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Dungeon Warfare 3

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Dungeon Warfare 3

Excidium Inc., Valsar · Published by Excidium Inc.

Mostly Positive — 78% positive (689 reviews) · 29 achievements

Last updated 4 Oct 2026

Forge invincible defenses with lethal traps and devious machines, and crush relentless waves of adventurers in the ultimate tower defense showdown!

DJCTQ 101 DLC available ↗Full Controller Support

£15.89

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £15.89 · Highest: £15.8911 Oct 2026

Action, Strategy · 2025 · More £15 - £30 games

In Dungeon Warfare 3, strategize your defenses and outmaneuver relentless attacks. Craft lethal traps and machines to defend against waves of adventurers, all under the guidance of developers Excidium Inc. and Valsar.

About this game

Dungeon Warfare 3 is the next evolution of the acclaimed tower defense series. Lay out terrain tiles, carve perilous pathways, and customize your domain to create a perfectly tuned gauntlet of mayhem and misery.

Your arsenal of traps and contraptions is deadlier than ever, featuring more methods of maiming, mangling, and misdirecting your foes. Every successful defense grants you valuable experience to permanently strengthen your tools of torment. Experiment with newfound synergy between traps and terrain, adapt on the fly to relentless waves of adventurers, and tailor the difficulty to your liking with a refined rune system.

With an expanded variety of enemies, handcrafted levels, and infinite procedural challenges, Dungeon Warfare 3 promises an endlessly replayable tower defense experience that rewards cunning, creativity, and cruelty in equal measure.

Game Features

  • Realm Shaping: Forge your battlefield tile by tile. Raise walls, carve chasms, and channel enemy forces into your most insidious defenses.

  • Deadly Arsenal: Deploy an even greater variety of traps and contraptions, each upgradeable and modifiable to suit your playstyle.

  • Deep Progression: Earn experience with every victory to permanently enhance your traps, unlock powerful new abilities, and strengthen your stronghold.

  • Diverse Foes: Face off against an expanded cast of adventurers, each presenting unique challenges that demand dynamic strategies.

  • Handcrafted & Infinite Levels: Conquer a curated selection of handcrafted scenarios, then test your mastery in procedurally generated dungeons that never play the same way twice.

  • Adjustable Difficulty: Mix and match runes to scale challenge and rewards, allowing you to perfectly tune each encounter to your preference.

  • Endless Mode & Beyond: Push your defenses to their limits against relentless waves of enemies, compete for high scores, and become a legend of the Realm Shapers.

  • Polished Presentation: Enjoy refined pixel art, atmospheric sound design, and responsive controls that bring your dastardly dungeon—and the agony of your foes—to life.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or newer
  • Processor: Intel Core i3 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics 4000 or equivalent
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: Any DirectX-compatible sound card
  • VR Support: Not supported

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5 or equivalent
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1060 or equivalent
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: Any DirectX-compatible sound card
  • VR Support: Not supported

Supported Languages

English*, Japanese, Korean, Simplified Chinese, French, German, Portuguese - Brazil, Russian, Italian, Spanish - Spain, Traditional Chinese
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Update 1.1.4

    Hello players!This update adds Hero Upgrades for the Necromancer and Fisherman, adds Ascension Upgrades, and completely reworks world-map terrain effects, and introduces the new Swamp terrain. We have also included a wide range of balance changes, quality-of-life improvements, performance optimizations, and bug fixes.New ContentAdded Hero Upgrades for the Necromancer and Fisherman. These upgrades become available in the Upgrade Menu once the Shop and the corresponding hero are unlocked.Necromancer: Venom Bolt, Mass Reanimation, Empowered Skeletons, Unholy Presence, Plagueburst, and Skeleton Mastery.Fisherman: Plunder, Rustbite, Sweeping Hook, Trophy Hunter, Fresh Catch, and Hook Barrage.Added Ascension Upgrade Each Ascension difficulty grants 1 Ascension Point the first time it is cleared.Spend Ascension Points on permanent, trap-specific upgrades that persist through future Ascensions.Upgrades can be freely reset and reassigned whenever you Ascend or abandon a world.Upgraded traps are highlighted with a golden border, with their effects shown in trap tooltips. Added the new Swamp, Floating Island terrain tiles. Balance ChangesAscension is more challenging now. Each Ascension level adds to 1 to enemy level. Terrain effects have been completely reworked.Terrain effects now scale with the total number of each terrain type and apply to every Dungeon, regardless of its location.A terrain tile with a Dungeon built on it now counts as two tiles toward terrain effects.Base terrain effects have been rebalanced.Plains: +1 Peasant in every wave for every 2 tiles, up to +20.Wasteland: -1 enemy armor for every 4 tiles, up to -3.Mountain: +2% trap force per tile, up to +30%.Forest: -1% trap cost per tile, up to -15%.Desert: -1% enemy health per tile, up to -20%.Volcanic Ash: +1% trap damage per tile, up to +20%.Sea: +1 enemy bounty for every 4 tiles, up to +5.Snow: -1% enemy movement speed per tile, up to -15%.Special terrain now forms dynamically from neighboring tiles.Meadow: ...
    Read full article on Community Announcements (Groquest)
  • AnnouncementsOfficial

