
Screenshots

Watch trailer on Steam ↗Urbanism
Filios Christou · Published by Filios Christou
Content notice: Frequent Jumpscares
Last updated 4 Oct 2026
Explore abandoned environments, complete objectives, and survive an entity you cannot see with your own eyes. Your only advantage is a video camera that reveals what is hunting you.
Indie, Simulation, Early Access · More free games
Embark on a tense survival journey through desolate environments in Urbanism. Use your camera to uncover the mysteries and dangers lurking in every shadow as you navigate early access simulations designed by indie developer Filios Christou.
About this game
Feature List
URBANISM is a first-person horror investigation game built around exploration, tension, and survival.
You enter large, abandoned environments with a simple objective: investigate the area, complete a series of tasks, and find a way out.
But something is hunting you.
You cannot see the entities with your own eyes. Your video camera can.
The camera becomes your only way of detecting what is around you. What looks like an empty hallway may reveal something standing only a few meters away when viewed through the screen. Use it carefully, watch your surroundings, and learn when it is safe to move.
Each stage requires you to explore the environment and complete multiple objectives before an escape route becomes available. While you search for what you need, the entity is constantly looking for you.
The first large map is already in development, with many more environments planned for the future.
Features
Explore large, atmospheric environments.
Investigate strange locations while completing multiple objectives.
Use a handheld video camera to detect entities invisible to the naked eye.
Stay alert as the entity hunts you throughout the map.
Search for items and interact with the environment to progress.
Each run can play out differently through randomized elements.
More maps and locations planned.
Keep your camera ready. You never know what is standing in front of you.
About the Game
The entities hunting you cannot be seen with the naked eye. Your video camera is the only way to reveal them. What appears to be an empty corridor, room, or street may show something entirely different through the camera's screen.
Use your camera to track what is following you, stay aware of your surroundings, and decide when to move, hide, or run.
System Requirements
Will my PC run this? →Minimum
- OS: Windows® 10 64-bit (latest Service Pack)
- Processor: Intel® Core™ i3 or AMD Phenom™ X3 8650
- Memory: 6 GB RAM
- Graphics: NVIDIA® GeForce® GTX 600 series, AMD Radeon™ HD 7000 series
- DirectX: Version 11
- Storage: 7 GB available space
Recommended
- OS: Windows® 10 64-bit (latest Service Pack)
- Processor: Intel® Core™ i7 or AMD Ryzen™ 5
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1060/ GeForce® GTX 1650 or AMD R9 380/AMD RX 6400 or Intel® Arc™ A770
- DirectX: Version 11
- Storage: 7 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
🏙️ URBANISM IS NOW AVAILABLE!
After a long development journey, Urbanism is officially released on Steam!Urbanism is a single-player atmospheric horror experience focused on exploration, investigation, and surviving what may be hiding in the darkness.🔦 WHAT YOU'LL FIND IN URBANISMLiminal, atmospheric environments inspired by abandoned and unsettling urban spacesFirst-person horror explorationVHS / found-footage inspired visual styleInvestigation system and progressionEvidence collection and objectivesFuse and electrical systems requiring you to explore and restore parts of the environmentEnemy hunts and unpredictable encountersNo traditional combat — you are not a soldier. You have to survive, explore and investigate.Investigation XP and progression systemDynamic lighting, darkness and atmospheric environmentsMultiple graphics and gameplay optionsInvestigation locations with more content planned for future updatesThis is the first public release of Urbanism, and development will continue based on player feedback.