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Watch trailer on Steam ↗The Rogue of Nexus
Power Up Team, Tenkarider · Published by Power Up Publishing · Official site ↗
2 user reviews — 100% positive (2 reviews) · 35 achievements
Last updated 4 Oct 2026
A retro Zelda-like but also a Roguelite in which you search for artifacts hidden in a dark worldmap full of dungeons. Darkness is alive and The Hand destroys your path, trying to drag you in the Abyss. Find all the artifacts before getting caught.
£4.29
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Price history
Action, Adventure, Indie, RPG · 2025 · More under £5 games
Explore a dark worldmap filled with dungeons in The Rogue of Nexus, a retro Zelda-like Roguelite from Power Up Team and Tenkarider. Find artifacts before the ever-present threat of The Hand traps you in the Abyss.
About this game
Powerful Artifacts
Venture inside dungeons in search of them: each seed will randomly choose a set of artifacts, granting each time a different build. They will be randomly scattered along the worldmap, your goal is finding all artifacts.
Race against time
The Hand is chasing you and will try to drag you in the Abyss. Wherever you go it will know and attack, sooner or later. You can't stay too long in the same place...
World Destruction
Each step will leave a trail of darkness, step in the same spot enough times and The Hand will destroy that spot. The destruction caused by The Hand will make harder to move around the worldmap, and narrow your options.
Darkness and dark dungeons
You'll have to deal with it, the greatest dangers dwell inside them. Night and depths will show eerie creatures... dark dungeons are ruled by different laws, reach the surface in time or the night will come... and The Hand with it.
In The Rogue of Nexus, time is the most precious resource. Each dungeon is a frantic race against time, with the looming threat of The Hand constantly pushing you forward. Manage your actions and movements in worldmap, then collect powerful artifacts to improve your skills. Each run is a new challenge, and each failure will give you the boost to stand up even stronger.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64 bit
- Processor: Intel Core2 Duo E4500 (2 * 2200) or equivalent, AMD Athlon 64 X2 Dual Core 3600+ (2 * 1910) or equivalent
- Memory: 2 GB RAM
- Graphics: GeForce 7300 GT (512 MB), Radeon X1300 Pro (256 MB)
- Storage: 500 MB available space
Recommended
- OS: Windows 11 64 bit
- Processor: Intel Core2 Duo E6750 (2 * 2660) or equivalent, AMD Athlon 64 X2 Dual Core 5000+ (2 * 2600) or equivalent
- Memory: 4 GB RAM
- Graphics: GeForce 8600 GT (512 MB), Radeon HD 4650 (1024 MB)
- Storage: 640 MB available space
Supported Languages
Latest news
Patch NotesOfficial
One last update... for now. Version 1.1.7 from the Abyss, 45% discount!
There's a deep connection between the Traveller, the developement of The Rogue of Nexus and its developer, both will go forward, both will change.As players know, when the Traveller gets caught by The Hand, he will be dragged in the Abyss, and that will be the end of the run... but not of his journey, also... the next time he will stand up stronger and will proceed even further in this world of darkness.That because in the Abyss the Traveller stops for a moment and waits, before restarting again. In the Abyss he meditates about himself, his path and his goal, and here he upgrades himself. It's time for an Abyss Upgrade.Now it's your turn: check the latest and last 1.1.7 version (for now) of The Rogue of Nexus: play the game and experience its improvements, this is also a great chance for sharing your feedbacks about the game, that will be very helpful for the future.Also, until 2nd of March, the game has a 45% discount... don't miss the chance!There's finally a great boost to battle enemies' behaviour, namely active and passive skills, for more interactive and tricky battles!The Rogue of Nexus 1.1.7 changelog:Enemy Battle patterns added in order to give active and passive skills to enemiesText update and new text;Enemies update;Lowered the cost of the weapon sold in the first city from 10000 to 5000Rebalanced player skills;Rebalanced weapons;UI update and repositioning;Now only enemies that are supposed to escape can be removed from battle by crossing the red dotted lines;Added visual effects to character and enemiesFixed excessive knockback scenarios that would put enemies out of borders (they will be placed at the edges of the battle screen instead);Added "xp" text next to the experience obtained number, for more clarity about what you obtained; (thanks to RikerRiker for the suggestion!)When you enter in a dungeon in which an active quest takes place, you'll see a text warning that reminds you which quest and type it is (thanks to PseudoPstupid for the suggestion!...Read full article on Community Announcements (Tenkarider)AnnouncementsOfficial
The Rogue of Nexus, version 1.1.5
