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KILLDOZER

Screenshots

KILLDOZER screenshot 1
Base Video V2 English trailerWatch trailer on Steam ↗

KILLDOZER

Rename For Value · Published by Reekid entertainment pty ltd

Content notice: The game contains imagery and actions of Suicide.

Very Positive — 83% positive (65 reviews) · 8 achievements

Last updated 4 Oct 2026

Take command of your custom-built beast in KILLDOZER. Unleash instinctive combat in a fully destructible world where chaos reigns. Plan your assault, obliterate every obstacle, and shatter the limits of mayhem. Get. Your. Revenge.

Early AccessDJCTQ 16VR

£16.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £16.75 · Highest: £16.759 Oct 2026

Action, Indie, Simulation, Strategy, Early Access · 2025 · More £15 - £30 games

Control a custom-built dozer and unleash chaos in KILLDOZER. Plan your assault, obliterate obstacles, and experience instinctive combat in a destructible world where every action has consequences.

About this game

Dear reader this page will be changing consistently during the development process, thank you for your patience.

Take command of your custom-built beast in KILLDOZER. Unleash instinctive combat in a fully destructible world where chaos reigns. Plan your assault, obliterate every obstacle, and shatter the limits of mayhem. Get. Your. Revenge.



A SIMULATED EXPERIENCE: 


We hope to provide you the player a faithfully accurate first person experience (VR and Desktop) to how it would be in your very own Killdozer. The accuracy we are going for will go from the weapons used, the camera setup, all the way to the scale of the town and what your Killdozer would go up against.




TACTILE AND TACTICLE:
The controls for the Killdozer are not only accurate to the real world counterpart, but are incredibly fine tuned to make for smooth gameplay, 



Features (Currently):
- VR and DESKTOP gameplay.
- Bulldozer Driving.
- Bucket and claw manipulation.
- Destructible Props (Ever growing list).
- Chasing police cars that will actively track and hunt down the player.
- Mounted firearms and bullet simulation.
- Camera system.
- Free cam and News Heli cam.

Mature Content Description:

The game has depictions of suicide, depression, course language and violence.

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This game was cooked up for you by the chefs at Rename For Value and Reekid entertainment pty ltd, Enjoy.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: i5 9th gen
  • Memory: 8 GB RAM
  • Graphics: 1080 GTX
  • DirectX: Version 9.0
  • Storage: 4 GB available space
  • VR Support: All HTC VR sets.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    THE ROAD MAP: demo plan

    Hello to whom that is seeking revenge. We have been on a small hiatus for the past month and a bit post V00.007, and we thank you all for your patience during this time. But now that we are back we now want to share with you all our plans for the game and its journey to 1.0!! This roadmap is barebones but will pave the way for the game reaching completion. We will also add community suggestions and feedback into the game to improve it and shape it into the game you all want to experience. So please do not hesitate to reach out to us on Discord or our socials :D- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Road Map (In text format):Site assessment and Planning:Map expansion; adds another quarter of the town to rampage.More map props.Performance improvements (VR specifically.More achievements (fix start game detection achievement).Preparation and Site Set-up:More player interactive items.Bosses (excavators and other machinery).Expanding house model variety.Planning the Demolition Work:Third map quarter.History info and dozer specs for player to learn about the MK tank.Controlling Risks in Demolition Work:NPCs (police and civilians).Bosses (rpg and Helicopter)Total controller support.Steam deck support.Demolition Methods:Progression system; player can unlock weapons to use/ upgrades.More enemy unit types.Full map completion.even more achievements.Final Inspection:Release to 1.0- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - yours truly, the Chefs at Killdozer The Discord: https://discord.gg/epxApbtypH Test scene for making sure our firearms function as believable as possible:
    Read full article on Community Announcements (damienhadzic)
  • Patch NotesOfficial

    MAJOR UPDATE: V00.007D (Desktop alpha)

    MAJOR UPDATE: V00.007D (Desktop alpha)——————————————————————After a 2 month wait we are pushing our first MAJOR update! It includes some fixes and changes to push this game into more of a game... a menu. YES, it's something we completely overlooked. WE ASLO ADDED DESKTOP SUPPORT!!That's right the problem with out VR game is that it was well.. VR. Now that is a problem no more, you now can experience the first quarter of the rampage (The area where the alpha takes place) fully in desktop mode. There are some quirks, but we would love to hear your feedback!——————————————————————A D D I T I O N S:- DESKTOP SUPPORT (WIP: THIS VERY EXPERIEMENTAL AND IS MISSING SOME INTERACTABLE OBJECTS IN THE DOZER.. we need everyone to report any issues they come across... please).- ENGINE UPDATE TO: Unity 6000.1.0B4.- New Game exe Icon.- First attempt at a main menu (With some cool WIP features).- Return to menu option left of player in VR.- More accurate details added to interior cab (M82A1 Grip, and band that holds it up).- Loading screens for going between scenes.- Correct UI/ HUD scaling to resolution. FI X E S and A D J U S T M E N T S:- Fixed Lighting issues with lights "popping" (Flickering).- Fixed VR Free-cam and Heli Cam cam now don't have stretching.- Fixed resizing game window so it doesn't crash.- Adjusted Free-cam controls changed to support desktop update (Check Watermark in game for updated controls).- Adjusted Hitboxes for Dozer and police cars.- Adjusted Mini-14 TEMP Model so Bolt doesn't clip out the back of gun.- (Technical) Code execution order arrangements.- (Technical) Shader framework updated.- (Technical) DX11 Issue fixed.- (Technical) Game builds shaders at startup, should provide a performance increase. E X P E R I M E N T A L:- Desktop mode.- Main Menu.- New Achievement! (we hope it works)——————————————————————yours truly,the Chefs at Killdozer—————————————————————— Here are some screenshots for your enjoyment (This is our first time adding these so we hope ...
    Read full article on Community Announcements (damienhadzic)
  • Patch NotesOfficial

