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Two Robots: Unleashed

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Two Robots: Unleashed screenshot 1
Old Gameplay Teaser trailerWatch trailer on Steam ↗

Two Robots: Unleashed

Two Robots Studios · Published by Two Robots Studios · Official site ↗

Last updated 4 Oct 2026

A competitive eSports card battler set in a sci-fi open world. Build custom robots, craft your deck, and brawl in 1v1 arenas. Meet and socialize with other operators in orbit or in battle!

Free to PlayComing SoonDJCTQ 12PvP

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Free To Play, Strategy · 2027 · More free games

Explore a vast open world where strategy meets action. Customize your robot, craft your deck, and engage in intense 1v1 battles. Connect with other operators through social interactions both in orbit and on the battlefield.

About this game

Two Robots: Unleashed is a competitive card battler where strategy meets spectacle.

Set in Rennova, a fractured sci-fi universe, you collect robot parts, build your fighter from the ground up, and take it into 1v1 card arenas designed for high-skill play and big moments.

SUIT UP AND EXPLORE

Rennova is alive and waiting. Find other Operators, explore the ship, and take on quests that build your arsenal and deepen your connection to the world. Every corner of Rennova has something to offer and every Operator you meet could become your greatest ally or your next opponent. The journey starts here.

BUILD YOUR DECK

Master your connection to the MARBL and make your mark across all 6 factions. Cards are your weapons. Build a deck that combos, counters, and surprises. Discover powerful synergies and construct a game plan that wins your way, not the pay-to-win way. Every faction plays differently. Every deck tells a story. What's yours?

BRAWL YOUR ROBOTS

Summon powerful Biobots or build your own from scratch. Mix and match parts to create a fighter that fits your playstyle, whether that's an aggressive brawler, a calculated control machine, or something no one has ever seen before. The battlefield belongs to whoever brings the most creativity. Infinite combinations. Infinite possibilities.

TRADE AND GROW

Cards, connections, and clout. Trade with other Operators, climb the social hierarchy, and work your way up to owning a piece of the Ownership itself. In Rennova, your reputation is your currency. Spend it wisely.

EARLY ACCESS, BUILT WITH YOU

The core card battler is here and ready to fight. We are expanding Rennova alongside our community through bug hunts, new decks and robot parts, paid tournaments, and uncovering the rusted wastelands that lie beyond. This world grows with your feedback. Come build it with us.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 750 Ti / AMD Radeon RX 460 (or integrated equivalent with Vulkan support)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 64 GB available space
  • Additional Notes: Runs smoothly on most modern laptops and entry-level gaming PCs thanks to Godot 4.5 optimization.

Recommended

Recommended:
  • OS: Windows 10 / 11 (64-bit)
  • Processor: Intel Core i5-10400F / AMD Ryzen 5 3600
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1660 / AMD Radeon RX 590
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 500 GB available space
  • Additional Notes: High refresh rates and cinematic effects scale up on stronger hardware, but not required for competitive play.

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Rennova in Your Pocket.

    Two Robots Unleashed is coming to Mobile! We have been heads down building out full mobile support and we are almost there. Here's what we have so far. The card game UI has been completely redesigned for touch. Cards are larger in hand, you tap once to inspect, tap and hold to drag and place, and double tap to expand your full hand or inspect a rig. Everything that works on PC works on mobile too. Movement uses a floating joystick that snaps to wherever your thumb lands on the left side of the screen. Every button in the HUD is mapped and a context-sensitive USE button handles interacting, firing, and talking to NPCs automatically based on what you are doing. There is also a dedicated settings page for customizing your mobile control layout.Logging in on mobile is simple. When you launch the game on your phone, you will be directed to our portal to sign in. Enter the 6-digit code in the game and you are in. Your session saves for 24 hours and login runs in parallel with the download so you are not waiting around. We are currently at about 80% and finishing up the final optimizations and APK export. More details coming very soon. Rennova, but this time in your pocket! Thanks for looking out!Much Love! — The TRU Team
    Read full article on Community Announcements (Sir Dags)
  • Patch NotesOfficial

    v.3539 Beta Update Notice

    Update — July 1, 2026Hey everyone, a lot has happened since our last update and we want to share all of it. The Bug Bounty is live, the game is now running on Mac, the card game got a huge audio pass, new quests are in, and we've been grinding on stability across the board. Here's the full breakdown. Bug Bounty is LiveWe launched our $1,000 Bug Bounty on Pond and the response has been incredible. If you haven't signed up yet, head to the Pond page and get in on it. Every accepted bug report earns you points on the live leaderboard, and the top 20 split the pool. The more you find, the higher you climb.You can track all reported bugs and check on the status of your submissions at trb.tworobots.com/bugs. Mac SupportThe game is now running on MacBook. This has been a big goal for us and we're really excited to finally get here. Mac players can now download and play Two Robots: Unleashed directly. Card Game Audio OverhaulThe card game sounds like a real game now. Here's what landed:Arena ambience is in and only kicks in after the versus screen so it doesn't bleed overCard draw sounds are back and workingNew SFX for gaining ops, protocol activation, card pick from choice dialogs, card steal, card selection limit hit, and card hoverWarbots now have idle SFX with a 3D audio listener that snaps to whichever warbot you're inspecting so the audio always feels rightRig ready alert updated to a deeper sound, now plays after the final scrap deployFlash effect added to rig stacks when a rig becomes buildableScrap placement SFX reworked for a heavier, more satisfying feelNew Ship Content and QuestsShruce can now be captured using the HMT gravity mode. A mini tutorial modal walks you through it and arm animations are in for holding the Shruce after capture.Apocalypse dialogue and area triggers integrated across the ship including the control room.Campaign menu V1 is in progress with tab navigation and support for unlocking missions via progression tags.Fast travel terminal added in...
    Read full article on Community Announcements (Sir Dags)
  • Patch NotesOfficial

