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Shattered Spines

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Shattered Spines

String Theory · Published by String Theory

1 user reviews — 100% positive (1 reviews) · 26 achievements

Last updated 4 Oct 2026

Shattered Spines is a high-speed platformer built for speedrunners. Dash, jump, and slide through short, challenging maps and compete for the best times.

Early AccessDJCTQ l

£0.89

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £0.89 · Highest: £0.899 Oct 2026

Indie, Early Access, Casual · 2025 · More under £5 games

Experience high-speed thrills as you navigate Shattered Spines' short, tricky levels. Perfect for speedrunners looking to break records.

About this game

Shattered Spines is a fast-paced, precision platformer designed specifically for speedrunners. Run, jump, dash, and slide through each level. Each map is short but packed with opportunities to shave off precious seconds as you race against the clock. Set a personal best or compete globally for the fastest times! Perfect your technique, push your limits, and join the race for the top spot!

Intense, Bite-Sized Levels

Each level is short but packed with challenges. They’re designed for speedrunners, where every second is an opportunity to shave off time. Quick to start, impossible to put down, and endlessly replayable.

Compete Across the Globe

Compete against other speedrunners around the world, rise to the top of the leaderboard, and prove your mastery of every level.

Built for Speedrunning

Shattered Spines was built with speedrunners in mind. Whether you’re grinding to beat your personal best or chasing glory on the global stage, every second is a thrilling challenge.

Evolving Visuals

The game is constantly improving. Current assets are placeholders, but the final version promises stunning visuals to match the intensity of the gameplay. Stay tuned for updates as Shattered Spines evolves!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or Higher
  • Processor: Intel Core i3-2100 or AMD FX-6300
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics (e.g., Intel HD Graphics 3000 or better)
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Additional Notes: Early Access, specifications are subject to change. Requirements are based on achieving consistent 60 FPS gameplay

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or Higher
  • Processor: Intel Core i3-6100 or AMD Ryzen 3 1200
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti, AMD Radeon HD 7850, or newer integrated graphics
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Additional Notes: Early Access, specifications are subject to change. Requirements are based on achieving consistent 60 FPS gameplay

Supported Languages

English

Latest news

  • Patch NotesOfficial

    v2.1.3 Patch

    Hey everyone! Welcome to our v2.1.3 patch! We hope you've been enjoying the release so far! Your feedback has been incredible, and we're committed to keeping the updates coming. New: Red shard has been added to debug.2 because it was never implemented Tweaks: Gameplay Fixed bug where Tiny.11 was considered the last level rather than Tiny.12 Thanks for playing Shattered Spines! Keep the feedback coming, and we’ll see you in the next patch.
    Read full article on Community Announcements (kadon)
  • Patch NotesOfficial

    v2.1.2 (Timer Update)

    Hey everyone! Welcome to our v2.1.2 patch! We hope you've been enjoying the release so far! Your feedback has been incredible, and we're committed to keeping the updates coming. Patch Highlights HUGE TIMER FIXESTimer will be consistently starting on scene load Timer will reset on Level 1 of a full game run Added backspace function to full pack runsPress R to reset the current level you're on Press Backspace to reset entire full pack run Tiny.7 ACTUALLY gives achievement now (sorry it didn't work the last 2 times!) Reseting on Level 1 resets both timers VisualFixed game version being incorrect in the Extras tab Removed Marathon.2 button because it doesn't exist GameplayJump height is now only dependant on holding down key Speed required to slide has been reduced from 0.33 to 0.25 Reduced the flag raise time from 2 seconds to 1.5 seconds Thanks for playing Shattered Spines! Keep the feedback coming, and we’ll see you in the next patch.
    Read full article on Community Announcements (kadon)
  • Patch NotesOfficial

    v2.1.1 Patch

    Hey everyone! Welcome to our v2.1.1 patch! We hope you've been enjoying the new v2.1a update so far! Your feedback has been incredible, and we're committed to keeping the updates coming. Patch Highlights Tweaks Fixed "bottom_scroll_text" in credits Removed empty launch option Gameplay Fixed Tiny.7 not giving achievements SR.C Changes SR.C art added Fixed typo on Tiny Pack Redid the entire backend so only applicable boards have the collectible% Please excuse the version number saying "v2.1" and not v2.1.1; it will be updated next patch correctly Thanks for playing Shattered Spines! Keep the feedback coming, and we’ll see you in the next patch.
    Read full article on Community Announcements (kadon)
  • Patch NotesOfficial

    v2.1 Update!

    Hey everyone! Sorry it's been a while! Welcome to the v2.1.0 update for Shattered Spines! We know it’s been some time, but we've been hard at work behind the scenes, taking in all your amazing feedback to bring you a big batch of new features, important fixes, and a bunch of fresh tweaks. I planned on this coming out in a few days but I accidentally hit publish on the backend so here it is now! This one’s packed with content, and we’re super excited for you to dive in and check it all out! Update Highlights SR.C BOARD FOR V2! Hope you guys have gotten your practice in! The Speedrun.com board is now live for v2! Submit your runs and let's see who's the best! The SR.C board for the old 1.x version is now located at /Shattered_Spines_Legacy/. We will continue to verify runs on the old version as they come in. NEW TINY PACK! Totaling a ton of very short levels, the Tiny Pack focuses on quantity; quick, bite-sized challenges to test your skills! COLLECTIBLES! Red shards from The Spines are now discoverable on certain maps! This also means a new Collectible% category for certain packs and maps! Collectibles currently have zero reward and are only used for collectible% runs. We are actively brainstorming ideas and concepts on what those rewards will look like. New Builds: Steam Demo Fans wanna try the game before buying! No worries! We have a demo coming to the Steam Store! Demo is on its way as it has to be cleared by Steam first. It should be out in a few days of this annoucement New Collectibles on select maps Tiny Pack in it's entirety, plus it's achievements Lava.3: Uphill Better/new audio for UI Steam Demo WebGL version Tweaks - Gameplay Fixed issue where dashing was not allowed after walking off an edge into a fall; dashing can now be performed without needing to jump first Fixed issue where the camera in the Tutorial Prelobby was cropping the environment weirdly. Made flag's collision smaller to assure flag contact to complete a level Removed the Hint Button tempor...
    Read full article on Community Announcements (kadon)
  • Patch NotesOfficial

    v2.0.3 Patch

    Hey everyone! Welcome to our third patch! It has now been ONE WEEK SINCE RELEASE! Time flies. Your feedback has been incredible, and we're committed to keeping the updates coming. Patch Highlights: New: First level of Pack One (Credits are listed) Debug Pack Achievements Added backend for hats! Added backend for collectibles! Neither of these features are available yet, but we wanted to show how close they are to implementation! Tweaks & Fixes: Visual In-game timer now matches the rest of the game's font (and not the default Unity font!) Gameplay Fixed a bug where orbs granted infinite jumps rather than a double. What to expect coming soon More levels (and their achievements!) Legacy option to play SSv1 through Steam Hats Collectibles Thanks for playing Shattered Spines! Keep the feedback coming, and we’ll see you in the next patch.
    Read full article on Community Announcements (kadon)

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