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Watch trailer on Steam ↗Aster Symphona
Double Barreled Herald · Published by Double Barreled Herald
5 user reviews — 40% positive (5 reviews)
Last updated 28 Sept 2026
Create music with factories! Aster Symphona allows you to mine, construct, and automate your way through 2D levels each acting as their own puzzle. Fly around space and listen to the sounds of your factory fade in and out as you pass overhead.
£8.50
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Price history
Indie, Simulation, Strategy, Casual · 2025 · More £5 - £15 games
Explore Aster Symphona's vast 2D levels by mining and constructing factories. Fly around to hear the sounds of your creations as you solve each puzzle-filled environment.
About this game
Generate music by creating a factory!
Aster Symphona is a game about automating the production of materials and unknowingly creating interesting beats and even music. While playing, you will set miners to gather minerals and refine them with nearly 80 recipes. Each with their own sound and timing allowing for countless combinations.
Automate
Mine the 6 mineral types, smelt their ores into ingots and transform them by rolling, pressing, and assembling. Aster Symphona's building design is set so that different pieces of the building are different inputs. This means that recipes are set by the order and placement of the materials in the buildings. No need to set recipes here!
Transport
Move materials across asteroids with belts weaving between your buildings and factories or through buildings with short-range teleporters. Ship products large distances and between asteroids with trains.
Levels
Every level is a puzzle. Complete each one by depositing the requested materials to the hub. The levels are self-contained, so mistakes and imperfections in your design will not cause problems later. Feel free to be as unique with your factory as you wish. Recipe ratios are important. But, by ignoring them you to create a sound special to your playthrough. The levels are designed to push your spacial problem solving. Needing for you to be compact with your factory design, getting harder with each level completed.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i5-7200U CPU 2 Core
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics 620
- Storage: 3 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Hotfix 1.01.01
Application build is now self contained. Game should no longer require off-site downloads or installs. Recipe sound clips are now loaded on game initialization. Game should no longer lag when completing a recipe for the first time. ReadMe file now included in game files.Read full article on Community Announcements (benjamindewitt6867)Patch NotesOfficial
Update 1.1.0
New Features:Custom Game Editor Custom Levels can be saved, loaded, and edited from the the Custom Game Selection Menu. Tool availability has been added to the custom game menu. Completion requirements has been added to the custom game menu. Starting text field has been added to the custom game menu. Ore veins, terrain values, tools, and completion variables have been seperated to their own tabs. The generated world can now be edited and saved in the World Edit state. Allowing you to place buildings and terrain directly into the map. Streamlined new game map preview generation and making it asynchronous. Terrain generation is no longer limited by distance. Map preview now draw's asynchronously, limiting frame drops in the menu. Asynchronous Loading and Saving. Failed load catch and UI has been added. A loading screen has also been added.Terrain Shadows Shadows options added to advanced video settings. Minimap no longer displays shadows.Font Scaling All texts now default to a point clamp sampler state. Texts will now appear more sharp. Texts will now automatically apply a linear clamp sampler state when the text is too small. Text elements will now draw with higher clarity for their smaller texts. Second "tooSmallBatch" Sprite Batch parameter added to all text objects.Color Blind Accessibility Iron Ore terrain has been made a deeper, darker red for a greater distinction from Bauxite Ore. * The Iron Ore matter color has not been changed. The color of Iron Ore Terrain has been updated in mission tip images. All 1 of them... Outlines have been added to each building sprite, to visually separate them from each other and the environment.Number Field Element Added the number field element, works identical to the the Input Field UI Element but the field can only accept numbers. The field can be set to accept either whole or decimal numbers.Input Field Overhaul: Per character cursor selection, multi character selection, full string selection. Clipboard's copy, cut, and paste...Read full article on Community Announcements (benjamindewitt6867)Patch NotesOfficial
Patch 1.0.11
Quick Fix: Corrected Color Replace Shader, Tip menu images should now display correctly.Read full article on Community Announcements (benjamindewitt6867)Patch NotesOfficial
Update 1.0.1 Released
New Features: Alternate matter names. Applies to the Cheat Chest and Filter buildings. Some matters now have alternate names available. Namely, Aluminum is now a valid spelling. Stone is now a valid substitute for Silicate. Coal is now a valid substitute for Carbon. These alternate spellings are exposed within the file: "MatterTypesAltNames". The Tool Box Menu's dragged tool sprite now renders the building sprite of the selected tool, instead of the tool's tile. Empty slots in the Tool Bar now appear dark gray. To better communicate their intractability. Sprite Batch constructors are now exposed as xml files. Bug Fixes: The "Are You Sure" save menu now correctly deafens audio. The Tool Box Menu's dragged tool sprite now renders over all UI elements. The Tool Bar's selected tool will now update when it is assigned to a new slot on the Tool Bar. Train Stations now correctly cancel other station's events targeting it when destroyed. Train Stations will now remove the reference to their target station if it is not also a Train Station.Read full article on Community Announcements (benjamindewitt6867)






