Skip to content
Geeky Alien
Re:Blade

Screenshots

Re:Blade screenshot 1
Launch Trailer trailerWatch trailer on Steam ↗

Re:Blade

STAGE Games · Published by STAGE Games

Content notice: Re:Blade is a fast-paced action roguelike focused on dynamic combat. It contains stylized fantasy violence as players fight and defeat enemies. There is no blood, gore, or realistic violence. The game has no sexual content, nudity, profanity, drugs, or any other mature themes.

Mostly Positive — 73% positive (175 reviews) · 34 achievements

Last updated 4 Oct 2026

Re:Blade is an incremental action game where your cursor is your blade. Choose Awakening effects, upgrade your sword, and defeat Raid bosses.

DJCTQ 6Full Controller Support

£3.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £3.49 · Highest: £3.4910 Oct 2026

Action, Indie, RPG, Casual · 2026 · More under £5 games

Discover how each Awakening effect and sword upgrade shapes your combat strategy against Raid bosses in Re:Blade. Dive into this unique action experience from STAGE Games.

About this game

Re:Blade is an incremental action game in which you control the sword directly with your mouse.

Move the mouse and the sword follows. When it touches an enemy, it attacks automatically—no need to mash an attack button.

Choose one of the Awakening effects offered during combat.

The effect you choose changes how your sword attacks and how it develops.

Use rewards earned in combat to upgrade your sword.

Keep upgrading it to take on stronger enemies and bosses.

Once your sword is strong enough, enter the Raid.

Defeat the boss and move on to the next battle.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-8100 / AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 750 Ti / AMD RX 560
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: DirectX compatible

Recommended

Recommended:
  • OS: Windows 10 / 11 64-bit
  • Processor: Intel Core i5-9600K / AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1660 / RTX 2060 / AMD RX 5600 XT
  • DirectX: Version 12
  • Storage: 4 GB available space
  • Sound Card: DirectX compatible

Supported Languages

English, Korean, Japanese, Russian, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Thai, Turkish

Latest news

  • Patch NotesOfficial

    October 2 Update — Homing Mines, Jewel Display & Demo Achievement

    October 2 Update — Homing Mines, Jewel Display & Demo Achievement Hello, this is STAGE Games. Mines planted automatically now chase nearby enemies and explode when they get close. This update also fixes mines that failed to detect bosses flying overhead, adds retries and clearer displays when the Jewel save cannot be read, and improves Demo Complete achievement handling. 💣 Landmines Auto Laying, Timed Tempest and Scorched Earth: once armed, mines planted automatically over time find the nearest enemy within 10 m, fly toward it and explode when they get close. Damage, blast radius, lifetime and chain-detonation rules are unchanged. Mines planted on attack hits still remain where they were placed at the cursor. Fixed an issue where flying bosses such as the Golden Gargoyle could pass right over a mine without setting it off. All mines now detect enemies by ground distance, regardless of height. 💎 Jewels Previously, a failed Jewel save read was not retried, leaving counts at 0 and drops blocked. The game now retries when a battle starts or the Jewel tab opens. If the read succeeds, your saved counts are displayed correctly and drops resume. While reads continue to fail, counts show '—' instead of 0. Saving Jewel counts remains blocked in this state to protect the existing data. 🏅 Demo The demo update includes improvements to Steam achievement handling to address 'Demo Complete' not unlocking. Launch the updated demo with a Steam account that owns the full game to unlock 'Demo Complete' automatically. 💛 Special Thanks Thank you to everyone who shared issues and play experiences with us. We will keep improving the game based on your feedback. juanrepizo16 · BlueHon · Dududaxian · oOoOoO Please fully close and restart the game to apply the update. Thank you. STAGE Games
    Read full article on Community Announcements (STAGE)
  • Patch NotesOfficial

    September 28 Update — Tier 10 Flow, Coin Cap & Late-Game Performance

    September 28 Update — Tier 10 Flow, Coin Cap & Late-Game Performance Hello, this is STAGE Games. This update restores the flow of normal Tier 10 battles and removes the 9.22Qi coin cap. It also reinforces monster display on some graphics setups, reduces the effect load of late-game battles, and makes Heavy Strike and Raid guidance match what actually happens. 🏆 Tier 10 & Raids Tier 10's Time Stop mechanic now applies only to Raid bosses and their clones. Monsters in normal battles no longer survive one lethal hit. Fixed an issue where reselecting a completed tier hid the 'Awakening Complete' label together with the Raid button. If your next Raid is a hidden stage you have not cleared yet, the label now reads 'Hidden Challenge' instead of 'Awakening Complete'. After a failed Raid, the button on the results screen now reads 'Retry Raid'. To return to normal battles, select 'Upgrade' and then 'Start Battle'. Fixed an issue where pressing the Raid button once could run the start process twice. 💰 Coin Cap Removed Coins no longer stop at 9.22Qi and keep accumulating beyond it. If you run an earlier version (such as a beta branch) after this update, coins above 9.22Qi are shown as 9.22Qi, and the excess cannot be restored once the game saves in that state. Balances of 9.22Qi or less are not affected. ⚔️ Combat & Awakening Heavy Strike Prep, Mortal Heavy Strike and Sword God: the attack range turns blue only when your next attack can actually fire a Heavy Strike. A Heavy Strike fires at most once every 0.8 seconds, and the descriptions now say so. The 'Heavy Strike' text now appears on the attack that actually fires the Heavy Strike, including when you own Mortal Heavy Strike or Sword God. Recoil Aim and Recoil Honing: when your critical chance exceeds 100%, critical attacks can also charge them, with a chance equal to the excess (up to 33%). Fixed an issue where, in builds with critical chance below 0%, critical chance bonuses tied to specific attacks, such as Back Attacks...
    Read full article on Community Announcements (STAGE)
  • Patch NotesOfficial

