
Screenshots

Watch trailer on Steam ↗Sadko
Glitch Fight Games · Published by Glitch Fight Games
Last updated 4 Oct 2026
Monsters are closing in from all sides, and all you've got is a gusli… and the letter O? Dynamic combat with Slavic folk music, hero progression, and building a unique build to take on each location and its boss - so you can finally face Koschei himself.
Action, Indie · 2026 · More free games
Discover dynamic combat set to Slavic folk music as you progress your hero through various locations, building a unique arsenal to confront the final boss.
About this game


Use your magic gusli to damage endless hordes of enemies. Use abilities and boost Sadko's power with temporary upgrades and stat boosts. Then you'll be able to take down all the evil bosses!


Enemies from four unique locations, soaked in the legends of all Slavic peoples, await you. Moroks and strygas will stalk you along the way, and you'll come face to face with Baba Yaga. Who knows what other creatures lurk in these lands…


Your enemies won't wait for you to get stronger - use your abilities to the max: get new skills and meta-progress points to become permanently stronger, and destroy monsters to increase your stats or get temporary boosts!

Your main task will be to build a monument that will rid Beloozero of evil forever. Grab any materials you can find, or wait until the magic workshop gets them. But be warned - for some of them you'll have to fight…
Stay sharp! This run won't be easy!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Intel Core i5-2400 or AMD FX-6300
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 770 (4 GB) or AMD Radeon R9 280X (3 GB)
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: DirectX compatible
Recommended
- OS: Windows 10 (64-bit) or Windows 11
- Processor: Intel Core i7-2600 @ 3.40GHz or AMD Ryzen 5 1500X
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 6GB or AMD Radeon RX 580 8GB
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: DirectX compatible
- Additional Notes: Installing the game on an SSD is highly recommended
Supported Languages
Latest news
Community & EventsOfficial
New competition mode and preparation for the full version.
Update demo 5.1.2 We are starting a big stage - the development of the remaining mechanics of the full version of "Sadko". But before that, we have prepared for you an update that is not so noticeable from the outside, but hides many important changes inside. And also - a new mode that will brighten the wait!Technical improvements ➖ Improved performance: FPS became higher (due to this, a loading screen was added); ➖ Full gamepad support in all sections of the game. Button icons automatically adjust to your controller - Xbox, PlayStation and others; ➖Added checkpoints for saving on each gathering stage, including remembering the location: no more running across the entire map after death; ➖Save reset moved to settings; ➖ You can notice new sections, the content of which will appear in the full version.Fixed many bugs: ➖ Enemies no longer appear right on the screen - now they appear as the hero moves, creating natural obstacles; ➖ The error with the constantly expanding active skill slot should no longer overlap the screen; ➖ Path indicators no longer highlight resources in closed locations: ➖ The fog at the monument no longer freezes; ➖ Music correctly changes from location to location;Art changes: ➖ The main menu has been converted to 3D following the introductory scroll scene. For the full version we will work on the shader and lighting, thanks to which all these 3D forms will gain color and atmosphere of the mysterious world of Sadko; ➖ The interface has been improved: now it is a bit more convenient and visually pleasing, and confirmation windows will prevent accidental clicks.New mode - competition! ➖ And the main thing, for which we have gathered: while the development team is working on the full version, players can prove themselves in a challenge where everyone is on equal terms and everything depends only on skill. Very soon we will tell you a little more about this mode and related events.Thank you for staying with us as the release day gets closer and clos...Read full article on Community Announcements (glitchfightgames)Patch NotesOfficial
Getting closer to release! Major update for the game "Sadko"
Getting closer to release! Sadko has received a major new update 4.1! In it, we've fixed, changed, and spruced up a lot of things.Technical:Skill radius now linked to upgradingImproved camera feedback effects when using skillsChanged logic for ranged enemies (laser beam)Added new attacks for Kikimora and Bolotnik (crabs)Enemies leave combat if Sadko moves awayTemporary meta-progression systemFixed a bug with picking up the speed boosterAdded an attack buffer zone around the heroPassive skillsArt:Main character has been transformedMorok has a new lookBoosters now have a brighter outline colorEnemies, the hero, power-ups, and boosters are now visible through obstaclesNew temporary main menu designAudio:English voiceover for the introductory storySocial:Completely updated banners and capsule artWe now occasionally share progress on Reddit: https://www.reddit.com/user/ViperLowsGame/And Telegram: https://t.me/GlitchFightGamesThe update is already available in the demo version.Thank you for sticking with us and helping make "Sadko" better. Your feedback helps us catch details like these.Read full article on Community Announcements (glitchfightgames)AnnouncementsOfficial
Refactoring of many systems, moving away from AI in music
Participation in the "IGROPROM 2026" contest brought us a lot of real-time feedback, which allowed us to work extremely productively. Many mechanics have been polished, new small details have been implemented, and some systems have been completely rewritten.But most importantly - we're saying goodbye forever to the "Uses AI" checkbox, because today's update replaces the last two tracks we made with it with live, professional performances by a music group.Visual Changes Minor UI tweaks: hiding unnecessary elements and highlighting key moments with animation VFX for the temporary speed booster's active duration The story scroll has been moved into 3D space Added animations for illustrations Locations refined: removed hard-to-navigate spots, filled empty spaces AudioFixed track behavior: removed overlapping when transitioning between stages Reduced the "bass" on the power-up collect sound Fixed the issue of sound playing multiple times when hovering over a stat card Debut of the narrator's voice - now he greets everyone in the opening scene before the game Voiceover comes in 5 variations. One is chosen randomly at the start of the scene (you can restart the comic to listen to all of them) More than 50 additional narrator lines are in the works for implementation into gameplay. Soon they will accompany the hero on their journey Added a new composition to the main menu, though not in its final form yet SettingsRedesigned settings menu (and this isn't the final version either) More granular settings: Master, Sound, Music, and VoiceTechnical & Gameplay FixesFixed save bugs and the "New Game" / "Continue" buttons in the menu The upgrade window now opens after building if the "auto-open" checkbox was activated Resource and well (heal) indicators appear more frequently Added a timer for the "invincibility" skill duration The update is already available in the demo version. Thank you for sticking with us and helping make "Sadko" better. Your feedback helps us catch details lik...Read full article on Community Announcements (glitchfightgames)Patch NotesOfficial
Demo Update 3.5
Completely reworked enemy spawn system: no limits and (almost) no enemy trains — the longer you last in a stage, the harder and more fun it gets :)Enemies expelled by the monument wave now grant experience, buffs, and boostersNew booster drop system, allowing much finer control over drop chances and making it easier to respond to feedback about parametersStat upgrades in the upgrade window are now significantly more effectiveSkills obtained and equipped in previous runs are now savedActive skill levels and leveling up, plus camera effects when skills are usedGamepad support has been restoredRead full article on Community Announcements (Сyber Сlown)Patch NotesOfficial
Demo 3.2 Update
Increased tree spawn chance in the swamp.Fixed spawner colliders.Fixed holes in fences.Added pulsing effect to UI elements (multiple).Removed unused elements from the upgrade window to avoid confusion; the continue button has been moved to a more prominent location.Auto‑close of the new active skill acquisition window.Fixed pointer arrows.Fixed bugs with booster lifetime.Slight balance adjustments.More prominent warning title when leaving the construction area.Closed spawners and their effects, opening animation.VFX animations for construction zones.Replaced VFX for the well’s healing zone; added logic to hide it when healing is inactive.Notification when a new location is unlocked.Added "invulnerability" after the construction phase, as well as a camera fly‑through to the monument.Read full article on Community Announcements (Сyber Сlown)