    Minor update: V00.006a (just more stuff)

    Minor update: V00.006a (just more stuff) —————————————————————— Here be a small update with changes... including various things ranging from adjustments, performance increases and some extra gameplay details. —————————————————————— A D D I T I O N S: - NPC vehicles now have different drive trains (4WD, FWD, RWD). - Police car wheels can now be shot out (with audio Ohh!). - Police cars can now have staged destruction values (smoke = light damage, Fire = heavily damaged (Car will try and slow down to a stop), Explosion = Completely destroyed). - New Bullet physics (bullets can now ricochet, penetrate and lose velocity on said actions). - New muzzle flash FX and heat dispersion FX. - New M82A1 firing sound. FI X E S and A D J U S T M E N T S: - Police car steering adjustments (They shouldn't spin out as much). - Police car speed adjustments (Now they wont go MACH-5 into the side of the hill). - Police car layer detections prevents them from passing through certain meshes. - Police cars temporary shooting method changed so they cant damage each other (Was leading to random destroyed cars due to friendly fire). - Increased bullet velocity. - Increased Killdozer Health (1000 > 2000). - Fixed certain bullet FX not playing. - Fixed issue where player could insert 12.7x99mm into a 5.56x45 Stanag. - (Technical) optimized bullet code. - (Technical) All exterior props (anything that has a collider, even the terrain and houses) collision layers have been adjusted so they aren't calculating collision data for EVERY layer. (Should increase performance) - (Technical) Code cleanups preventing errors (a lot of errors). E X P E R I M E N T A L: - HDR post processing (Makes effects and lighting look nicer) If people are suffering more performance loss we will disable this feature.. —————————————————————— yours truly, the Chefs at Killdozer —————————————————————— The Discord: Server Link
    Read full article on Community Announcements (damienhadzic)
  • Patch NotesOfficial

    Larger update: V00.005a "357"

    With this update we bring you "an alternative ending", there are no winners. the current way its implemented is risky for us. We also bring you a rehaul on guns with handloading. This is our first of many additions that are coming to the guns of KILLDOZER. Besides that we are still focusing on performance and making the game runs as smooth as possible (this to is a learning curve for us the developers), so we have provided extra graphical settings for you the players to tinker with. With the future of the game we are making a roadmap for you to follow along with on our way to V1.0, this will be announced soon and will he roadmap will contain many things such as expanding the play area, more NPCs, triggered events, and just adding more to the game. —————————————————————— A D D I T I O N S: - a 357 magnum is added. - Smooth turning for player (Can be found in Settings). - Extra Graphical Settings (Shadows for exterior dozer view). - HANDLOADING: Player is able to reload mags with unspent bullets, and eject rounds from mag (Hold mag and pull trigger to release 1 round from held mag. While holding bullet near mag pull trigger to insert bullet into mag). We are also aware picking up bullets can be quiet janky at times, this will improve. - Hand collision haptics. - More Audio for inside the cab (mainly Gun interaction audio, including trigger sounds). - Reverb to audio inside the dozer. FI X E S and A D J U S T M E N T S: - M82A1 Box mag is now has a 10 round capacity. - M82A1 Firing sound changed. - Firearm recoil fixed (FNC for example won't rotate left). - Cigarette smoke trail fixes. - Viewing ports are new adjusted and new colliders. - Cab gun firing audio changes so its slightly 2d... helps mimic firing a gun up close. - Fixed Highlighting on weapon parts (charging handles). - Fixed glass not rendering for watch and compass. - Fixed and Added more collisions to the cab (Viewing ports for example). - Fixed Freecam bring controlled by VR thumb pad/ stick. - Moved pla...
    Read full article on Community Announcements (damienhadzic)
  • Patch NotesOfficial

    V00.004.2: a hands update

    Minor update: V00.004.2 (a hands update) —————————————————————— So after after some thought we decided to bite the crunch and get a start on redoing the hands. With this update your hands are now.... HUMAN. So get your hands dirty and get on testing. We also need you all to test it as we have upgraded the engine to Unity 6.2 Alpha (6000.2.0a6) and did some changes to the rendering. —————————————————————— A D D I T I O N S: - New hand model. - Left hand Wrist Watch (Displays time accurate to the time of the event). - Redone hand preset hand positions on all firearms. FI X E S and A D J U S T M E N T S: - Unity version update to Unity 6.2 Alpha (6000.2.0a6) (This should provide a 10% performance increase for PC XR based systems, and a more consistent framerate, but as well this can cause bugs that cant be found without vigorous testing, so please report whatever you find to our discord as well as hoe the game performs). - (Technical) physics layer changes. total redo of all layers, we might have missed a few things so please inform us if any physics based props are falling through map, or passing through other objects.... WE NEED TO KNOW ahah. - (Technical) Code cleanup and fixes. —————————————————————— yours truly, the Chefs at Killdozer —————————————————————— The Discord: Server Link
    Read full article on Community Announcements (damienhadzic)

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