
Screenshots

Watch trailer on Steam ↗Isekai Captain
QiZuo Studio · Published by QiZuo Studio
Last updated 4 Oct 2026
"Isekai Captain" is a 2D fantasy Roguelike where you lead a squad against demons. Customize your hero, choose classes like Warrior or Hunter, and unlock advanced roles. Explore Kalan, grow your team, and stop the Demon King’s awakening in this epic adventure!
Indie, RPG, Simulation, Strategy, Early Access, Casual · More free games
Lead your team through treacherous dungeons, choosing between Warrior or Hunter classes to survive. Discover the mysteries of Kalan by unlocking new roles and fighting back against the Demon King's rise.
About this game
"Isekai Captain" is a 2D fantasy cartoon-style light rogue-lite strategy game. You will play as a captain in another world, leading a team to battle against the demon army.
3 Gameplay Modes:
Campaign Mode (In Development):
A grand strategy mode with a world map.
Strengthen your towns, cut off enemy supply lines, assassinate elite demons, and seize strategic points.
Plan carefully and advance step by step to ultimately lead your army to the Demon King's lair!
Bridge Defense Mode:
A side-scrolling strategy/TD hybrid with 30 waves (expanding to 50 in future updates).
Command and upgrade 4 squads (20 units total). Victory requires mastering game mechanics and showcasing your tactical team composition and leadership skills.
Survivor Mode:
Survive for 15 minutes.
Start with 5 level 1 characters.
Train and command them to endure the onslaught.
Customizable Characters:
Players can customize their characters' race, appearance, starting class, and initial weapon.
Starting Classes:
Warrior, Hunter, Scholar (in development), and Cleric (in development).
Advanced Classes:
Dozens of advanced classes are available for promotion, each with unique traits, offering endless team-building possibilities. Examples include:
Lord, Mercenary, Champion, Knight, Ranger, Assassin, Swordmaster, Greatsword Fighter, Berserker, Shield Guard, Spear Guard, Heavy Knight, and more.

One-Handed Controls:
Move with left-click and issue commands with right-click.
Characters automatically attack when near enemies.
Teammates are AI-controlled, following the player and dodging some attacks.
Light Rogue-Lite Elements:
Each character can level up to 30.
Upon leveling up, draw 4 skill cards from a pool to customize your character.
With a 95% probability, you can build your character as planned.
No Meta Progression:
The game focuses on in-game progression, offering a rich and diverse experience.
Hundreds of weapon and class combinations are available.
Players must explore the vast promotion system to build their dream fantasy team.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Intel I5
- Memory: 8 GB RAM
- Graphics: NVIDIA 1050
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Intel I5
- Memory: 16 GB RAM
- Graphics: NVIDIA 2090
- DirectX: Version 11
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
January 30 Update
New Features:Added a Help section to the Archive, explaining some of the game's more complex mechanics.Bug Fixes:Fixed an issue with Hunter Cavalry classes where incorrect stat configuration for the Beast Tamer off-hand caused them to gain HP instead of losing it when taking damage.Balance Adjustments:All shields now take half damage from projectiles and monster body collisions.The damage reduction effect from armor provided by the Shield Guard's shield has been increased from half to full value.Trap base damage has been doubled.Traps placed by Butchers, Trap Engineers, and Mechanical Assassins will now be deployed near the closest enemy.The damage multiplier of the Awakening term "\" has been reduced from 200% to 100%.AI Improvements:Optimized evasive behavior during group assembly; high-speed units will no longer zigzag excessively.Improved boundary detection for monsters and characters.Read full article on Community Announcements (Wing_Song)Patch NotesOfficial
December Update Announcement
7 New Relics Added:Spider Queen’s Claw Shell Two claw shells continuously orbit the Captain, dealing damage to enemies upon collision and knocking down light projectiles.Silk Gloves Increases the Captain’s attack speed.Power Gauntlets Increases the Captain’s weapon damage.Tome of the Spear Every 5 seconds, if enemies are within 20 distance of the Captain, a Holy Spear falls from the sky. If a Holy Spear is already held by the team, an additional Holy Spear is summoned.Stone of Benevolence Triggers every 10 seconds. If the Captain’s HP is above 80% and there is a team member with HP below 50%, the Captain loses 30% HP and restores an equal amount to the team member with the lowest HP percentage.Stone of Supremacy Triggers every 10 seconds. If the Captain’s HP is below 60% and there is a team member with HP above 50%, the team member with the highest HP percentage loses 30% HP and restores an equal amount to the Captain.Mark of Vengeance Whenever a team member is downed, the Captain restores 10% HP. While there are downed team members, the Captain’s damage increases by X%, where X equals the sum of the levels of all downed members.Bridge Defense Mode Changes:Added a Hard Mode. New saves can now select difficulty.The Princess now automatically joins the battle and follows the player’s commands.The Princess’s spear can be upgraded to a Holy Spear.The Princess can now ride a horse and has gained an Awakening skill.Investing in Princess upgrades provides long-term gold rewards.Added the ability to remove fences and dismiss team members, allowing players to adjust their lineup when needed.Movement Speed & Buff Icons Display:Added necessary buff icons for movement speed, combos, morale boost, cavalry momentum, and Mark of Vengeance damage increase. More may be added as appropriate in the future.Dodge and Armor Changes:Dodge Rate Formula: (Current Movement Speed - 5 - Armor Level) / 10Maximum dodge rate is 80%. Without armor, 13 movement speed is required to reach the peak d...Read full article on Community Announcements (Wing_Song)Patch NotesOfficial
