
Screenshots

Watch trailer on Steam ↗Stranded at Sea
Owen Delwiche, Preston Lindley, James Goodwin · Published by Digital Home Technologies LLC
Last updated 4 Oct 2026
A timed water parkour game with real water physics and buoyancy simulation.
£3.39
Lowest price we've ever recorded
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Price history
Indie, Casual, Racing · 2025 · More under £5 games
Struggle against time and physics in Stranded at Sea, an indie racing game where precise movements through a water park require both skill and strategy. Developed by Owen Delwiche, Preston Lindley, and James Goodwin, this casual challenge simulates real buoyancy as you race against the clock.
About this game
Stranded at Sea is a fast‑paced, first‑person parkour challenge set in the middle of the ocean. Your only path to safety is across a chain of floating rafts, barrels, and makeshift platforms — each one shifting and bobbing with the waves. Race against the clock, leap over gaps, and use your skill to survive the unpredictable water physics as you push toward the flare at the end of each level to signal your rescue.
Every jump counts. Each level is built for speedrunning, with tight platforming sequences hand designed by our developers to require precision, determination, and composure. The faster you finish, the higher you climb on the public leaderboards — compete against the world or focus on beating your own best times.
With simple, clean 3D visuals, a custom water and buoyancy system, and a difficulty curve that ramps up to intense, near-impossible challenges, Stranded at Sea rewards precision, timing, and persistence. Whether you’re here for the thrill of competition or the satisfaction of mastering each obstacle, the ocean is waiting — and it won’t make it easy.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 11
- Processor: Any
- Memory: 500 MB RAM
- Graphics: GTX 710 or better
- Storage: 150 MB available space
Recommended
- OS: Windows 11
- Processor: Intel i5 or better
- Memory: 2 GB RAM
- Graphics: GTX 1080
- Storage: 500 MB available space






