable Playtest!

    Hello! Hope everyone is doing well. I'm here to announce Kin and Conquest, a combat-oriented spinoff of Kin and Quarry. It has a Playtest you can check out right now if you want to give it a shot.Thank you.
    Read full article on Community Announcements (The Fox Knocks)
  • Patch NotesOfficial

    1.0.2b (Artifact hotfix)

    Fixed: Artifacts would roll for the highest tier first before checking for lower tiers. This ended up being coded in such a way that if you were very deep into the game and still lacked lesser tier artifacts, they'd be impossible to find because you'd always be rolling for the highest tier with no fallback. I feel very dumb for this, but it's now fixed.
    Read full article on Community Announcements (The Fox Knocks)
  • Patch NotesOfficial

    1.0.2a

    Fixed: Artifacts would incorrectly try to be created in layers that have no blocks, such as in the case of adjusting your Starting Layer, which would make finding the artifacts needlessly difficult. Fixed: Fireflies can now spawn in all layers. Please let me know in the Steam Discussion Boards if you continue to have situations where artifacts are very very difficult to find. Please include which layer you're starting on and which artifacts are missing. I believe the bug has been fixed, but if not, I'll need those extra details. Thank you.
    Read full article on Community Announcements (The Fox Knocks)
  • AnnouncementsOfficial

    1.0.2

    Change: Increased the artifact forgiveness system from a multipler of 0.4 to 1.8. Basically, as you mine blocks, the odds of getting an artifact from that block increases. Now it increases even more.Change: Because you mine way more Misc. blocks than anything else, it has a separate multipler, which has also been increased from 0.001 -> 0.002.Change: Zinc was a problem point, so it specifically has a much higher artifact multiplier.Change: Various nodes in the Evertree have had their orb cost reduced, specifically a few Aether Orbs, almost all Mystic Orbs, and some Luminous Orbs. Please see the note below.NOTE: For the above orb changes, you may need to reset your Evertree skill tree to get the appropriate number of orbs back, as now if you refund them, you'll get less than you spent. I apologize for the inconvenience.
    Read full article on Community Announcements (The Fox Knocks)

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