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Clutch: The Drift Simulation

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Clutch: The Drift Simulation

Yoshi Jeffery · Published by Yoshi Jeffery · Official site ↗

Mixed — 65% positive (31 reviews)

Last updated 4 Oct 2026

Clutch is an effort to create the closest to real life car drifting simulation but in a “game” form. The goal is to create a professional level game that closest simulates real driving with the largest support for modding. The secondary goal is to mimic the fun of real life drifting and community.

Free to PlayDJCTQ 6Multiplayer

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Simulation, Free To Play, Racing · 2025 · More free games

Experience the thrill of professional-level car drifting in Clutch: The Drift Simulation, where every turn and counter steer mimics real driving. Dive into this free-to-play racing experience with modding support from developer Yoshi Jeffery.

About this game

About This Game

Clutch is a realistic drifting simulator built for drivers who want to master car control, not just rack up points.

Every part of the experience is designed around authentic drifting. Weight transfer, throttle control, clutch kicks, steering inputs, and tire behavior all work together to reward proper technique. Whether you're learning your first donut or refining tandem proximity, Clutch is built to help you become a better driver.

Unlike general racing simulators, Clutch focuses entirely on drifting. Practice solo, compete with friends online, or build your own content through an open modding system.

Features

  • Realistic drifting physics designed around driver technique

  • Formula Drift inspired judging with line and angle scoring

  • Multiplayer tandem drifting and dedicated servers

  • Replay system with ghost runs for practicing and competing against yourself

  • Live tire tuning and editable tire models

  • Open modding support for cars, tracks, and physics

  • VR support

  • Triple monitor support

  • Steering wheel, pedal, H-pattern, and handbrake support

  • Sandbox spectator mode with movable props and interactive environments

Built for the Community

Clutch is developed with direct community feedback and is actively updated with new features, physics improvements, and quality-of-life changes. Whether you're a real-world drifter, an experienced sim driver, or someone looking to learn, your feedback helps shape the future of the simulator.

If your goal is to understand drifting instead of simply driving sideways, Clutch was built for you.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10+
  • Processor: Intel i5 4590 or AMD Ryzen3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: Sound card compatible with DirectX® 11
  • VR Support: Any PC VR

Recommended

Recommended:
  • OS: Windows 10+
  • Processor: Intel® Core™ I5-8300H @ 2.30GHz
  • Memory: 16 GB RAM
  • Graphics: Nvidia Geforce 1050GTX 4 Gb
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: Sound card compatible with DirectX® 11
  • VR Support: Any PC VR

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Stability patch 0.2.5.5

    Attempted to make a better third person follow cam Updated Trilib (Our third party level/car loader library) Touge loading fixed Removed FBX support Cursor now appears on first load with wizard in VR Drift playground manifest added Car setup now allows for hot reloading of car models VMM steering wheel now spins in the right direction VMM not too terrible anymore Launcher will not launch another clutch instance loaded
    Read full article on Community Announcements (Yoshi Jeffery)
  • Patch NotesOfficial

    Hot fix for game breaking bugs

    Default replay is now false in launcher Fixed issue with joining servers with replay mode on VR now auto full screens "Press up" is misspelling fixed in wizard Chrome should now work in GLB import and specular should work F3 camera changing now tells you what mode it changed to Common button helper shows up more often now
    Read full article on Community Announcements (Yoshi Jeffery)
  • Patch NotesOfficial

    v0.2.5.2

    Fixes for default FFB detected on wheels being too light Initial implementation of tire sidewall deformation Hide steering wheel option should now actually hide the steering wheel
    Read full article on Community Announcements (Yoshi Jeffery)
  • Patch NotesOfficial

    v0.2.5.1

    Fix for control binding wizard working Fix for 1 FPS on systems without FFB devices (sorry!)
    Read full article on Community Announcements (Yoshi Jeffery)
  • Patch NotesOfficial

    Clutch v0.2.5: Better Behind the Wheel

    v0.2.5 is a major update to driving physics, Force Feedback, hardware support, and overall setup quality. A lot of the work in this release is focused on making Clutch feel better behind the wheel while also making it easier to get into the car and drive. Driving & Force Feedback New tire physics model with improved behavior across grip, slip, transitions, and sustained drifting. Front and rear tires can now be configured independently, allowing more realistic and flexible vehicle setups. Vehicle physics have been reworked to better support the new tire model and improve overall vehicle behavior. Added a new tire-model-based Force Feedback mode (Type 4), using tire and steering forces more directly to produce steering feedback. Added automatic wheelbase FFB adjustment, helping different wheelbases produce sensible force levels with less manual tuning. Added VR support for adjusting the driver's seating position in-car. Added an option to hide the steering wheel, useful for physical cockpit setups and certain VR configurations. Added additional vehicle setup options, including VR canvas positioning. Vehicle setup files can now support live-updated settings, making car configuration changes easier to test and tune. Easier Setup The control setup wizard now opens automatically on first launch, helping new players get driving faster. Improved the setup wizard with automatic axis inversion detection and min/max calibration. Improved wizard feedback so axis inversion and control-state changes are represented correctly in the UI. Control icons now correctly reset their orientation between wizard steps. Graphics settings now save automatically, without requiring an additional save action in the launcher. Added automatic respawning if the car falls off the map. No more staring into the void contemplating your mistakes. Multiplayer Servers now enforce their configured tire setup, ensuring everyone is driving on the intended tires. Added additional telemetry around player setu...
    Read full article on Community Announcements (Yoshi Jeffery)

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