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Beasts of Mystery

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Beasts of Mystery screenshot 1
Early Access Trailer trailerWatch trailer on Steam ↗

Beasts of Mystery

Mutraex · Published by Mutraex

Positive — 100% positive (16 reviews)

Last updated 4 Oct 2026

Have you ever wondered what it would be like to see Mothman fight the Flatwoods Monster? Well now you can find out in Beasts of Mystery, the cryptid fighting game with hand drawn animation and approachable gameplay inspired by the greatest of fighting games’ past and present.

Early AccessDJCTQ 14PvP

£8.50

Lowest price we've ever recorded

View on Steam

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Price history

4 Sept 2026Lowest: £8.50 · Highest: £8.5011 Oct 2026

Indie, Early Access · 2025 · More £5 - £15 games

Explore the mythological world where Mothman and Flatwoods Monster clash in Beasts of Mystery. Developed by Mutraex, this indie early access title offers a unique blend of classic fighting game mechanics with captivating hand-drawn graphics.

About this game

Have you ever wondered what it would be like to see Mothman fight the Flatwoods Monster? Considered what Goatman would do in a tussle with the Chupacabra? Well now you can find out in Beasts of Mystery, The cryptid fighting game with hand drawn sprite animation and approachable gameplay taking aspects from the greatest of fighting games’ past and present. Tear through your opponents with your claws, lasers, combos, parries and more in a game lovingly crafted entirely by independent artists.

Characters
The current playable roster includes the following
-Mothman: an aggressive, well rounded character that is particularly mobile in the air
-Flatwoods Monster: a tall, long limbed keepaway character with a variety of projectiles to pester opponents with
-Goatman: an aggressive, short to mid range character that excels at mixing up the opponent.
-and more to come!


Modes
The game currently offers the following modes

-Versus: play one on one with your friends in local multiplayer
-Training: practice combos and get a feel for how each character works 
-and more to come!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • DirectX: Version 11
  • Storage: 58 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Update 0.1.1.1

    General System -added the option to set the game to fullscreen. -added a visual indicator for the throw tech window. Characters now flash white when they can tech a throw. -increased the hitstun scaling that counterhit combos start at. Mothman -reduced hitstun on 5H -increased hitstun scaling on 5H -increased grounded and air hit knockback on 5H -reduced damage on H Rushing Claw (214+H) -reduced damage on L/M/H Rising Claw (623+L/M/H) Flatwoods Monster -made a change to Guard Blow (XX while blocking) to remove a bug that would cause Flats to launch into the air at times. -removed the optional 421 input from L/M/H Blink (22+L/M/H) and Blink Burst (22+XX) Goatman -increased grounded hit and block knockback on 2L Chupacabra -nothing :)
    Read full article on Community Announcements (Mutraex)
  • Patch NotesOfficial

    Update 0.1.1.0

    General Systems -made a visual change to the meter, it now displays as 2 chunks in order to visually indicate having enough meter to do blowback. -reduced the getup time for soft knockdown and hard knockdown -fixed a bug the caused the type of knockdown by a projectile to be inconsistent -generally fixed up how character-to-character collisions occur -fixed a bug with how characters would land on the ground where they wouldn’t land fully on the ground and so their hurtboxes would be misaligned to allow some characters to avoid moves they shouldn’t -fixed how projectiles move after hitting an opponent to properly delay their movement after successfully hitting an opponent. -added a universal sound effect for when projectiles die out. -increased the gravity that counterhit state starts combos at. Mothman -added a color -made Grounded Grab (L+P) able to carry momentum. -expanded the hurtbox of their air idle animation. -changed where the Max Eyeblast (236+XX) projectile spawns when the move is performed to prevent the projectile from instantly dying when used on a character in the corner. -shrank the hitbox of Max Eyeblast (236+XX) to prevent the projectile from instantly dying when used in the corner. -increased the ground and air knockback of Max Eyeblast (236+XX). -removed invincibility from H Rising Claw (623+H). -reduced the damage scaling on H Rising Claw (623+H). -made L/M Rising Claw (623+L/M) deal soft knockdown on hit. -fixed the air knockback on M/H Rushing Claw (214+M/H) so that all the hits properly juggle into itself. -added sound effects to the following moves: L/M/H Eyeblast (236+L/M/H), Max Eyeblast (236+XX) Flatwoods Monster -added colors -made Grounded Grab (L+P) able to carry momentum. -fixed a bug where doing H Blink (22H) in the corner would in some situations cause Flatwoods Monster to go out of bounds. -reduced the startup of 5L. -expanded the lower portion of 5L. -reduced the startup of 2L. -expanded the hitboxes on L Ocular Beam (236+L) to not...
    Read full article on Community Announcements (Mutraex)
  • Patch NotesOfficial

