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Autumn's Dungeoneering

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Autumn's Dungeoneering screenshot 1

Autumn's Dungeoneering

Purple Xanmal · Published by Nekojin Interactive LLC · Official site ↗

Last updated 3 Oct 2026

A cozy idle RPG where the adventurer plays herself. Watch Autumn explore dungeons, fight monsters, collect loot, level up, make questionable decisions, and generally get herself into situations without waiting for you to tell her what to do. You can help. Occasionally. She has this. Probably.

Free to PlayComing SoonDJCTQ 12

Free

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Indie, RPG, Simulation, Casual · More free games

Embark on a unique journey as you watch or guide Autumn through her dungeon explorations, battling monsters, collecting loot, and leveling up. An indie RPG where every decision Autumn makes could lead to unexpected outcomes.

About this game

Autumn's Dungeoneering

Watch a Xanrean adventurer go dungeoneering. Help when it matters. Autumn's Dungeoneering is a tight, single-player, mostly idle dungeon RPG. Choose Autumn or another adventurer from Xanrea, send them into dangerous dungeons, and watch them explore and fight on their own. You do not directly control the adventurer. They navigate, choose targets, use abilities, and make their own decisions. Your job is to prepare them, watch the run unfold, and occasionally provide limited assistance.

Core Idea

- Autonomous adventurer dungeon runs

- Mostly observation-driven gameplay

- Limited player intervention

- Loot and progression between runs

- Multiple Xanrean adventurers with different behavior

- Single-player by design

- Deliberately small scope

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: 10
  • Processor: Dual-core 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.3 compatible integrated graphics
  • Storage: 500 MB available space
  • Sound Card: Any
  • Additional Notes: 64-bit processor and operating system

Recommended

Recommended:
  • OS: 10
  • Processor: Dual-core 2.5 GHz or better
  • Memory: 4 GB RAM
  • Graphics: Modern integrated graphics
  • Storage: 500 MB available space
  • Sound Card: Any
  • Additional Notes: 64-bit processor and operating system

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Everything Is Fine. I Just Rewrote the Game.

    My Super Sexy Introduction:Hey all! Sc… wait, that’s not mine. Hello fellow Pets and Adventurers! And that one guy in the back playing Tetris. Seriously bro, focus.Today I have great news, good news, and a little bad news. Let’s start with a simple apology.As you have probably noticed, except you Tetris guy, the game has not received updates in a few months. I want to make one thing very clear. This does not mean the game is dead, or that I have given up. Quite the opposite, actually.Behind the scenes, I have been making several major framework changes. This is the fancy stuff you never see. When fully finished, these changes will greatly increase both the speed and quality of the content I can provide going forward.Now, doing this takes a lot of time and a lot of button pushing. Not the fun kind either. Super complex math and systems work. Which brings us to the good news.A new update is coming in the near future. As anyone who has ever done game development knows, making direct promises or giving exact dates is a bad idea. No, Tetris guy, I still do not have five bucks.So instead, I am proud to announce that sometime, somewhere, in the near future. Maybe today. Maybe next week. Maybe sometime in February. Soon is relative, after all. You will be getting a massive update.Which brings us to the great news.New and Improved Features!Open WorldThat’s right ladies and gentle-fishes… er… humans! You will no longer watch as your owner or self teleports to Creation knows where. Instead, adventurers will now slowly make their way across the world. Traveling on foot, fighting monsters, collecting loot, and probably dying a lot along the way.Especially you.A Quest SystemNow I know what you’re thinking. Who needs a quest system in a roleplaying game? Well, despite my Bethesda-level resistance, it is being implemented anyway. Disbelievers may now go eat chalk.Adventurers will accept quests, and maybe, if you are lucky, they will actually complete them.New Adventurer BehaviorsPu...
    Read full article on Community Announcements (Xanmal)
  • AnnouncementsOfficial

    Alpha 14

    Alpha 14 lives! Unlike you.. RIP for the umpteenth time!Music and SoundI added music! Please, hold your applause. I couldn't hear it anyway due to the volume. The good news? We got volume sliders! We also got lots of SFX and Music. Most of it is placeholder, but now the systems are in place and I can start adding real music.. eventually.GameplayDid this cool thing where you can now toggle running with "R"! So you don't have to double finger it while making that cowardly.. er.. strategic getaway.CombatYou know how you would be able to spam enemies down with your skills while your adventurer and enemy debated? No more! Now they debate faster and might actually hit you once or twice! I'm just here to increase death count at this point.BalanceAh yes, the good old balance sheet. To follow the KISS principle. Gold is no longer an item, but a currency outright. You now only get 50 gold in the beginning. and yes, You did notice your health is lower!Skill adjustmentsShadow Ball (12→14 damage, 12→10 cost), Gather Shadows now heals more and costs lessStat scaling differentiated for adventurers, pets, and enemiesItem adjustmentsPotion stacks increased to 10, effects boosted (minor to 100), with class/species preferences.User in your face.. Interface!Now, prepare for this. Perhaps the greatest invention since sliced bread. The shop and inventory open.. at the same time! Also, you can only sell at the shop now. No more aether selling shenanigans. No, you can't have the cookie. But you can sell it.. at a local shop near you!Fixed that hotbar bug finally. Loot is now round robin by default. No more last hit kills for you! Bad minion!Technical NotesPlease note that due to terrible coding practices by our coder Purple Xanmal, you will have to delete your saves to get all the updates. He apologizes.. hey wait I'm Purple Xanmal!Improved saves with better error handling and null checks. Until the next one breaks.Bug FixesThe camera no longer jumps to a random enemy when you die. No more...
    Read full article on Community Announcements (Xanmal)
  • AnnouncementsOfficial

