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Watch trailer on Steam ↗「TERROR」type:【A.L.C.H.E.M.Y.】
The Dark Union · Published by The Dark Union · Official site ↗
Last updated 4 Oct 2026
「TERROR」type:【A.L.C.H.E.M.Y.】is a stealth-action immersive sim about resistance, redemption, A.L.C.H.E.M.Y. explosions. Craft potions and bombs to sabotage a tyrannical regime. Master forbidden alchemy, navigate a vertically-layered city in stealth, and ignite a revolution.
Action, Adventure, Indie, RPG · 2026 · More free games
Navigate the vertically-layered city of 「TERROR」type:【A.L.C.H.E.M.Y.】 as you craft potions and bombs to resist an oppressive rule, blending action with adventure in this indie RPG from The Dark Union.
About this game
Craft. Sabotage. Survive.
In a world where the Dark Overlord rules with an iron fist, one alchemist's quest for redemption becomes a divine mission of resistance.
「TERROR」type:【A.L.C.H.E.M.Y.】is a story-driven stealth action immersive sim that puts players in the role of Auronika Cortez, a skilled alchemist turned freedom fighter in a dark medieval-industrial world.
As Auronika, you’ll help bring down the tyrants using your forbidden A.L.C.H.E.M.Y. skills, crafting potions for the resistance and manufacturing magical bombs to directly attack your oppressors.
Outsmart the regime and turn the tides of secret war - one concoction or explosion at a time.
Key Features
Revolutionary Crafting System: Master the art of medieval alchemistry through an innovative A.L.C.H.E.M.Y. system. Combine reagents to create powerful concoctions and tools for the resistance.
Dynamic Stealth Gameplay: Navigate a vertically-stratified city where every shadow could mean survival. Dodge patrols, exploit vantage points, and escape through the underground networks of a society divided by power and privilege.
Demolition: Enjoy destroying buildings in a fully destroyable city environment.
Morally Complex Narrative: Experience a story of resistance, redemption, and the price of freedom as Auronika must navigate between her heavenly mandate and the brutal realities of uprising.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 8
- Processor: 1st gen Ryzen or newer, 8th gen i5 or newer
- Memory: 8192 MB RAM
- Graphics: RX 560 2GB, GTX 960 2GB
- Storage: 2 GB available space
- Sound Card: Yes
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Final demo update!
Demo UpdateHey there!We updated the demo build. This is probably the final update to the demo before the full release.We also pushed the release date a little bit because of a glut of other releases in December we can't really compete with. Apologies for any inconveniences this might cause. Changelog: LevelsThe Mines: large swinging blades added, the foreman's hideout is now decorated, better lighting, and a small layout fix near the first door. Weband: more pipes and machinery, extra quest givers, fixed checkpoints, and several freeze spots fixed. Afterlife: background colour fixed.Random pink surfaces on level geometry are gone. Bombs, items and weaponsNew bombs: grapple bomb, decoy bomb and smoke bomb. Critters: catch and carry rats and spiders. New recipes. The Hexcraft ingredient list is now sorted by name. The alchemy screen has been polished.You can upgrade inferior ingredients into superior ingredients New models for many items, bombs and effects. Items resized to fit the world better. Weapon updates and new muzzle flashes for the crossbow, grenade launcher and laser rifle. Bombs can no longer roll an explosion that deals no damage. Explosions rebuilt from scratch. Bigger, louder, better looking. New flickering lights.EnemiesGuards search smarter. They sweep the areas you could actually have reached, and no longer give up early or spin in place when they cannot find a way to you. Alert levels matter more. Guards stay on edge longer after losing you, and calm down properly afterwards. Guards no longer stutter or freeze when they lose track of you. Enemies steer around each other without bumping into walls. Camera enemies and barriers can be disabled and wired into the cable system. Player and movementFiner movement steps for more precise platforming. Ledge grabbing reworked. No more grabbing ledges under low ceilings, and the camera behaves better while hanging. No more sliding into moving platforms or falling through the floor in Weband. Tab or M opens the i...Read full article on Community Announcements (PaperJack)AnnouncementsOfficial
Progress on the full game
Hey there!We're working hard on completing the game and we're excited to share some of our progress. The game will have:8 levels, most just as big if not bigger than Weband, and filled with much more content.12 unique bombs, 6 guns, 1 melee weaponAt least 3 different minigames, so far we got Goblin Dice, Cups (including scamming!) and Fishing3 different endingsDragons!!!We're also doing various improvements to increase the graphical fidelity of the game, like lowering textures sizes, increasing dithering and augmenting the jank.Unless something really unexpected happens, we expect the game to release in December.Let us know if there's something you'd like to see or have included in the final game.You can follow us at:https://bsky.app/profile/thedarkunion.bsky.socialBest regards and with much love,The Dark UnionRead full article on Community Announcements (PaperJack)Patch NotesOfficial
Demo Update!
Hello alchemists! We're back with another demo update while we work hard at the full game!The additions and changes are as follows:A new save slot system, so you can have multiple saves; This will be important later on in the full game!Full controller support! No glyphs for a lot of the UI yet, but the demo is playable from start to finish entirely with a controller!Better tutorial with glyphs for the controls, so now you'll be able to tell what button does what.Loot boxes now have guaranteed loot, so your mission progress isn't held back by item drop RNGs.Bombs now roll less, staying closer to where you intended to throw it.And we also have some fixes!Fix error when getting hit by lightning tower;Fix error when leaving map while detected by enemies;Performance improvements - performance isn't as good as we want yet, but players should see lower CPU usage now;Fixed weird lighting on buildings after destroying parts of them in Weband;Lights in Weband are now correctly attached to the engines powering them, so once the engine is destroyed it will turn off all lights in the vicinity of the engine.Read full article on Community Announcements (Ed)Press Coverage
Dark fantasy bomb-making sim「TERROR」type:【A.L.C.H.E.M.Y.】’s frightful title cannot spoil its crusty 90s vibes
The Rock Paper Shotgun CMS groaned like a harpooned whale when I fed the above game title into our database. I was tempted to shave away some punctuation for the benefit of whoever writes about this game next, but then I remembered that I hate everybody here as I do hell, all Montagues, and thee. Anyway, what a title. It's like Type Moon and Kingdom Hearts fell into a cyberpunk snakepit. I don't even know what half of those typographical characters are called. They appear malevolently polarised, pushing other letters away from them. They seem... primordial somehow. Our distant ancestors used to hack brackets like those into the walls of caverns, when they wished to add inessential tips about flint storage to paintings of hunters getting tusked by mammoths. Read moreRead full article on Rock, Paper, ShotgunAnnouncementsOfficial
Demo has been updated!
The 「TERROR」type:【A.L.C.H.E.M.Y.】 demo has been updated quite a few times during and after the Next Fest!The enemy path-finding has been improved, stutters during explosions are now minimal and along very many bug fixes and performance improvements, there are quite a few new quality of life features as well as new content! New craftable potions, bombs and even a craftable weapon! Talk to the villagers suspiciously just standing around a few times, and they'll eventually tell you a couple of secrets...Map can now be panned and zoomed, and objectives will say when they are completed!Items can now be assigned to hotkeys, by selecting the item and pressing a number from 0-9, and the currently held item can be holstered with Q!Hope you guys enjoy it! And look forward to more alchemixing in the future...Read full article on Community Announcements (Ed)






