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Watch trailer on Steam ↗Encounter: The Lost Cards
Salvatore Grosso · Published by Encounter GG · Official site ↗
Very Positive — 80% positive (76 reviews) · 30 achievements
Last updated 4 Oct 2026
The unhinged roguelike for the tactically obsessed. Forget maps—your journey is a deck of Tarot cards you build on the fly. Manage a tight inventory, chain questionable combos, and watch your gear shatter. Got unlucky? The virtuous can resurrect; the sinful, however...
£10.57
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Price history
Adventure, Indie, RPG, Strategy · 2026 · More £5 - £15 games
Encounter: The Lost Cards immerses you in a tactically rich roguelike experience where every card in your deck shapes your journey. Navigate through unpredictable encounters, managing resources and chaining combos as fate dictates your path.
About this game
As fate would have it, you’ve stumbled upon this game. Might as well give it a try. Who knows what you might encounter… ayyy. Get it? Encounter is the name of the game. When I said, “who knows what you might encounter,” it was a play on words.
Encounter: The Lost Cards is a solo, turn-based roguelike where Tarot cards drive the journey. Each card represents an event—an enemy, a stranger, a blessing, a curse—and your run becomes a chain of choices that shape how far you make it.
There’s no traditional world map. Instead, you travel through a deck of encounters, learning how to read risks, build momentum, and survive whatever fate deals next.
Your adventure starts with a single crate. What’s inside? Something useful… or something that forces a painful tradeoff. Either way, you’ll meet oddballs, outlaws, and outright disasters—sometimes in the worst possible order.

A run is a sequence of cards. Every draw is a situation to solve: fight, bargain, gamble, retreat, or take a hit now to avoid something worse later.
Turn-based combat with action economy. Every move consumes energy or other resources. Winning isn’t about spamming attacks—it’s about timing, sequencing, and using your gear intelligently.
Adapt or die. The same card can be helpful early and lethal later on. Build your stats, equipment, and deck so you can turn bad draws into survivable outcomes.
Resource management is the real boss. Everything is limited: rare items break, inventory space is tight, and food runs out. Each pickup is a commitment—taking one thing usually means giving up another.
Managing resources is only the beginning; chaining actions together for strong combos is where the deeper strategy shows up.
If you like roguelikes, inventory management, a touch of deck-building, turn-based RPG combat, and nostalgic pixel graphics, you’ll feel right at home in Encounter.

✔ 250+ unique and powerful items
✔ 100+ adaptive encounters
✔ Inventory management
✔ Deck manipulation
✔ Action sequencing
✔ Deep, flexible builds

