
Screenshots

Watch trailer on Steam ↗ODYSSEY: Starship Pinball
Clip Through Interactive · Published by clipthru · Official site ↗
Positive — 100% positive (16 reviews)
Last updated 4 Oct 2026
A zany pinball platformer, inspired by classic arcade tables with a procedural twist. Bounce, fling, and bump through a roguelite pinball world in endless singleplayer or idle modes.
£4.29
Lowest price we've ever recorded
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Price history
Adventure, Indie, Simulation, Early Access, Casual · 2025 · More under £5 games
Embark on a wild journey through ODYSSEY: Starship Pinball, where you'll bounce and fling your way through procedurally generated pinball tables. Experience endless singleplayer or idle modes as you aim to outscore the universe with Clip Through Interactive's innovative take on classic arcade gameplay.
About this game
ENDLESS PINBALL MADNESS
Join the intrepid Starship captain, Wilbur, on their ridiculous journey through an infinite pinball-inspired world. Each room (or table) draws from classic pinball motifs (with targets, flippers, Multiball, and more) but this retro pinball gameplay has a twist…
Every room connects to another, procedurally selected from over a dozen handcrafted levels, endlessly. Bump from room to room to play new tables in classic pinball style, unlocking new biomes and astronomical scores the higher you go – forever.
Inspired by pinball classics, like 3D Pinball: Space Cadet, plus the physics comedy of Getting Over It, ODYSSEY: Starship Pinball is a next-generation take on the endless arcade format with a roguelite twist.
BUMP ANYWHERE
Flippers aren’t the only way to get around; you can manually bump the ship to thrust Wilbur in any direction and reach new heights. As you explore, you’ll unlock new plunger checkpoints (in case dear Wilbur is lost) for a new intrepid Starship captain to continue the odyssey.
ZANY PHYSICS
As Wilbur hits targets and bumps into walls, their ship takes damage. Inevitably, the ship explodes, setting Wilbur free to tumble through the world, equal parts pinball astronaut and floppy little guy
NOW WITH IDLE MODE
Kick your feet up with Idle Mode and let Wilbur take over, activating flippers, bumping away from peril, and adventuring higher automatically. And if an emergency requires a manual override, you always have control even while Idle Mode is active. Finally, you can rocket your score while working on spreadsheets and scrolling TikTok.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: 4th Gen Intel core i5-4210U
- Memory: 6 GB RAM
- Graphics: Nvidia GeForce GTX 970M
- DirectX: Version 12
- Storage: 800 MB available space
- Additional Notes: Running @ 30fps
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: 4th Gen Intel core i5-4590
- Memory: 6 GB RAM
- Graphics: Nvidia GeForce GTX 1080
- DirectX: Version 12
- Storage: 800 MB available space
- Additional Notes: Running @ 60fps
Supported Languages
Latest news
AnnouncementsOfficial
1.0 Release Date Announcement
We're part of the Pins and Pegs fest! To celebrate the event, we've put out a brand new trailer announcing our 1.0 Version Release Date.Wishlist now, and sign up for our 1.0 closed playtest. Or share the link with a friendRead full article on Community Announcements (thermyy)AnnouncementsOfficial
No Cone Left Unturned - v0.1.0.17
Another Wilbur Wednesday, another Wednesday with more Wilbur! We've made some exciting backend progress toward bosses and mobile in the past few weeks, but we've still wanted to make sure we get out a regular update. To give us time to focus on Boss work and prepare for 1.0 this summer, our next update is scheduled for early June -- please continue to leave feedback here on Steam or on our discord (clipthru.gg) in the meantime! Also, if you're in the Vancouver area and happen to be going to the international Web Summit conference, we'll be there with an exhibit of Starship Pinball for all three days a a featured startup! Drop by our booth to grab some swag, chat with the devs, and see all sorts of premiere tech and games next week, May 11 - 14. Thanks as always for playing! Fully changelog below. v0.1.0.17 ChangelogROTATED CONES (cones in City biome were sometimes spawning backward, no longer!)Fixed bug where player has to click twice to open pause menu with mouseFixed key flickering while traveling in railsAdded max length to the bump projection VFXChanged gamepad navigation within the controls menuRealigned lives counter textMade consistent padding between portrait and widescreen pause menuChanged cloud wall shim mesh in Player StartRepositioned bumpers in Biome StartChanged directional output of kickout in Player StartRead full article on Community Announcements (thermyy)Patch NotesOfficial
Spring Cleaning - v0.1.0.16
Happy Wilbur Wednesday! This is a small patch this week as we continue to move full-steam ahead on our 1.0 version, slated for this summer! We hope to share a release window and post-launch roadmap in the coming weeks, but for now please enjoy our latest patch with bug fixes and additional HUD tuning. Reminder you can check out our YouTube for our Wilbur Wednesday livestream playlist, or chat with the devs any time directly on discord @ clipthru.gg. Thanks for playing!v0.1.0.16 ChangelogChanged game over screen to say “coming summer 2026”Repositioned flippers with the drain catch rather than underneath them in hall levelFixed bug where bump bar is empty on initializedFixed portrait mode HUD resizing itself too largeFixed lives counter cut off at specific window sizeAdded commas to the score in game over screenImproved alignment lives counter text to its backgroundFixed bug where the music toggle button would not update properly if music volume was changed from within the pause menuFixed bug where the widescreen gradient background would not update according to biomeRead full article on Community Announcements (thermyy)Patch NotesOfficial
The HUD Update - v0.1.0.15
Hey Wilburites, happy Wilbur Wedensday!We're back with a regular update as we continue making our way toward 1.0. This update focuses on some improvements to the HUD and also features some other bug fixes and tuning. With this update, we'll be streaming on YouTube at 12pm PT, but you can also catch the latest in our Livestream series playlist. And as always, you can connect with the devs directly over on our discord at clipthru.gg.v0.1.0.15 ChangelogRefactored HUD logic, fixing all issues with offset buttons or elementsUpdated HUD parameters to reduce size when in wider portrait modeFixed bug where pinball could be destroyed on random wallsAdded “Top High Score Reached” state to the "Next Score To Beat" widgetAdditional Level tuningsRotated bumpers in Biome StartAdded drain catch to End Cap RightAdded VFX to Hall drainsFixed rail exit flipper not opening in specific Cloud levelRead full article on Community Announcements (thermyy)Patch NotesOfficial
Quality of Life patch - v0.1.0.14
Happy Wilbur Wednesday! Our new update today focuses on quality of life and bug fixing. It's mostly a behind-the-scenes changelog, wrapping up a major milestone for our mobile version as we move to full production on bosses next month! As always, you can leave feedback on the forums or our discord at clipthru.gg to connect with our devs directly. You can also catch us on YouTube right now during our Wilbur Wednesday Idle Livestream! Full changelog below.v0.1.0.14 Change logUpgraded engine version to UE 5.7.3Added "Invert Bump" option to settings menuAllows players to bump with inverted flight (or "slingshot") styleAdded functionality that makes Gates bouncy when lockedReduced cooldown of Bump while in "Classic Physics" modeBiome generation tuningPlayers should now see randomized biomes during their initial run, as intendedRemoved satellite mesh that blocked game view Fixed bug where ball would get stuck in plunger when a city building was covering itFixed player tutorials not disappearing when the ball is drainedFixed drain VFX missing in biome endFix for drain fog VFX bleeding into levels belowFixed cloud exposure bugMobile change logMobile flipper icon animationRepositioned pop-ups to not be covered by phone bezelsRead full article on Community Announcements (thermyy)






