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Idle Research 2

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Idle Research 2 screenshot 1
Idle Research 2 - Prototype Trailer trailerWatch trailer on Steam ↗

Idle Research 2

Considera Games LLC · Published by Considera Core LLC · Official site ↗

Last updated 4 Oct 2026

Idle Research 2 is an addictive, heavily-layered, incremental game themed around energy and resource management. It brings strategy, QOL, and feature synergism to the next level. The game takes place in 2070 on planet Mu Ra Tempel after the devasting Earth-27 Mutually Assured Destruction incident.

Free to PlayComing SoonDJCTQ 14

Free

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Adventure, Indie, RPG, Simulation, Free To Play, Strategy, Casual · More free games

In Idle Research 2, strategize your way through post-apocalyptic Mu Ra Tempel. Tackle complex resource management challenges while building a thriving base from the ground up.

About this game

Idle Research 2 is the sequel to the flask and energy driven Idle Research. This is an addictive, heavily-layered, incremental game that brings strategy and feature synergism to the next level.

Background

You wake up from a timed-cryogenic pod in 2070 on planet Mu Ra Tempel — after the devasting Earth-27 Mutually Assured Destruction incident.

Develop yourself, learn about the planet you have waken up on, and become better at literally everything possible! With tons of game mechanics, features, decisions, resources, and statistics, it is up to you on what you want your destiny on Mu to be.

User Experience

Idle Research 2 isn't your typical incremental game, it is built with the user in mind:

  • The idea is that a game you play is your experience, and not everyone's experience should be treated equal! It should be up to you to determine your experience. The game comes with a fully customizable UI inspired by Google Material. Every page will have draggable, feature cards that snap to a grid, making organization and customization simple.

  • Lots of moving, interweaving components with variation that will keep the game interesting. Even when it comes to progression walls!

...more details in development

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7+
  • Processor: x64 architecture with SSE2 instruction set support.
  • Memory: 2 GB RAM
  • Graphics: Integrated Graphics
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Additional Notes: Made with Unity 6

Recommended

Recommended:
  • OS: Windows 10
  • Storage: 2 GB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Idle Research 2 - Developer Standup Blog News - Episode 2 (XI-XIV)

    originally posted in Apr 29, 2025 - episode 3 posting shortlyHey everyone! I'm back with another set of developer standup blogs from my discord. Posts have been less frequent because of College. I'm about 2 weeks away from graduating! Anyways, I present you the last 14 episodes! *Looking at the earlier posts now... wow, do I love to change shit all the time haha. Just let me cook :) Episode 2 - Posts XI-XIV1/30/25-4/29/25 Dev Standup 11.0: Boring Day - Water Pipeline Map Validation & New Water FeaturesNothing super exciting to show off... But I am writing unit tests in game development for the first time ever! Basically I have it set up to check for mistakes in the maps I make. In this case, I'm missing 3 drains that spawn on the map by default. Additionally, I have set up basic configurations for the new 12-13 water features, that's quite a bit :o Demo still not approved, not looking too good. On the bright side, I'm already on making the start of the game 10x better TLDR; Dev Standup 12.0: Water Inventories & New Water CurrenciesWater is now entirely managed by Water Pipelines... So all of the previous features will be accessed on this map (I haven't made that yet). Each block will have a water inventory with all of the above currencies. Debuff ones are bad, bad news! Dev Standup 13.0: Secret Map Dev Standup 14.0: Water Drains New LookMade the Water Drains prettier and matched the colors with the right water resource. On top of this, I will being implementing the new features, start with Water Filtration! Dev Standup 14.1: Renewed Feature, Water FilteringPreviously Hydro-Pollution Analysis, this feature converts Polluted to Filtered Water. All the different processes will have a unique look to them. Dev Standup 15.0: Ugh... (The Paradigm Shift Post)BasicsSlowly upgrading current codebase to an even cleaner codebase, which will make it easier and more fun for me to work on Idle Research 2. It will make creating new features so much easier too!Center is the Distille...
    Read full article on Community Announcements (Considera Games)
  • AnnouncementsOfficial

    Idle Research 2 - Developer Standup Blog News - Episode 1 (I-X)

    Starting today, I will be reposting 10 days of developer standup blogs that I write on my discord server. These will be delayed but highly detailed posts about what I have been working on for Idle Research 2. You will also see the progression of changes over time, so some things may come and go. Obviously, there still isn't a demo out... I missed the deadline for the Steam Idler Fest because of a failed Steam review and I decided to completely rework the entry feature. You will see the initial idea in Standup 10.0. Also I have been moving to a new apartment, so the past few weeks have been unproductive. Anyways, here are the first posts! The earlier ones are a bit rusty Episode 1 - Posts I-X 1/18/25-1/29/25 Dev Standup 1.0: First Me from the past few days... Building rule logic implemented (valid/invalid tile highlighting soon), Blocking building counts, QoL, and build confirmations (delete confirmations soon). The new dialog component will make creating necessary pop ups super simple. Making it absolutely sucked tho lol When I finish all of the above, I will connect the existing drains feature to the pipeline, then build out Water Purifier feature {STEAM_CLAN_IMAGE}/45372407/ac07982364e388f6f4d59fcfdd1aa5c5431d99b4.png Here's the validation {STEAM_CLAN_IMAGE}/45372407/839d7dadafd78bf4594f0b96237b2846bdc5a3c8.png Dev Standup 2.0: Water Drains in Water Pipelines Today I will be moving the existing water drains to the pipelines feature. Attached are concepts of the new UI After this, I will move on to getting pipelines attached to Research as part of the unlockable feature chain, then on to Water Pipeline skill upgrades {STEAM_CLAN_IMAGE}/45372407/be75c790d8f62b4c7ec7165f7f62b2fa5aa01bb2.png {STEAM_CLAN_IMAGE}/45372407/1daf5da05c973bea55443ec6132e0c35b47f0aa7.png Dev Standup 3.0: Building Out the Gameplay for Exploration Hey everyone! Here is my standup for today: Yesterday I started to work on hooking up the Water Exploration pipeline block to the Exploration feature...
    Read full article on Community Announcements (Considera Games)

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