
Screenshots

Just do it ! (干就完了! )
珺訫 JunXin · Published by 珺訫 JunXin
Content notice: Swords will clash, striking armor or flesh. Arrows will pierce bodies. Characters will fall in death, collapsing to the ground. This occurs only during combat scenarios and unlocks when characters enter the battlefield.No sexual activity but marital relationship exists; no sexual assault/non-consensual sex; no substance abuse or self-harm; no BDSM.
Last updated 4 Oct 2026
This game combines Mount & Blade: Warband and The Elder Scrolls V, featuring battles in a magical, multi-racial world. Be a mercenary, lord, or wealthy tycoon. Play solo or online for fun!
Adventure, Indie, RPG, Strategy · 2026 · More free games
Embark on quests as a mercenary, lord, or tycoon in Just do it !, an adventure RPG that blends Mount & Blade: Warband with The Elder Scrolls V.
About this game
✨ Game Overview
A medieval Mount & Blade-like game built with Unreal Engine 5, blending the grand strategic map of Mount & Blade with the magical adventures of The Elder Scrolls.
📜 World & Gameplay
On this vast medieval continent, you will experience:
🗺️ Grand Strategy Map — Inheriting the classic overworld gameplay of Mount & Blade: Warband: recruit troops, besiege cities, and engage in diplomacy and warfare among nations.
🧙 Magical Exploration — Drawing inspiration from The Elder Scrolls V: Skyrim, building a fantasy world filled with magic, mysterious ruins, abundant side quests, and hidden stories.
⚔️ Online Multiplayer — Supports large-map multiplayer; fight alongside friends or against them.
🏰 Immersive Adventure — From villages to castles, from dungeons to the wilderness, every corner may hide a legend.
👨💻 About the Developer
I am an indie developer and a fan of both the Mount & Blade and The Elder Scrolls series. My love for these two classics drove me onto this challenging development journey.
🛠️ To maintain efficiency, I will use AI-assisted tools for content creation and iteration.
🐢 As a one-person team, the update pace may not be fast, but I will keep polishing, iterating, and treating every update with care.
🤝 Community Vision
I know a game’s lifeblood comes from its community. My ultimate goal is:
To build an open platform with a rich modding ecosystem and an active player community, just like Mount & Blade and The Elder Scrolls V: Skyrim.
Therefore, I sincerely invite every player to co-create this game —
💡 Creative suggestions and gameplay ideas are highly welcome
📬 Contact me directly through my channel
🔧 Mod support will be opened in the future, allowing the community’s power to give this world infinite possibilities
🙏 Closing Words
This is not just a game, but a love letter to the medieval era and fantasy adventure.
I hope it brings you the thrill of charging into battle, the surprise of exploring the unknown, and a legendary story of your own.
Thank you for your attention and support. See you on the battlefield! ⚔️🐴
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: WIN10
- Processor: Intel i5 - 6700k
- Memory: 8 GB RAM
- Graphics: NVIDIA 1060
- DirectX: Version 11
- Storage: 10 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: WIN11
- Processor: Intel i7 - 13700k
- Memory: 16 GB RAM
- Graphics: NVIDIA 5060
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 20 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
I sincerely apologize for only now discovering this issue.
After upgrading to UE5.8, I never anticipated that it would cause the game to fail to launch. The game can open normally in DX11 mode, but UE5.8 has left me rather disappointed. For now, I'm rolling the playtest build back to the last version on 5.7. Going forward, I may continue development using UE5.7. Every engine version update has brought all sorts of bizarre issues, and troubleshooting them consumes an enormous amount of time. I no longer want to waste any more time dealing with engine bugs. In future development, when I encounter engine bugs, I'll try my best to work around them rather than attempting to fix them, in the hope of speeding up the development progress.JunxinRespectfullyRead full article on Community Announcements (醉月)Patch NotesOfficial
August Update Summary & Plans
August Update Summary & PlansOptimized the banking systemOptimized AI melee combat logicUpdated localization filesUpdated the main menu UI effectsUpdated the falling animation and the load/save UIYou can now adjust the world size and K value when creating a world (K controls the generation ratio of cities and villages; the higher the K value, the more locations are generated. This is a sensitive value and should not be set too high.)Updated arena-related contentIncreased food consumptionFixed an arrow collision bug and changed the battle exit logicChanged the scene creation logicOfficially updated the engine version to 5.8Horse Update Plans:Improve the arena combat systemUpdate the horse systemRead full article on Community Announcements (醉月)Patch NotesOfficial
Regularly Update Statistics
The following updates have been made:Added toggles for V-Sync and motion blurReplaced hit sound effects, added sword swing sound effects, revised multiplayer logic, and fixed multiplayer bugs (thanks to the players who provided feedback)Updated battlefield logic: dropped equipment now comes from the participating NPCs' gear; equipment now has durabilityUpdated translations for 20 languages, and added camera shake for attacking and being attackedChanged the translation file format to JSONUpdated overworld NPC troop strength display and prisoner display; fixed the bug where the inventory would closeUpdated camera position and hit sparks, and optimized hit animationsUpdated the UI; changed and added a large number of AI-generated sound effectsOptimized the multiplayer systemAdded a banking systemRead full article on Community Announcements (醉月)AnnouncementsOfficial
Thank You for Joining Us, and Please Bear with Our “Imperfections”
Dear “Just Do It!" players,Hello, everyone! I’m 珺訫JunXin, the producer of “Just Do It!".First of all, thank you so much for taking part in this limited test. Watching you all enter the game one after another, I feel both thrilled and anxious. Thrilled, because my world has finally welcomed its very first visitors; anxious, because I know the current version is still far from perfect.I want to be completely honest with you: the test version right now is more like a house that’s still “under renovation.”You may come across plenty of unfinished or unpolished areas in the game, for example:Occasional bugs: certain actions may cause the game to freeze or crash.Placeholder art assets: some scenes, UI elements, and effects are still being polished, so you’ll see temporary stand-in graphics for now.Missing features: character stats, the equipment system, and NPC AI aren’t complete yet, and the game tutorial hasn’t been implemented either.If it’s not finished, then why open the test at all?Because I don’t want to “build a cart behind closed doors.” Games are made for players, and I urgently need your most honest, real-world experience and feelings. Every stutter you encounter, every piece of criticism, and every suggestion will be the compass that guides me as I keep refining the game.If you come across a moment that makes you frown while playing, please don’t hold back — but at the same time, I hope you can give us a little patience and understanding. Please send any issues our way. I promise we’ll log each one carefully, review them thoroughly, and fix them with everything we’ve got.👉 Feedback channels: In-game: click the various social media links to leave me a message, or join our QQ group Official group: 【QQ Group】 726597345Once again, thank you for being willing to walk this bumpy road with us. I truly hope that with your help, the game will grow into the shape we’ve all been dreaming of together!Yours sincerely, 珺訫 July 1, 2026Read full article on Community Announcements (醉月)Patch NotesOfficial
Migrated the game engine to UE5.8
Migrated the game engine to UE5.8.Temporarily disabled DLSS and FSR as they haven't received updated versions yet.Optimized online multiplayer issues.Read full article on Community Announcements (醉月)