    September 26 Update — Critical Hits, Poison & QoL

    September 26 Update — Critical Hits, Poison & QoL Hello, this is STAGE Games. We've added value to critical chance above 100% and strengthened Venom Injection. This update also improves weapon switching, reward and Awakening guidance, and adds auto-open settings for each chest type. ⚔️ Critical Chance Overflow Critical chance above 100% now converts into the same number of percentage points of critical damage. For example, 101% critical chance and 200% critical damage become an actual critical chance of 100% and critical damage of 201%. Temporary or conditional overflow applies only to that hit and is not added again to derived attacks. ☠️ Stronger Venom Injection The attack-power coefficient per second has increased from 40/55/70/85/100% to 80/100/120/140/160% across its five levels. The one-second damage interval and the spread and explosion timings remain unchanged. 🛡️ Weapon and Tier Switching Stability Blocked a path that could carry the previous weapon or tier's Awakening loadout over when reading saved Awakening data failed. Save protection and retry handling have also been strengthened. Fixed a problem in Ice Armory where the previous weapon's ice-projectile multipliers could remain after switching weapons. The selected weapon's Awakening options are reapplied. 💰 Reward and Awakening Guidance The existing four-row reward summary remains in place. Total income now matches the amount actually credited, including when you reach the coin cap. Added a tooltip explaining that exchange bonuses apply to resource exchanges, while base battle coins are included in total income without that bonus. Clarified that Balanced Pressure applies to a single attack. Added an icon without a countdown for Chain Haste's next-attack ready state. The icon disappears when the next attack consumes it. Improved Head Attack and Back Attack guidance based on the enemy's facing direction and the center of the attack area. 🌳 Raid Visibility and Relic Chest Convenience The tree and bonus la...
    Read full article on Community Announcements (STAGE)
  • Patch NotesOfficial

    September 17 Update — Turrets & Combat Stability

    September 17 Update — Turrets & Combat Stability Hello from STAGE Games! We’ve improved sustained combat for turret builds, strengthened Sacred Awakening reliability, and refined reward and raid information. ⚙️ Turret placement and resupply Turret placement now stays within the battle area. After the initial deployment from Auto Turret or Endless Production Line, if no turret is active for 8 seconds, the next basic attack hit deploys one turret again. This helps turret builds resume fighting in boss battles where kills are hard to secure. ✨ Sacred Awakening stability We’ve reinforced state handling when re-entering battle and changing weapons. We’ve also strengthened reactivation handling so Sacred Empower activates again when its reactivation delay ends with a full charge. 💰 Reward display fix Fixed the final exchange bonus percentage omitting the prestige coin bonus. The displayed percentage now includes both badge and prestige bonuses. Actual reward payouts are unchanged. ⚔️ Raid completion notice When selecting an already completed tier again, “Awakening Complete” now remains visible even when the Raid button is hidden. 💛 Special Thanks Thank you to everyone who shared these issues and their experiences. Your feedback helps us improve Re:Blade. 곽택춘 · THE FAST · alienrepublic · 5055863 · 99silverenator · KDH · birch1984 · mavensngrxvi · hwphwp · zlzl2677 · cruxy Please fully close and restart the game after updating. Thank you! STAGE Games
    Read full article on Community Announcements (STAGE)
  • Patch NotesOfficial

    September 16 Update — Hidden Raids & Chronicle Rewards

    September 16 Update — Hidden Raids & Chronicle Rewards ⚔️ Hidden raid access Fixed an issue where the Raid button could disappear or entry could be blocked despite meeting the hidden raid requirements. After defeating the hidden boss once, all weapons can challenge Stage 21 after clearing Stage 20 of the selected tier. Existing hidden boss victories count. Re-entry at other tiers after defeating the hidden boss has also been improved. Awakening completion and endings remain at Stage 20; Stage 21 is an additional challenge for Chronicle rewards without ending playback. 📖 Stronger resource exchange rewards The hidden boss now grants an exchange bonus for all resources. The bonus increases with cumulative kills, up to +120%. The regular Stage 20 boss’s Gold Ore exchange bonus has also increased. Together with normal enemy and regular boss rewards, the maximum Chronicle exchange bonus is now +300% for every resource. Updated rewards apply to existing Chronicle kill records. ✨ Raid button The button now reads “Raid” without a stage number. “Awakening Complete” appears above it after Stage 20 is cleared with the selected weapon and tier. 💛 Special Thanks Thank you for your hidden raid reports and related questions. Please fully close and restart the game after updating. Your feedback helps us improve Re:Blade. cruxy · Metro · Voodoo86 — STAGE Games
    Read full article on Community Announcements (STAGE)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.