Welcome back, Travellers... 2026 will be a year of changes.First of all, here's version 1.1.5 of The Rogue of Nexus: the more i iterate on your feedback, the more improvements become accurate, specific and effective. This version is the result of those iterations.Actually it turned out being pretty big as boost to UX, here's the changelog:- Major UI adjustments and improvements- Strong tutorial boost to increase readability, feedbacks on UI and smooth tutorial text;- Boosted all worldmap interactions, in particular the city open UI, which now has a way more clear UI;- Worldmap interactions show now the input button, say which keyboard key to press too and which action triggers, centered on screen;- Improved in a similar way stairs interactions in dungeon, much more flexible UI;- Dark gimmicks trigger again after getting the Compass Shield;- The Hand cell timers are now visible, as soon as the Soft Warning triggers for that cell;- The Soft Warning yellow vignette effect has been removed in favor of a more enjoyable background (the timer will provide the same info);- Now the critical warning is definitely much more clear to understand: A big red text will display and The Hand will become visible in dungeon;- The scripted critical warning tutorial event has been removed (i will happen only when triggered for real)- Added notify info by clicking to "!" marks of events;- Minor events changes;- Minor notification changes;- Bugfixing;- Fixed a bug which would make you step forward when triggering some certain event, even when you shouldn't; (thanks to Sheivez!)- Several text changes;- Now the infamous abyss cutscene is fully skippable with just one button;- The Hand catch scene and transition to abyss is faster in general;- Improved scrollbar visibily and interactions: mouse wheel works properly and can scroll the UI from any position;- Rebalanced Seed's roll chances of choosing secret artifacts (less likely);- Quest updates;- Added a Weapon in the first city that can be b...Read full article on Community Announcements (Tenkarider)AnnouncementsOfficial
The Rogue of Nexus, version 1.1.4.5
Happy holidays, Travellers, one more gift for you! Released version 1.1.4.5 of The Rogue of Nexus, after more feedbacks and several insights on others' gameplayChangelog:Core input system for Keyboard, now playing mostly with keyboard is much more flexible (more improvements and coverage will follow);Fixed minor UI visual bug;Minor localization text fix; (thanks to VioletNightmare and Anita_was_here!)Minor text update;Added a new tutorial event to warn about the infamous lv 50 zone and about check the Lv in the bottom right UI;Added a further boost to Compass navigation in worldmap to find artifacts: now in area 1 the compass will literally spawn in the right location, when you're distant 5/less squares from it;Fixed a bug that would not remove the tutorial early event which blocks access to the Lv 50 zone (not the one mentioned before);Minor changes to the seed;Fixed a bug in placement of few UI at certain screen resolution settings; (thanks to VioletNightmare and Anita_was_here! I noticed that in your streaming)Removed a not-so necessary tutorial message to explain the Abyss Upgrade (redundant, thanks to PuzzleBoxMansion!)(those changes will apply to the latest demo too, version 0.5.9.5)While the 40% is still active, give a try to the game!Read full article on Community Announcements (Tenkarider)AnnouncementsOfficial
Steam Winter Sale 2025
Hi,The Rogue of Nexus will be part of the Steam Winter Sale, with a whopping 40% discount!The last update introduced a lot of changes, that you can find here:Try to escape the Hand and find your way out fo the darness, buy The Rogue of Nexus now!Read full article on Community Announcements (Drestsi)AnnouncementsOfficial
The Rogue of Nexus, Version 1.1.4
Hi Travellers, finally a new version The Rogue of Nexus has been released (1.1.4)I gathered feedbacks from anywhere and trying to improve the game according to them, this one should be a relevant milestone, for such purpose:Overhauled tutorial: the first tutorial dungeon is now designed to quickly guide the player to the basic actions and interactions of the dungeon and the game in general;Smooth text for tutorial: texts are way shorter and focused on what's essential for the player, i followed all your feedbacks, so i'm looking forward more feedbacks on how improved the tutorial feels now;Short tutorials: some tutorials have been replaced with a much more practic form of tutorial text which appears without interrupting gameplay and is more inctutive;Text updates in general;Fixed a minor camera shift in the intro after new game;Fixed a minor camera shift in the cutscene when you fall in the Abyss for the first time;UI boost when you get currency and experience from dungeon loot and battles: it will quickly display above the character, with a proper icon and color for the text. That should help clarify what you obtain, especially when fighting random battles;Changed the size of some UI box to fit better the text;Fixed some tiles gfx in the worldmap of area 3;When fighing against potion enemies, they will escape much sooner from battle, in case they get distant enough from you;Each damage text has a slight random offset to lower overlap among numbers;Slight changes in dungeon random enemies spawn;Increased dungeon blocks spawn density;Collision with dungeon blocks while the Shield Bash is active will work as intended, when casting the skill already adjacent to blocks;Added an sfx sound when loot spawns in dungeon;Added a short tutorial to introduce the use of the Shield Bash skill in dungeon for destroying blocks and other benefits;Fixed a minor bug with quests green "!" UI;Fixed a minor bug with an event which would deny access to the early lv 50 plain area;Fixed a m...Read full article on Community Announcements (Tenkarider)