    Mobile Release & 1.1.2

    Hello players, it’s been a while. We’ve been quite busy.Sorry for the short notice, but Dungeon Warfare 3 is now available on iOS and Android!We’ve also added several upgrades for Wilson. Hero upgrades are not ready yet, but they are planned for the next update, along with a new trap.New ContentAdded four upgrades for Wilson.These upgrades become available in the Upgrade Menu once the Shop is unlocked.Balance ChangesConqueror Skill: SwiftnessSwiftness now has diminishing returns.Dart Trap buffed.Base cost reduced from 500 → 400.Tier 1 upgrade cost reduced by 100 gold.Early Sigils buffed.Early Sigil effectiveness increased by 50%.Quality of LifeUnlocked charms are now automatically equipped when a trap has no charm equipped.Mission objectives that require runes the player does not currently own are now hidden.Friendly non-hero units standing on Barricade Spawners now trigger unit reassembly properly.Bug FixesFixed stutter when changing BGM tracks.Fixed a pathfinding issue with Boulders on Destroyable Floors.Fixed a bug where prebuilt traps did not attack objects.Fixed Pathwisp movement glitches after minimizing and returning to the game.Fixed a bug where destroyed Tombs and Crypts incorrectly showed auto-destruction warnings on the next wave.Fixed a bug where relics could appear duplicated in the relic list.Fixed incorrect text related to rune-based mission objectives.Fixed the Abyssal Hook icon.Thank you for playing Dungeon Warfare 3!If you haven’t already, please consider writing a review for the game. It helps us a lot.See you in the next update!
    Read full article on Community Announcements (Groquest)
  • Patch NotesOfficial

    Update 1.1.1

    Hello, players!In this update, we’ve added a brand-new hero: The Fisherman. From here, our next major focus will be the mobile port of the game. After that, we plan to add skill trees for the heroes and Wilson.Thank you for playing!New ContentNew Hero: The Fisherman A tanky melee hero who can hook enemies from afar, pulling them into the abyss. (There must be an abyss between The Fisherman and the target for him to hook the enemy.)Available for purchase in the Shop for 1,000 Soul Fragments (you may need to reroll a few times for the card to appear).Once unlocked, you can select him in the Loadout menu.Bug Fixes & ImprovementsFixed a bug in Original Mode where the Tutorial menu button indices were shifted by one (related to the Roguelike Relic Collection page).Removed carol music from non–Santa Mode playlists.\ Fixed windows that couldn’t be closed with the Cancel key.\ Improved reward UI controller navigation.\ Made the card reward screen controllable via controller.\ Fixed the tier number display in card tooltips when selecting Roguelike stages, and fixed a bug where the Labyrinth preview displayed incorrectly at higher tiers.\ Added controller support for the Roguelike Shop.Fixed a bug where some Decorations/Obstacles didn’t break on destructible floors, and fixed related pathfinding issues.
    Read full article on Community Announcements (Groquest)
  • Patch NotesOfficial

    Roguelike Update

    Merry Christmas, everyone! The long-awaited Roguelike update is finally here.Please note: Conqueror Levels in Roguelike mode are completely separate from the Original mode.ChangelogAdded Roguelike ModeActivated Santa ModeNew Victory FeatsPure Defense – Win without building any BarricadesOverdrive – Reach the maximum level of the Anima EngineWrathful – Reach the maximum level of WrathMinor bug fixesRoguelike Mode Changes (since Beta)Added Relic Collection menu (Accessible via the Encyclopedia menu — F1)Added Run History menuAdded Ascension ModeGems can now be purchased in the shopTerrain generation now guarantees at least two terrain groups with bonusesCharms can now be unequippedChaotic Blueprint trap slot penalty reduced from 5 → 3 Edit: Hotfix applied 25-12-26 ChangelogsRoguelike ModeFixed an issue where Chaotic Blueprint allowed traps to be built overlapping existing traps.Fixed a bug where the owned Relic list sprites were stretched vertically.Fixed an issue where long card titles would snap in and out of their slots when hovering.Terrain generation now guarantees at least two different terrain bonus clusters.Fixed an issue where picking up Armory Key immediately at the start of a run did not trigger the trap selection.Disabled restarting after defeat.Fixed a bug where the Victory screen EXP multiplier incorrectly referenced rune status from Original Mode.Relics that trigger like a panic button will now leave a visible trace (grayed out instead of disappearing completely), and will also appear in Run History.All ModesFixed a bug that allowed unlimited placement of consumables while the Map Expansion UI was open.If a stage mission requires a specific rune that you do not own, the mission text will now appear grayed out, with a message indicating that the rune must be obtained to clear the stage.Fixed an issue where the Dwarf (!) exclamation mark would keep appearing even when no Barricades were nearby (no longer reacts to obstacles).Santa Mode has been added to t...
    Read full article on Community Announcements (Groquest)
  • AnnouncementsOfficial

    1.1.0 Beta Test

    We’re excited to announce the open beta test for Update 1.1.0!How to join the betaTo participate in the beta test, please follow these steps:Open your Steam LibraryRight-click Dungeon Warfare 3 and select PropertiesGo to the Betas tabSelect beta from the Beta Participation drop-down menuIf you don’t see the beta option, try restarting Steam.Your feedback is highly appreciated and will help shape the final release.Planned featuresRelic Collection menuRun History menuAscension ModeConqueror Level reworkUpdate 1.1.0 – Beta ChangelogAdded Roguelike ModeAdded new Victory Feats:Pure Defense – Win without building any BarricadesOverdrive – Reach the maximum level of the Anima EngineWrathful – Reach the maximum level of WrathMinor bug fixes
    Read full article on Community Announcements (Groquest)

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