
Screenshots

Watch trailer on Steam ↗Mage at Stake
Thulfekar Issam Alshreese, Tom Ellström Johansson · Published by Tom Ellström Johansson, Thulfekar Issam Alshreese
Mostly Positive — 76% positive (21 reviews)
Last updated 4 Oct 2026
Roguelite wizard game, where you play as a wizard fighting off waves of monsters and bosses using powerful magic, gathering helper bats and perks. Each time you play, you’ll face new challenges in different biomes, making you think on your feet and try different strategies to win.
Action, Adventure, Indie, Free To Play · 2025 · More free games
Embark on a perilous journey as Mage at Stake's wizard, battling monsters in diverse biomes with powerful spells. Gather bats and perks to outwit each challenge, thinking fast to survive the waves.
About this game
Mage at Stake is a fun and exciting roguelite game created by two university students during our final year as part of our research for our bachelor’s thesis. We made this game in just seven weeks, putting all our creativity and hard work into it. We hope you enjoy!

Made By:
Thulfekar Issam Alshreese - Game Programmer and Designer
Tom Ellström Johansson - Game Programmer and Designer
Special thanks to Isac Ala and Alexander Rydgren for the music and Noah Dovholt for the 2d art illustration

System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz 2.42 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce MX350
- Storage: 4 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: Intel Core i5 12400F
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce RTX 3060 Ti
- Storage: 4 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Mage at Stake is Now Live!
This game started as our bachelor’s thesis project (which we are still currently writing ahaha), where we explored how procedural content generation (PCG) impacts replayability and engagement in roguelikes. We spent a total time of 7 weeks actually building the game and after spending time writing our essay and interviewing players, we're excited to finally be able to release it to steam. After some feedback from the participants we interviewed we had took some additional weeks to polish and fix game breaking bugs aswell as add a new online leaderboard! (Big thanks to Danial Jumagaliyev for the leaderboard creator tool!) Think you can beat BigChungs, one of our interviewees who made it to round 359? Prove it! Play For Freeeee NOOOOOW!!!Read full article on Community Announcements (Thule.Alsh)