    Alpha 13

    Greetings adventurers!Alpha 0.13 is now live with some of our most substantial improvements yet. This update focuses on making the game more accessible for new players while significantly refining core combat and progression systems under the hood.Tutorial SystemFirst-time players will now receive contextual guidance from Saki and Tama as they learn the ropes:Messages pause the game and require acknowledgment, so you can't skip it and then complain!Progress is saved, so you won't see the same tutorial twice... probablyShop System EnhancementsNew tabbed interface separating consumables, gear, and skillbooksLevel-gated inventory with smarter item generationBetter visual feedback for purchases and unavailable itemsCombatEnemies can no longer spot you from across the map. They still kill you just as fast though.The enemies (should) no longer stand around and stare at you!Enemies now scale with you. I can faintly hear the sound of the thu'um.Skills now cost more as you get stronger. Didn't think you could spam shadow ball forever did you?More Enemies (in number, what do I look like, an artist?!) to fight. 10? 20? 30? more? who knows!UI and VisualsWe be scaling on up! to 1920x1080! it's a deluxe UI in the last gen!All UI elements redesigned for the new resolutionTechnical ImprovementsReady Button: Now you go when your both ready! or she gets annoyed and leaves anyways...Cast Bar: Visual feedback shows skill execution timingDeath Penalty Removed: Characters no longer lose levels on deathPet Vision Range: Increased from 10 to 25 unitsNew .saki binary format replaces old .tres filesImproved performance and data integrityBetter serialization for items, skills, and character dataRebuilt from velocity-based to position-based movementTile-aware speed scaling (48x48 grid movement)Better integration with combat state transitionsStreamlined item creation (reduced artificial delays)Optimized skill scene instantiationNote: Old saves from 0.12 may not be compatibleBug FixesFixed coold...
    Read full article on Community Announcements (Xanmal)
  • AnnouncementsOfficial

    Alpha 12

    Alpha 0.12: The Great RefactoringSound & FeelYour adventures now have a proper soundtrack! Every spell cast rings with element-specific audio, level-ups get the fanfare they deserve, and even clicking buttons feels satisfying. Plus, you can finally pause the game without losing progress when life interrupts your dungeon crawling.Learn Magic from Books (Like a Proper Wizard)Forget grinding for skill points - now you can learn abilities by consuming skillbooks from merchants. It's knowledge you can literally eat, and your hotbar will thank you for the variety.New Places to ExploreGrassy Fields Floor One - A fresh outdoor zone perfect for testing your new skillsRevamped Old Castle Floor One - I gave this classic area a complete visual makeoverCommerce RevolutionCharisma finally matters! Higher charisma means better merchant deals, and NPCs now shop based on their actual personalities instead of random impulses. Steve the Merchant got a name change to Bert (he's much friendlier now).Combat & Character ImprovementsShadow Creatures rebalanced as proper agile assassinsPet movement speed increased 50% (no more slowpoke companions)Spell rebalancing with Gather Shadows getting a well-deserved nerfDynamic loot drops from enemies instead of predictable tablesInventory That Actually WorksI completely rebuilt the inventory system from scratch. No more item duplication exploits, no more weird stacking bugs, and a shiny new "Sell Items" toggle for quick merchant interactions.The Technical StuffFor those who care about the under-the-hood improvements: we've overhauled three core systems (items, commerce, inventory), added proper save game management, enhanced UI architecture, and fixed approximately 847 bugs you didn't know existed.Got feedback? Jump in our Discord and let us know what you think of the changes!Make Your Adventurer Proud! - Purple Xanmal
    Read full article on Community Announcements (Xanmal)
  • AnnouncementsOfficial

    ALPHA 11.5

    World Event LogsSplit event logging into separate World Events and Combat Logs tabsCombat-specific messages (like summons and gear changes) now appear in their own dedicated logImproved readability with scrollable, color-coded displays for different event typesUI and VisualsI see, you see, we all see the end me!UI automatically updates to reflect the currently controlled character's inventory, skills, and hotbarAdded new style resources for inventory panels, menu buttons, and hover effects with rounded corners and color schemesHotbar now initializes more reliably with persistent connections to skill and inventory updatesExpanded medieval town tileset with new dungeon floors, outside terrain, and physics-enabled grass for better collisionSimplified character selection flow, focusing on adventurer choice with automatic pet handling in relevant modesHotbar slots clear visually when empty, preventing ghost iconsTooltips enhanced to show projectile speeds and use consistent signing for stat modifiersMelee tooltips now focus on core stats without attack type displayItems and GEARWhy yes, I did say gear in all caps! if you spend the last week trying to build it yourself, you would know why too. Also, no potion changes this time!Weapon stats rebalanced: Axes and spears emphasize strength/dexterity hybrids; magical weapons favor intelligence/wisdomGear generation now supports SpellPower rolls on magical items like maces, daggers, and off-handsAll gear and weapons can now roll SpellPower bonuses during generationExisting magical weapons like staves, tomes, and orbs gain automatic SpellPower scalingCharacters restore full health, stamina, and mana upon equipping new gearAdded three new legendary items with unique effects and lore:Void's Intent: A void-attuned grimoire that boosts intelligence, wisdom, and spell power for illusion mastersSaki's Dress: Charisma-focused body armor with defensive properties and kitsune-themed enhancementsSerenity: A masterwork wakizashi wielding m...
    Read full article on Community Announcements (Xanmal)

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