    Ver 0.1.0.0 Update (The Chupacabra Update)

    General Systems-reworked how the game lets players map their controls, it is no longer prompted adn done at the start, instead at the start you just choose if P1 and 2 are using controller vs keyboard, and then letting players edit their controls further in the options, this allows P1 to be on keyboard while having P2 be on controller.-keyboard players can now remap their controls-added analog stick support, players can now move/input directions with their left analog stick.-made the game now save button mappings, and volume settings.-added in game viewable move lists.-enabled Steam Remote Play -added new background and UI for the character select screen and win screen, courtesy of @doctorbutler.bsky.social‬-added feedback sounds for the main and pause menus-changed how knockback scaling works, it now no longer effects horizontal knockback, just vertical-reworked character collisions, you can now push other players when they are down or idle.-fixed air unblockables-fixed how crossups are processed to make blocking make more sense, and make crossups realer. Mothman-increased horizontal air knockback on 5L-reduced horizontal launch on Splitting Claw (623+XX)-increased damage scaling on Splitting Claw (623+XX) Flatwoods Monster-changed the hand color for Color 5 to match the portrait -made FMT05: Blink (22/421+X) doable in the air-made AFMT05: Blink Burst (22/421+XX) doable in the air Goatman-added a new palette in the place of color 22 and made the previous color 22 into color 23-increased horizontal air knockback on 5L -cleaned up some hitstun sprites Chupacabra-added to the game
    Read full article on Community Announcements (Mutraex)
  • Patch NotesOfficial

    Update Ver 0.1.0.0 (The Chupacabra Patch )

    General Systems -reworked how the game lets players map their controls, it is no longer prompted adn done at the start, instead at the start you just choose if P1 and 2 are using controller vs keyboard, and then letting players edit their controls further in the options, this allows P1 to be on keyboard while having P2 be on controller. -keyboard players can now remap their controls -added analog stick support, players can now move/input directions with their left analog stick. -made the game now save button mappings, and volume settings. -enabled Steam Remote Play -added new background and UI for the character select screen and win screen, courtesy of @doctorbutler.bsky.social‬ -added feedback sounds for the main and pause menus -changed how knockback scaling works, it now no longer effects horizontal knockback, just vertical -reworked character collisions, you can now push other players when they are down or idle. -fixed air unblockables -fixed how crossups are processed to make blocking make more sense, and make crossups realer. Mothman -increased horizontal air knockback on 5L -reduced horizontal launch on Splitting Claw (623+XX) -increased damage scaling on Splitting Claw (623+XX) Flatwoods Monster -changed the hand color for Color 5 to match the portrait -made FMT05: Blink (22/421+X) doable in the air -made AFMT05: Blink Burst (22/421+XX) doable in the air Goatman -added a new palette in the place of color 22 and made the previous color 22 into color 23 -increased horizontal air knockback on 5L -cleaned up some hitstun sprites Chupacabra -added to the game
    Read full article on Community Announcements (Mutraex)
  • AnnouncementsOfficial

    Happy Pride 2025!

    Now that it's June I wanted to wish all the fans of Beasts of Mystery a Happy Pride Month! Beasts of Mystery is a queer-made game through and through, and as such it's community is and will always be a queer accepting space, if you aren't down with that you can get out! The Chupa patch is almost done it'll be out real soon! {STEAM_CLAN_IMAGE}/45513368/d521025f21fc00f7dc3a5d236900dd12efcbeed3.png
    Read full article on Community Announcements (Mutraex)

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