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Everstill Valley

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Everstill Valley screenshot 1
Gameplay trailer trailerWatch trailer on Steam ↗

Everstill Valley

Pixel Army Games · Published by Pixel Army Games · Official site ↗

Last updated 4 Oct 2026

Explore a decaying wilderness haunted by silence, hunger, and shadow. Forage by day. Fear the night. In Everstill Valley, something follows.

Free to PlayComing SoonDJCTQ 14

Free

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Adventure, Indie, Simulation, Strategy · More free games

Navigate through the desolate Everstill Valley, where day-to-day foraging meets deadly nighttime threats. In this indie gem from Pixel Army Games, your choices shape survival in a hauntingly beautiful yet perilous world.

About this game

There’s no escape. No guidance. Just the wind through dead branches… and something moving in the fog.

Everstill Valley is a slow-burning survival horror experience set in a decaying, dreamlike wilderness. Scavenge what you can. Manage your hunger, thirst, and sanity. And always keep an eye on the trees. Something is out there, and it doesn’t stop.

Explore unsettling locations that feel misplaced: a phone booth deep in the forest. A metro tunnel that goes nowhere. A mountain-sized husk kneeling to the sky. Nothing makes sense here, and the longer you stay the harder it becomes to trust your own thoughts.

  • Explore and endure a surreal, open-ended forest wilderness

  • Manage survival needs: hunger, health, and sanity

  • Forage by day, fear the night: where something stalks you slowly, always visible, never stopping

  • Discover forgotten structures: abandoned homes, strange ruins, and impossible architecture

  • Day/night cycle with dynamic fog, lighting, and events tied to time

  • Minimalist UI & lo-fi visuals evoke PSX-era horror, letting atmosphere take the lead

  • No combat. Just you, the dark, and your choices.

How long can you survive when even your mind begins to break?

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows Vista
  • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce 8800GT / ATI Radeon HD 4850

Recommended

Recommended:
  • OS: Windows 10 64-bit
  • Processor: Intel i3
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 660

Supported Languages

English, Japanese, Portuguese - Brazil, Simplified Chinese, Korean, Russian

Latest news

  • Patch NotesOfficial

    [v0.1.5] Atmosphere Tweaks & Quality of Life Fixes

    Event Description:A new patch is live with a bunch of small but meaningful improvements! Most of these came straight from watching playthroughs and listening to your feedback. A big thank you to all the YouTubers who took the time to explore the Valley. You're all truly appreciated.Highlights:The creepy static effect will now reliably trigger when you're carrying a certain item... and not alone.The day now starts an hour earlier, giving you more time to explore before things get… complicated.Gathering now pauses movement. No more wandering off mid-forage.Torches and stoves now emit proper fire visuals and sounds.Crafting now shows tooltips, and lets you know when your inventory is full.A few UI terms are now properly localized.Dropped sewing kits no longer float in mid-air (unless haunted).A certain metro tunnel event will now trigger properly.Small tweaks to swamp textures and missing ambience have been added.Fixed a rare issue where foraging wouldn’t complete.Thanks to everyone who's been playing, exploring, and leaving feedback. Keep it coming, and stay safe out there.Marcelo
    Read full article on Community Announcements (Marc Lonia)
  • Patch NotesOfficial

    [v0.1.4] Small Tweaks, Subtle Clues

    This update includes a handful of small but meaningful changes aimed at clarity, atmosphere, and discovery:Foraged items now display their name and quantity when picked up.A few key props in the world have been visually adjusted to better catch the eye.One more sewing kit has been tucked away. Just in case you’re short on thread.The lamp now appears dimmer when unlit, making it easier to spot when it’s active.
    Read full article on Community Announcements (Marc Lonia)
  • Patch NotesOfficial

    [v0.1.3] Demo Update - A Moment of Stillness

    New Ending Event: A one-time event now brings quiet closure to the demo - if you're paying attention, you’ll know when it's time to rest.A subtle prompt now appears to let players know they’ve reached the end - along with a small invitation to leave a review.New ambient details added to signal that something has shifted… but the forest remains open to exploration.Thanks to everyone who’s played the demo so far - your feedback has helped shape this update.
    Read full article on Community Announcements (Marc Lonia)
  • Patch NotesOfficial

    [v0.1.2] Demo Update: QoL Fixes & Improvements

    Hey everyone - thanks so much for playing the demo and sharing your thoughts! Based on your feedback, here are some of the changes in this update:The oven can no longer be interacted with unless you’ve learned at least one recipe.Blocked off some areas that were causing unintended confusion.Rewrote several item descriptions to make them clearer and less cryptic.Added subtle hints to better guide players through the core gameplay loop.Improved key mapping behavior for inventory and interactions.The Token of Regret now emits a small glow, making it easier to spot in the dark.More improvements are on the way. Keep the feedback coming - it helps a lot!
    Read full article on Community Announcements (Marc Lonia)
  • Patch NotesOfficial

    [v0.1.1] Demo Update - Thanks for Playing + What's Next

    First of all - thank you to everyone who’s tried the demo for Everstill Valley!Seeing players explore, survive, get lost, and occasionally run screaming into the fog has been incredibly rewarding.Special thanks to the YouTubers who’ve uploaded long-plays - watching those has given me a lot of insight into what needs work.Upcoming Improvements (based on feedback):Crafting UI: The current crafting window is a bit unclear - I’m working on making it more readable and intuitiveLevel flow: A few areas are too directionless - I’ll be adding subtle world hints to help players orient without hand-holdingLighting & fog: Tweaks to improve visibility in key spaces, especially around important POIsSpawn logic: Fixes to stop the stalker from spawning in weird places (yes, including rooftops…)Notes: Improvements to visibility and placement of lore notesAudio levels: Some sound effects are too quiet - adjustments coming to improve balance and atmosphereThis demo is still just a taste of what’s to come - a quiet, rotting forest full of secrets, dread, and slow decay.If you played and have thoughts, I’d love to hear them. Your feedback shapes this strange little world.Marcelo
    Read full article on Community Announcements (Marc Lonia)

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