⚠️ KNOWN ISSUE — RESOLUTION / DISPLAY MODESThere is currently a known issue affecting Borderless Window mode on some systems.Depending on your monitor and selected resolution, Borderless mode can cause:Significantly lower FPS than expectedPerformance that does not improve when lowering the resolutionIn some configurations, an overly dark image🛠️ CURRENT WORKAROUNDFor now, if you experience this issue:Use Windowed mode instead of Borderless Window.Windowed mode currently provides the expected performance and avoids the darkness issue we encountered during testing.You do not need to change your monitor settings. The issue is related to how the game handles certain display/resolution configurations.I am actively investigating the underlying cause and will work on fixing the Borderless/resolution behaviour in a future update.❤️ THANK YOUUrbanism has been a huge solo-development project, and seeing it finally available on Steam is honestly surreal.If you encounter bugs, performance problems, ...Read full article on Community Announcements (Dichonia)AnnouncementsOfficial
ROADMAP
Read full article on Community Announcements (Dichonia)AnnouncementsOfficial
Preparing for release
Urbanism — Preparing for ReleaseHello everyone,I wanted to share a development update on Urbanism and where things currently stand.First, thank you for your patience and continued support. As a solo indie developer, I’ve been fully focused on fixing bugs, polishing systems, and making sure the overall experience feels stable, refined, and optimized. This process took longer than I initially expected, but it was necessary to deliver a higher quality game.Current ProgressThe game is now approximately 95% complete and entering its final stage of development.Recent focus areas include:• Bug fixing and stability improvements • Performance optimization • Quality of life improvements • Gameplay flow adjustments and polishPerformance & OptimizationOptimization has been a major priority.On my RTX 4060 12GB system, the game is currently averaging 150–200 FPS, reflecting the level of performance tuning and rendering optimization that has gone into the project. My goal is to ensure Urbanism runs smoothly across a wide range of hardware.Why the DelayDeveloping a game solo comes with challenges. I spent additional time tracking down difficult bugs, refining core systems, and making sure performance and stability meet the standard I want to deliver. Taking this extra time has significantly improved the overall experience.What’s NextOver the coming weeks, I will be:• Finalizing the remaining polish • Completing final testing passes • Preparing launch materials • Announcing a firm release windowThe Steam store page has been live for some time, and I truly appreciate everyone who has wishlisted the game. If you haven’t yet, adding Urbanism to your wishlist helps visibility and ensures you’ll be notified when the release date is announced.We are very close to the finish line. More updates soon.Thank you for your support.Read full article on Community Announcements (Dichonia)AnnouncementsOfficial
Liminal Urbanism Dev Log 3
Good day everyone ! Last update i showcased the bodyCam feature that is now succefully implemented in the game. I give you the complex level design on the first level, and how it is viewed from the Unity editor. Here are some pictures below: {STEAM_CLAN_IMAGE}/45517532/5ee355bfdb09974581bdec1ab692e1699f9fc320.png {STEAM_CLAN_IMAGE}/45517532/18b6b7b21d8700d6b19a12c880213c55afe6105e.png {STEAM_CLAN_IMAGE}/45517532/f584a8504f625d4b486cd757a8d75c9c0017d66c.png Notice how to reduce loading screen times, a big part of the levels are combined into a universal level, making it more fun to play and making the game feel bigger. Thats all for now, In case you missed last Dev Log, here are some body cam screenshots as well ! Until next time :) {STEAM_CLAN_IMAGE}/45517532/6bff1f043b5b0e1ac690f783651be4b5083f8d9b.png {STEAM_CLAN_IMAGE}/45517532/fe2df29b1a53de5c633e8127aeb3c51a8db49649.png {STEAM_CLAN_IMAGE}/45517532/ce214455cca2a256e7f0df820a9c3c4a2fdc37b7.pngRead full article on Community Announcements (Dichonia)AnnouncementsOfficial
Liminal Urbanism Dev Log 2
Good day everyone ! Following up i have added a bodycam style post processing effect to the game since it fits with the horror and its liked by the horror community. Planning to have a toggable Body Cam box in game settings that you can disable if you dont like the feel. See screenshots below and let me know your thoughts :) Till next time. {STEAM_CLAN_IMAGE}/45517532/fe2df29b1a53de5c633e8127aeb3c51a8db49649.png {STEAM_CLAN_IMAGE}/45517532/ce214455cca2a256e7f0df820a9c3c4a2fdc37b7.png {STEAM_CLAN_IMAGE}/45517532/6bff1f043b5b0e1ac690f783651be4b5083f8d9b.pngRead full article on Community Announcements (Dichonia)