Major August Update
UI Overhaul:Most UI elements have been redesigned.A small portion of floating text will be optimized in future versions to better support multilingual compatibility and font licensing.BGM Changes:Several background music tracks have been replaced with ones that better fit the game’s scenarios.New Appearances:4 new male short hairstyles.1 new male outfit.New Boss:Spear WarLord: Wields a corrupted holy spear and is one of the Five Generals of the Demon King’s Army.Players will encounter him at Wave 30 in Bridge Defense mode and in the final moments of Survivor Mode.Level Cap Increased to 30New Tier 3 Weapons:A third evolution stage has been added for all weapons. Check the Weapon Index for details.The Battle Axe has been temporarily removed due to its similarity to the Light Steel Axe. This weapon path will be redeveloped in a future update, potentially evolving into unique weapons such as a Scythe or Pickaxe.New Awakening Skills:After job advancement, characters will unlock two inactive Awakening Skills (viewable in the Index).Upon reaching Level 15, players can choose one of these skills to activate.Awakening Skills function similarly to dual-class or secondary advancements, granting stronger abilities and more diverse build possibilities.New Dodge Mechanic:If a character’s Movement Speed exceeds 5, each point of Movement Speed grants 10% Dodge Chance.Armor skills now come with a downside: reduced Movement Speed and a significant decrease in Dodge Chance.Unless otherwise specified, using an Armor+ skill will reduce Dodge Chance to 0.Note: Movement Speed is capped at 15, and Dodge Chance cannot exceed 80%.Mounted classes will be forcibly slowed down upon colliding with larger enemies (e.g., Bosses and Trolls). Pay attention to collisions when slowed or unable to dodge.Class Reworks:Knight: Removes all negative effects from \ skill.ImperialGuard: When taking damage, instantly restores 2% max HP.Chieftain: Temporarily removed.Due to changes in Armor, Dodge, Movement Sp...Read full article on Community Announcements (Wing_Song)Patch NotesOfficial
Major June Update (Part 1)
New Enemies Added:Spider Queen (Boss) – Pouncing claw attack, venom orb, web bindPoison Spider – Airdrop unit, rangedStone Spider – Airdrop unit, rolling chargeOgre Shieldbearer – Tank, shield block, collision damageOgre Butcher – Tank, wide-range attackTreasure Goblin – Survivor Mode exclusive, flees rapidly, drops 1-5 relic bags and other items upon death.Enemy Adjustments:Increased HP for some enemies while slightly reducing movement speed, making smaller enemies more durable.Relic Changes:Added 9 new skill books.Baby dragons can now evolve into adult dragons.Bridge Defense Mode – New Defensive Structures:Arrow Tower:Defensive tower that fires an arrow at the nearest enemy every 2 seconds. Arrow damage: \, receives bow-related bonuses and all damage bonuses from the captain.FenceAn obstacle that blocks enemies and projectiles. Initial shield value: \, benefits from party's shield bonuses.Bridge Defense Mode Revamp:Due to new enemies, defensive structures, skill books, etc., the stage layouts have been redesigned.Increased enemy count in early waves for New Game+ to raise difficulty and improve replay value.Survivor Mode – Formation Synergy Removed:The formation synergy system has been removed, no longer restricting weapon choices or requiring early class changes.Some formation skills have been integrated into relics—obtain the relic to activate the corresponding skill.Survivor Mode Difficulty Reset:Now only 6 difficulty tiers (0-5), each tier increasing difficulty by 50%.Difficulty 5 is the maximum; clearing it will no longer increase difficulty, only refresh the fastest clear time.Survivor Mode Spawn Logic Reworked:Redesigned enemy spawning and loot drops for greater randomness, optimizing replay experience.Read full article on Community Announcements (Wing_Song)Patch NotesOfficial
April 18 Update
Added new Item Section to the Library. Added 6 new Relics: Hemostatic Bandage When any ally takes damage exceeding 20 points, immediately restores half of the damage taken as HP. This relic has a 5-second cooldown after triggering. War Drum When any ally triggers , restores 1% of max HP to the entire party. This relic has a 2-second cooldown after triggering. Red Armband When the captain triggers , grants 1 stack of to the whole party (max 50 stacks). Each stack increases all damage dealt by 1%. stacks are halved every second. Blue Armband When the captain triggers , grants 2 stacks of to the whole party (max 50 stacks). Each stack increases all damage dealt by 1%. stacks are halved every second. Yellow Armband When the captain triggers , grants 5 stacks of to the whole party (max 50 stacks). Each stack increases all damage dealt by 1%. stacks are halved every second. Trap Strategy When any ally uses , reduces cooldown of skills for other allies by 1 second. In Bridge Defense mode, calculated per team.Read full article on Community Announcements (Wing_Song)






