
Screenshots

Watch trailer on Steam ↗Deaded The Runner
Shaun · Published by Shaun
Content notice: Contains violence and gore.
2 user reviews — 100% positive (2 reviews)
Last updated 4 Oct 2026
Deaded the runner is an arcade like top-down survival shooter. Fight your way through countless zombies by shooting, slicing and shoving them out of your way to see how far you can survive.
£0.89
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Price history
Action, Indie, Casual · 2025 · More under £5 games
Navigate treacherous streets as Deaded The Runner, an arcade-style survival shooter where quick reflexes and strategic attacks determine your survival.
About this game
Shove, stomp, slice, and shoot your way through an endless horde of zombies.
Deaded The Runner is a roguelike small top down single player action shooter where you attempt to travel as deep as you can through the inner cities, all the while fending off an endless horde of Zombies.
You'll need to stay on your toes, you only have one life, with each kill granting a random item, adapt to the weapon you're given and make every action count.
The Zombies arent your only challenge. Guns may cost bullets but melee attacks will cost stamina! You'll have to manage drinking water and eating food to keep your stamina regeneration up.
The Further you travel, difficulty increases. How Far Will You Survive.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Ryzen 5 5600X
- Memory: 8 GB RAM
- Graphics: GTX 1050TI
- Storage: 2 GB available space
Recommended
- OS: Windows 10 64-bit
- Processor: Ryzen 5 5600X
- Memory: 8 GB RAM
- Graphics: GTX 1050TI
- Storage: 2 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Full Release
Development Finished.Read full article on Community Announcements (FunGamerDad)Patch NotesOfficial
Official Patch Notes 0.5
Bug Fixes - Fog no longer has limit moving forward. - Thrown beer bottle now only damages once. - Bug Fixes on player death Balances - Decreased Pipe Bomb Fuse time. Additions - Added simple character editor in main menu. - Added random ammo crate to loot drop. - Added another simple soundtrack. - Added ui icons for activated perks along with context. - Added shootable fire hydrant that blows enemies away. - Added explosive that can be shot. Notes - Zombie model stretched when playing "getting up" animation. - Oblivious Zombie still jittery during roaming walk animation.Read full article on Community Announcements (FunGamerDad)Patch NotesOfficial
Official Patch Notes 0.4
Bug Fixes - Fixed auto equipping next weapon in hotkey after throwing current weapon. - Fixed not being able to push with Bottle equipped. Balances - Increase base loot drop chance to 70% (was 50%) - Player starts with full health and stamina and half food and water. Additions - Pushing zombies into cars are now fatal. - Added car wobble animation when in contact with zombie. - Added Alert icon on top of cursor to show machete is broken. - Added UI bar fillers for reloading and extracting bullets from weapon. - Added new weapon Pipe Bomb. - Added throwing arc visual for Bottle And Pipe Bomb. - Added more sounds for reloading/extracting ammo. - Added Out Of Stamina Icon above cursor when performing an action without stamina. - Inventory can now be closed when clicked outside of UI. - Getting hit now closes inventory if open. - Added Reset button on main menu to reset scores. To (Maybe Discuss) Do List / Ideas - Polish up player death. - Add Sniper. - Walker Zombies are jittery when roaming, fix animation/physics problem. - Add language accessability. - Add sound to car being bumped - Test for longest distance and recent distance saved data. - Increase car generation - Add more interactables for the environment. - Create groups of zombies. - Create different zombie types (Instead of speed change only) - Need to add sound generation for all firearms. - Add bullet eject effect after shooting. - Add weapon magazine eject after reloading. - Add chainsaw weapon + gas ammo for chainsaw. - Add player sounds (grunts, screams, damages etc)Read full article on Community Announcements (FunGamerDad)Patch NotesOfficial
Official Patch Notes 0.3
Bug Fixes - Resized main canvas UI (Now works with resize). - Changed weapon throw to middle mouse button. - Foxed zombies still damaging player after being defeated. - Respawning after first death freezed gameplay, fixed. - Shadows were pixelated, switched to high quality. Balances - Increased pistol ammo upgrade to increments of 3 (Was 2). - increase zombie damage to 20 (Was 10). Additions - Added ammo HUD for Pistol, Lmg , AK, Pump Shotgun. - Added reduce chance to break machete perk card. - Added increased machete attack speed perk card. - Added polishing on UI. - Added reload and ammo extract for Pistol. - Added reload and ammo extract for AK. - Added reload and ammo extract for LMG. - Added reload and ammo extract from Pump Shotgun. - Every weapon now has their own aiming speed. - Added second soundtrack - Eating and drinking creates particle FX (was a whole screen FX). - Added high score and most recent score to main menu (saved data). - Added controls on top right of screen to show main buttons. To Do List - Add pushing enemies into cars fatal. - Add clear notification of machete break icon above player. - Add interaction bar filler for reload and extract functions. - Add throwing line for bottle. - Auto equipping function after throwing bottle is broken. - Test for longest distance and recent distance saved data. - Player will sometimes permanently rubber band to executable target. - Add more interactables for the environemnt. - Add grenades. - Add bullet eject effect after shooting. - Add relaod sounds for shotgun. - Add clear indicator for Out Of Stamina. - Add chainsaw weapon + gas ammo for chainsaw. - Need to add reload sounds for reloading and extracting ammo. - Need to add exit inventroy event when clicking out of inventory or getting damaged. - Polish up player death. - Polish main menu UI. - Add Sniper. - Walker Zombies are jittery when roaming, fix animation/physics problem. - Add language accessability.Read full article on Community Announcements (FunGamerDad)Patch NotesOfficial
Official Patch Notes 0.2
Fixes: - Fixed resolution problem of UI for 2560 x 1080. - Weapon shot audio now overlaps. - Zombie spawning capped at 1400m Mark fixed by adjusting max number of zombies bug. Balances: - Reduced loot drop chance according to players loot drop chance. - Loot spawn is now split into categories with weapons having a lower chance of spawning. - Reduced stamina cost of machete to 5. Addition: - Changed item pick up system. Pressing the interact button picks up closes item to player. - Added Perk Card for AK (Increased Aim Speed). - Added Perk Cards for Shotgun (Increase pellet amount, Increase ammo found). - Added Perl Cards for LMG (Increase LMG Handling, Increase ammo found). To Do List: - Create perk card for machete to attack while moving. - Add interactable environments. - Add ammo system (extract ammo). - Add reloading, shotgun pump and extracting ammo animations. - Change weapon throw to Middle Mouse. - Fix color FX bug when drinking and eating consumables. - Add grenades. - Polish perk Cards UI. - Polish main menu UI. - Add Sniper. - Walker Zombies are jittery when roaming, fix animation/physics problem. - Add more music - Add language accessabilityRead full article on Community Announcements (FunGamerDad)