    v.3202 Beta Update Notice

    Update — June 6, 2026Hey everyone, another big week on Rennova. The ship got a lot of love, spectator mode keeps moving forward, sound design is officially in motion, and we've been grinding on polish across the board. Here's the full breakdown. TutorialWe did a serious pass on the tutorial this week. The opening sequence now has proper movement restrictions so the pacing feels intentional. A crosshair has been added. The HMT can now be drawn with keys 1, 2, or 3 so you don't have to press Q every time. NPC floating markers were added to the boxes you shoot with the HMT so it's clearer what to interact with.Peacemaker's lipsync is fixed. Music and ambient sound no longer play on top of the tutorial cinematic. Ship roaming music no longer bleeds into the tutorial. The lights also properly reset when you finish so the ship doesn't stay red when you return to roaming.The MARBL pedestal has been replaced with a brand new holotable. It fits the control room much better and cables are routed cleanly into the wall. The CAC scene has been updated to use the new holotable position. Ship and EnvironmentThe ship is starting to feel more alive. New flooring panel breakup meshes have been added to give interiors more detail and a more lived-in feel. Prep room lighting was fixed and toned down. Peacemaker has been moved back to the lab with a new materialization animation when you enter the room.The ship inspect screen is working correctly from the cockpit again, and the fast travel terminal was sending players to the wrong room, that's fixed too. Tooltips have been added to CAC packs and to the play menu so players know the difference between casual, ranked, and other modes.NPCs now walk around the room on their own and return to a rest position rather than standing still. MARBL and UIThe wrist MARBL got a full notifications tab this week. It logs match results, quest updates, rewards, and ship events, with filters to sort through them. Unread notifications pulse a small icon on...
    Read full article on Community Announcements (Sir Dags)
  • AnnouncementsOfficial

    Ranked Season Beta is Here!!

    How it worksJump into a ranked match from the MARBL. You'll be placed based on your MMR and matched against players at your level. Win games, climb the ranks, and prove you belong at the top of the ladder. The RanksWe built a full tier system with custom rank icons designed from the ground up for TRU. Every rank has its own look and feel. You start at Scrapper and work your way up. Wear it with pride. This is a BetaSeason Beta is your chance to get in early, help us stress test the system, and establish yourself before Season 1 officially kicks off. MMR earned here matters. The players who play now will have a head start on how the ladder works. A note from usRanked has been one of the most requested features since we opened the playtest. We didn't rush it. We built it right, tested it, and now it's yours. This is a big moment for us and we're glad you're here for it.See you on the ladder. Much Love! — The TRU Team
    Read full article on Community Announcements (Sir Dags)
  • Patch NotesOfficial

    v.3151 Beta Update Notice

    Update — May 30, 2026Hey everyone, big two weeks from the team. Ranked mode is finally here, the ship got a full lighting overhaul, spectator mode is taking serious shape, and there's a ton of polish across the board. Here's the full breakdown.Ranked ModeRanked queue is wired up and working. MMR calculation is in, matchmaking bugs have been squashed, and the system is being tested end-to-end before wider rollout. Seasons and admin tools are coming soon.All rank icons have been designed, refined, and rendered at full resolution after multiple passes. They're in the game and they look great. Lighting OverhaulThe ship looks meaningfully better this week. The team did a full lighting pass using Voxel Global Illumination, which gives us much richer indirect lighting and proper shadows without the performance hit of older approaches.The control room, cozy room, corridor, and tutorial areas all got reworked. The number of lights needed in the tutorial dropped significantly. Graphic settings now include toggles for SDFGI, TAA, and FSR. MSAA has been removed as it caused issues with transparency shaders. Spectator ModeSpectator mode is coming together. Clients now connect to a dedicated game server when joining spectate. Warbot spawning and destruction syncs between server and clients, player models sync with basic movement, and the game server now handles backend events directly and routes only what the clients need. Warbot attack timing is still being worked on.Ship and EnvironmentA new boot intro screen is in. The SLATE got a texture pass. An arcade machine was added to the game room. The quest and missions menu is now functional with a dot indicator that updates when a quest progresses.The MARBL now shows your active Mechcommander on the loadout select surface, swapping based on whichever loadout you pick. A new wrist MARBL extension panel has been integrated as a scene with more to come. Art and Concept WorkFlora and alien plant concepts have been drafted for the Owners...
    Read full article on Community Announcements (Sir Dags)

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