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Pekla

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Pekla screenshot 1
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Pekla

Project Dawn · Published by Project Dawn

Content notice: Game contains violence a, gore and lots of blood.

Last updated 4 Oct 2026

Pekla is a roguelike action RPG where every run throws you into procedurally generated levels filled with danger and discovery. Its deeply unique inventory system fuels unparalleled build creativity, letting you shape wildly different playstyles each time.

Free to PlayComing SoonDJCTQ 14

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie, RPG, Early Access · More free games

Embark on a roguelike journey in Pekla, an indie action RPG where every playthrough offers new challenges and builds. With Project Dawn guiding you through procedurally generated worlds, your choices shape your unique story.

About this game

PLAY AND DESIGN


About the Game

System Requirements

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Minimum

Minimum:
  • OS: Windows 11 64 bit
  • Processor: 4 Cores / 2.5 GHz+
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650
  • DirectX: Version 12
  • Storage: 6 GB available space

Recommended

Recommended:
  • OS: Windows 11 64 bit
  • Processor: 6 Cores / 3.5 GHz+
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 3060
  • DirectX: Version 12
  • Storage: 6 GB available space

Supported Languages

English*, Simplified Chinese, Lithuanian
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Challenger Leaderboard - 0.9.12

    🏆 FeaturesLeaderboardsCompete for the fastest run in Challenger ModeSeed SystemStart runs using an 8-symbol seedReplay interesting runs multiple timesSeeded runs disable unlocking classes, gravegoods, and traitsChoice MattersRooms now display item rewards instead of being randomEnables more strategic decision-making when investing resources⚔️ Balance ChangesBaubas now heals while stomping in Challenger ModeSpawnlings spawn slightly fasterRage camera shake intensity reduced🧩 ItemsAdded new item: BalistaAdded new item: War DrumsAdded new item: Shrink PlateReplaced random item rewards with visible item choices🗺️ Rooms & ProgressionAdded new room: Dead EndFinal floor now includes a No Second Chance room before Baubas✨ Gameplay & UIImproved tooltips with clearer, more concise informationChanged transmute icon to hammerAdded experience iconUI now highlights objects required to complete roomsShop can now be closed with the Escape key
    Read full article on Community Announcements (Manoo)
  • Patch NotesOfficial

    0.9.10

    ⚔️ Balance ChangesShields now reduce 50% of all incoming damage types (not just physical); values rebalanced accordinglyEnemy critical damage multiplier reduced from 2x → 1.5xSlightly reduced overall item damage scalingDark Archer is now more dangerous🧩 ItemsAdded many missing item modelsAdded 2 new itemsSacrificial Dagger is no longer a projectile itemDamage, Fire, and Cold items are now properly tagged as Weapon✨ Gameplay & UIImproved player attack and cast animations, now more responsiveProjectiles now have a 0.1s pre-impact delay to improve close-range reaction timeRefactored item tooltips, now cleaner and easier to read🛠️ FixesFixed off-hand items attaching to the arm instead of the handFixed an issue where slow motion after completing a room did not always trigger correctly
    Read full article on Community Announcements (Manoo)
  • Patch NotesOfficial

    0.9.8

    ⚔️ Balance ChangesBaubas is now more dangerousBastard Sword: damage scaling from adjacent items has been rebalancedPower Bracers: damage bonus reducedMage Robe: mana gain slightly reducedGloves of Haste: cooldown reduction improvedSeeker Gloves: no longer increase durationBeret: duration bonus improvedScaled Gloves: no longer grant projectile seeking, now provide different bonusesUnbalanced Sword: improvedDark Hood: improvedWalkers (Challenger Mode) are now more dangerous🧩 ItemsAdded new item: Old AmuletAdded new item: Dirty ArmorMidas Obol now always upgrades item quality (no longer depends on its own quality)✨ Gameplay & UIItem choice rewards no longer appear instantlyAdded a visual UI effect when using itemsAdded minimap zoom (press Tab)Improved stat tooltips — now much easier to read🛠️ FixesFixed a crash caused by having too many status effectsFixed a crash when dropping an item while deadFixed a crash caused by items having too many adjacent items
    Read full article on Community Announcements (Manoo)
  • Patch NotesOfficial

    0.8.2.demo

    Changes: Increased overall difficulty. Bosses have more life and deal more damage, as do regular monsters. Adjusted temperature effects to be more effective against high-life enemies. Fire and Cold now scale better with each instance. Some items have been updated to balance this improvement. Enemies using temperature-based skills are now more dangerous. Nerfed Necronomicon: it now has a 4-second longer cooldown. Also fixed an issue where minions were casting items 40% faster than the player. Minions now cast 20% slower than the player. Charon's Obol appears more frequently in level-up rewards. Tooltips have been added for each prefix to explain the powers they grant to items. Roll now uses 100% mana, making it more punishing to spam non-stop. Clarified all upgrade Obol tooltips to show that they increase stats rather than grant them. Player armor is now shown near the life orb. Player temperature is now shown inside the life orb. Target enemy temperature is now displayed in the top UI. Jar now casts adjacent items 80% faster compared to the user. Reduced life gain per level from 6 to 4. Chef Hat cooldown increased by 2 seconds. Level-up rewards now show which item will be upgraded. Fixes: Fixed an issue where player temperature reset to 0 on respawn. Fixed tooltips not updating in level-up rewards or backpack. Fixed Shatter to correctly display player life as 0. Fixed Tunic casting Blizzard off-center. Fixed item upgrade tooltips not updating. Fixed an issue where players could level up on death. Fixed Fire explanation.
    Read full article on Community Announcements (Manoo)

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