Encounter rewards patience, experimentation, and flexible planning. Fate will sometimes hit you with the worst possible timing—but if you learn the systems and make smart tradeoffs, you’ll start to feel the moment where “random” turns into something you can actually control.
It’s big-brain if you want it to be, but easy to pick up and play. Either way, your fate is in your hands… mostly.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8/10/11 (64-bit)
- Processor: Intel Core i3 or equivalent (2.4 GHz)
- Memory: 1 GB RAM
- Graphics: Integrated graphics card
- DirectX: Version 10
- Network: Broadband Internet connection
- Storage: 200 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
Minor Version 1.3.5 - May 23rd
Welp, I think I've squashed 98% of the predictable bugs (famous last words). For that reason, I really like this chill and unassuming patch. It allows me to take a breather and focus on what's next. There's a lot I could do, but I need to figure out what I must do. I don't have the answer to that yet.It's been 4 months since launch, I've definitely gotten some sales, so I'm very happy about that. But I wonder what else I can do to grow this more and generate more sales before I spend more time on it.. I could expand this game forever. Truly. After all, it's how I designed it. To be my final game.New Features6 New items added (four of which are monster parts!)Wish bundle type added! These can be Buffs, Starters, or unfortunately even Debuffs... be careful what you wish for!You can now inspect items from the Character Kit window via the online Asset Manifest.Improvements Vice had some work done in the previous patch, but I felt he still needed further improvements to his kit and default action. Give him a try and let me know what you think :)Obtaining Knowledge or Wisdom will now appear in your Special Inventory during a run.Show a cooldown timer on the main menu if you ever run out of Scrolls (while the shop is locked).Show a red dot (notification) on the Wayfinder tab when you have Knowledge for studying.Changes Deadly Poison is now removed upon death.Special items are now bound by player Utility unless they are classified as "unbounded". This will appear in the form of a blue tinted durability value.Power and Magic have been capped to 10.FixesFixed a bug showing incorrect values in the stats tab.Fixed an edge case around stealing items subsequently bought giving you two copies of it.Fixed a bug causing the Rodd the Nomad to have a flower at the start of every game.Fixed a bug preventing item swapping in the Stash.Fixed the Enlightened condition bubble appearing as Sinful when hovering over it.Fixed a UI issue causing the Max Health from incorporating Deadly Poison'...Read full article on Community Announcements (sg)AnnouncementsOfficial
Major Version 1.3 - May 14th
So the game went kinda viral... One video got over a million view! As a result, I see a lot of new faces. Hellu. Welcome to this strange corner of the internet. Where pretty legit mechanics mixes with the occult. Learn something new. Did you know what gooner means? Haha, as long as you're having fun, it's all good to me :) Let's dive into the patch notes:New Features Design improvements for all four characters.4 new enemies added (Arthritis, Juice, Munch, Blasphemy).New Utility stat which dictates the maximum item repair possible for your character. I'll tell you right now folks, the end game just got a lot harder hehe.New Max Bank stat which enforces a maximum Coin capacity.3 new Boons (Decoy Shroom, Grinding Stone, Quality Control). Yoyo got an Firm Eggplant too.3 new Curses (Open Wound, Dead Weight, Deadly Poison). Also Damnation was changed!ImprovementsSpecial item slot extension added. Now you can finally see your stash again!Changed the Energized condition to trigger based on your stamina bars (which you can have up to 7). However, you may still have a maximum stamina value way beyond that. Changed gift redeem limit on the shop from 3 a day to 10.Enemy health above 99 now displays the full amount.Enhanced the death icon and explanation box (on the green eye thing).Second row stats now show green or red numbers if manipulated during a run.ChangesStarter items are now Reserved (they will no longer appear through random Buff drops). Default durability has been slightly tweaked (top image is before this patch, bottom is after). With the introduction of Utility I thought it was a good time to review these numbers. As you can see, on average Common and Rare items will be a bit stronger, while others are a bit weaker.Rarity appearance rates have been adjusted. Some of you may have noticed Divine and Demonic items would display as Basic in the UI. This was admittedly not a UI glitch, but a data one... Long story short, these Mythic items had a much higher appearance r...Read full article on Community Announcements (sg)Patch NotesOfficial
Version 1.2.4 – May 3rd
- Fixed Body Armor and Recuperate special item IDs. - Fixed mission/achievement sync across devices. Mobile - Added vibration toggle in settings. - Added reduced graphics toggle in settings. - Prevented account linking if tutorial is not complete/skipped.Read full article on Community Announcements (sg)AnnouncementsOfficial
Major Version 1.2 - March 28th
Alright, this update will either be really cool or really "meh" depending on your playing habits, lol. Nonetheless, I hope you enjoy!FeaturesSteam Account Linking: I'll admit, this feature is pretty dope. All existing AND future Steam players will get the mobile version for free (no need to purchase premium). Additionally, you can take your Steam progress on-the-go and play cross-platform!iOS is currently under review, but it should be approved any day now. Android is already released, so please give it a go (from the settings page as seen above) and let me know how the experience is :)ImprovementsA stylish "N" (New) now appears on character portraits after completing their missions (achievements) to let players know they can select different starter gear. Additionally, a banner will appear when completing character missions on non-Steam platforms (since the Steam overlay for achievements would not trigger).Wayfinders (Scrolls and Sage) now display a handy counter on the play screen showing how many you have left. No more switching back and forth to the shop just to check this.Players can easily see their account name/ID on the settings page (useful for me when debugging). Tapping on this field automatically copies it to your clipboard.More descriptive validation errors are now thrown in the case of race conditions or corrupted states.FixesFixed a bug where players could not unlock items while playing offline.Fixed a bug where Steam Deck players were unable to connect to the server.Fixed a bug where the exit button on the main menu would sometimes disappear.Fixed a UI bug where players would not be able to resume their online games after completing an offline one.Fixed a UI bug that would sometimes display an empty message prompt on the main menu after tapping the top-left of the screen.Fixed a UI bug where selecting starter items on the play screen would sometimes glitch out.Fixed a UI bug where the wrong last-used Wayfinder would sometimes be displayed when openin...Read full article on Community Announcements (sg)AnnouncementsOfficial
Android Playtesters Needed!
Greetings. I have the Android build up and ready for testing! Except, I need to enlist 8 more of you to help me get past the Google Play threshold requirement. Until I reach enough signed up testers, they won't let me release the app :/While there is more stuff for me to work on to get these mobile releases finished, the main features should be ready to go. I coded the game with touch controls in mind since day one—which is why it works on Steam Deck already.Steam Account LinkingThe main thing I wanted to highlight in the mobile releases of Encounter: The Lost Cards is that you can link your Steam account and play cross platform! So be sure to try that out.Please send me your email!Send me your email address associated with your android device via comments below or direct message on Discord (better option)! The iOS version will be released alongside the Android version, so there’s no need to worry!Read full article on Community Announcements (sg)







