
Screenshots

Watch trailer on Steam ↗Soulblaze
Cosmic Mocca · Published by Cosmic Mocca · Official site ↗
Positive — 100% positive (10 reviews) · 9 achievements
Last updated 4 Oct 2026
Catch Animons and roll some dice in this cute creature-collecting roguelite! Build your team, train them well, and fight your way through several regions. Can you defeat all bosses?
£12.49
Lowest price we've ever recorded
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Price history
Indie, RPG, Strategy, Early Access · 2026 · More £5 - £15 games
In Soulblaze, explore strategy and role-playing with Cosmic Mocca's unique roguelite gameplay. Catch cute Animons, train them, and face bosses across multiple areas as you progress.
About this game

Welcome to Soulblaze!
Grab your Bindshards, pet your Animons, and go on an adventure. This game is a creature collecting and dice rolling roguelite. Fight your way through several regions and beat their bosses, build your team as you go, find consumables, teach your creatures tricks, and become the strongest Animancer!
capture and train unique hand-drawn creatures that each have their own passive ability
combat hybrid between classic creature-collecting RPGs and TTRPG dice-roll mechanics
upgrade and customize techniques by combining tags to create your own individual builds
90s-retro + fantasy: flash drives, sticker albums, and magic, baby!
Twitch integration
Bite-Sized Creature Collecting
Enjoy the fun of picking a starter and building your team without having to commit dozens of hours. Runs are fast-paced and always different, each of your teams unique every time. You won't run out of action points, you won't have to walk to the last healing provider over and over, you just keep going... until you win? Yes, win!
Progression
With each run, you collect marbles that you can spend on permanent upgrades that enhances your Animons, gives you more options during a run, unlocks starters and more. Who knows, maybe one day you can hatch special Animons this way, too?!

Let your viewers interact with the game. They can suggest which path to take, spend channel points to give you rewards, predict enemy moves, and even bid on Animons to permanently adopt them across streams.
Solo-Dev
Soulblaze is being created by a single person who grew up loving creature collecting games. This is a passion project of combining their joy of cute little critters, roguelites, and dice-rolling into one package.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel i5 (1.6 GHz)
- Memory: 2 GB RAM
- Graphics: Internal
- DirectX: Version 10
- Storage: 200 MB available space
- Sound Card: Yes
Supported Languages
Latest news
Patch NotesOfficial
Patch 0.3.5
(TTS) fixed run result screen not reading properly (TTS) fixed fusion screen not reading cleaned up stats list on Animon details screen fixed crit shields resetting too early fixed dice exploit on map by reloading fixed Soulbaze form not upgrading dice benched Animons now get dice exp from resonanceRead full article on Community Announcements (Cosmic Mocca)Patch NotesOfficial
Patch 0.3.5-b1 (Beta-Branch)
And we're back! Here's a first quick set of bugfixes.(TTS) fixed run result screen not reading properly(TTS) fixed fusion screen not readingcleaned up stats list on Animon details screenfixed crit shields resetting too earlyfixed dice exploit on map by reloadingfixed Soulbaze form not upgrading dicebenched Animons now get dice exp from resonanceRead full article on Community Announcements (hello)AnnouncementsOfficial
(Mini) Devlog #14: Summer Break?!
Hi everyone!It sure has been a little quiet around here, sorry about that. I have written some smaller updates on Bluesky and Discord but wanted to do an "official" blog post which was written by our marketing department (me) and approved by our PR manager (also me) so blame them!Summer was quite the ride. First, we lost our dog Dragon very unexpectedly and that took a big chunk out of my heart and creativity. Then, we had to do a friggin' MOVE into a new house while grieving. There's no therapy like piles of paperwork to get your mind off things. Oh, also, the company I rented a transport van from told me they "were out of vans" on the day we planned the actual move. So definitely fun and stress-free time. And third, another game I'm working on with a team of cool people – The Arab League of Misfits – got a surprise acceptance at the Creative Europe booth at gamescom so we had to make sure the demo is nice and ready for public eyes. Fourth, I needed to finish the prototype for my game Worldlines which received funding and helped me stay a float with gamedev life.So with all that going on, I had to put working on Soulblaze on hold for a bit even though I really wanted to work on it but with all of that out of the way (mostly, I'm still sad), I am back at the desk at my computer in a different building than before but that's all good!Region 4I've started working on the fourth region which will introduce a whole bunch of new Animons and, of course, a new boss! This is a bigger update with new content and an intended increased difficulty curve. After beating the first 3 bosses, you want a challenge, right? (But if not... remember the difficulty customization settings!)Did you spot another new thing? Yes, D10s! Ten-sided dice will be added to the game so you'll be able to upgrade your dice even further.Animon SketchesHere are some ideas and sketches for new Animons. They will probably change and I'll keep some and ditch others but this is a first iteration. Let me know ...Read full article on Community Announcements (Cosmic Mocca)Patch NotesOfficial
Patch Notes [0.3.4]
Addedadded tooltip icon for effects that apply a random conditionbattle messages now can be fast-skipped by clickingTopping lines in tooltips now describe the payment condition in text form in addition to the iconChangedadded Damage Buffer to Helix Beam Topping bonusremoved Damage Buffer from Terror Twisternerfed Portable Scorpion from 2 poison stacks to 1improved some tooltip icons and sizingimproved open dyslexic spacing a littleFixed(Controller) fixed Sticker Album crashing on openfixed crash that happened because random loot component came up empty-handedfixed potential crash in intelligence dice spending logicfixed some crashing casesfixed tooltip displaying fixed multi-hits incorrectlyfixed tooltip not displaying debuffer effects in breakdownfixed Protective not triggeringfixed debuffer and buffer not applying correctlyfixed being able to teach trick twice on level-upfixed sticker features benefiting from effects when they shouldn'tfixed passives being TOO passive and not triggering on turn startsfixed Gambit Dice not reacting to no-dragging mouse modefixed message showing "{icon}" instead actual poison iconfixed crash when clicking on Animon results panelfixed random hit ranges wrong in tooltipsfixed hover tooltipfixed crash when Animon leveled up through coffee from the inventoryRead full article on Community Announcements (Cosmic Mocca)Patch NotesOfficial
Patch 0.3.4-b2 (Beta-Branch)
Addedadded icon for random conditionChangedAdded Damage Buffer to Helix Beam Topping bonusremoved Damage Buffer from Terror TwisterFixed(Controller) fixed Sticker Album crashing on openfixed random loot rarity calc returning no itemyou can access the beta-branch with the code "soulplay7777"Read full article on Community Announcements (Cosmic Mocca)








