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BREAKPOINT: Viper Squad

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BREAKPOINT: Viper Squad

Adrian Nicolae · Published by Adrian Nicolae, GizmoGameLab

Content notice: “Viper Squad” is a competitive online first-person shooter that features frequent gunfights and tactical combat. Players engage in matches using firearms, explosives, and melee weapons against other human characters. Realistic blood effects and intense audio-visual feedback occur during damage, death, and execution animations. Some characters use abilities that cause electric shocks, incineration, or dismemberment.

Mostly Positive — 73% positive (11 reviews)

Last updated 28 Sept 2026

A squad-based FPS where power comes with a price. Push your Overload, fight together, and survive before you become the weapon.

Early AccessDJCTQ 14Co-opPvPFull Controller Support

£2.65

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £2.65 · Highest: £2.6530 Sept 2026

Action, Indie, Strategy, Massively Multiplayer, Early Access · 2025 · More under £5 games

Command your Viper Squad through perilous missions, balancing Overload powers with survival. In BREAKPOINT: Viper Squad, teamwork and strategic play are key to staying alive.

About this game

YOU ARE THE WEAPON

Viper Squad is a squad-based FPS built around one dangerous idea:

The stronger you become, the closer you get to breaking.

Build your Overload during combat to push your abilities beyond their limits.

But keep pushing and you'll hit the Breakpoint.

When that happens, your squad has seconds to save you.

Fight harder. Push further. Don't lose control.

PUSH YOUR LIMIT

Overload is the heart of Viper Squad.

Your actions build charge during combat, giving you more power and greater combat potential.

But power isn't free.

Push too far and your Overload becomes unstable.

Your squad can keep you alive.

Or watch you explode.

YOU DON'T SURVIVE ALONE

Viper Squad is built around squad coordination.

Push aggressively, cover your teammates, and keep overloaded players alive.

The best squad isn't necessarily the one with the best aim.

It's the one that knows when to push and when to pull someone back.

FAST. TACTICAL. DANGEROUS

WEAPONS

Choose your loadout

ABILITIES

Master your abilities

MOVEMENT

Control the fight

MODES

PRIMARY

  • OVERLOAD

SECONDARY

  • Team Deathmatch

  • Objective Modes

  • Custom Matches

SOLO

  • Training / AI

PLAY EVEN WHEN THE SERVERS ARE QUIET

Want to practice?

Learn the weapons, experiment with abilities, and fight AI opponents while you're waiting for other players.

BUILD YOUR EXOSUIT 

Unlock weapons, improve your loadout, climb the ranks, and build your own way to play.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i5-6600K / AMD Ryzen 5 1600X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 / AMD RX 580 / Intel Arc A380
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 30 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i5-10400 / AMD Ryzen 5 5600X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2060 (Super) / AMD RX 5700-XT / Intel Arc A750
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 30 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Overload Update: New Visual Polish, HUD Improvements & Weapon Effects

    This update focuses on improving the overall feel of the game, especially the visual presentation, Overload gameplay, HUD clarity, and moment-to-moment combat feedback. The game is starting to look a lot closer to the direction I always wanted for it, instead of looking like Unity and pain had a child.What’s newImproved Visual DirectionThe game now has a more cinematic sci-fi look, with stronger lighting, deeper shadows, better contrast, improved color grading, and a more polished atmosphere across the maps.Overload Mode ImprovementsOverload has received more work to make matches feel more intense and readable. The mode now has clearer feedback when the Overload state is active, including better HUD warnings and stronger visual effects around the weapon.Updated HUD FeedbackThe HUD has been improved to make important information easier to read during combat, including objective status, squad information, ammo, abilities, and Overload progress.Weapon Energy EffectsWeapons now have improved visual feedback during Overload, with stronger energy effects and a more aggressive sci-fi feel.Lighting and Atmosphere PassSeveral scenes have been adjusted with better lighting balance, less flat exposure, stronger mood, and more contrast between warm industrial lights and cold sci-fi tones.General PolishThis update also includes small fixes, tweaks, and improvements across gameplay systems, UI, and presentation.What’s nextI’ll keep improving the game step by step, with more work planned for game modes, maps, visuals, weapon feedback, balancing, and overall polish.Thank you to everyone playing, testing, and giving feedback. Every update brings the game closer to the version I want it to become.See you in the arena.
    Read full article on Community Announcements (DemonKira)
  • Patch NotesOfficial

    Overload Mode Improvements

    Overload mode has received another round of improvements, focused on making the mode feel clearer, more intense, and more reliable during matches. One of the biggest changes is the new Overload visual effect. When a player enters the Overload state, their weapon now activates a dedicated energy effect, making the moment much easier to read during combat. The goal is to make Overload feel more powerful without covering the screen in unnecessary visual noise. We also fixed several issues related to charge progression and match state syncing. Charge should now increase properly, reset correctly between matches, and behave more consistently after leaving or restarting games. This update includes: * New weapon-based Overload VFX * Improved Overload state feedback * Fixed charge not increasing correctly * Better charge reset between matches * Cleaner Overload start and stop behavior * Reduced networking issues around Overload state changes * General stability improvements for Overload mode Overload is still being refined, but this update makes the mode feel much closer to what it is meant to be: fast, aggressive, readable, and dangerous. Thanks to everyone testing the game and reporting issues. More improvements are coming.
    Read full article on Community Announcements (DemonKira)
  • AnnouncementsOfficial

    Breakpoint: Viper Squad is 90% Off During the Steam Summer Sale

    Breakpoint: Viper Squad is on Sale NowBreakpoint: Viper Squad is now on sale on Steam.If you’ve been waiting to jump in, this is a good time to try the game and see the latest improvements we’ve been working on.Over the past period, we’ve been rebuilding and polishing key parts of the multiplayer experience, including matchmaking, lobbies, squads, friend invites, player cards, training room access, and overall UI/UX improvements.The goal is simple: make it faster, smoother, and less frustrating to get into matches and play.Thank you to everyone who has supported the game so far. Your feedback keeps shaping the direction of Breakpoint: Viper Squad, and there is more coming.Grab the game while it’s on sale and join the fight.
    Read full article on Community Announcements (DemonKira)
  • AnnouncementsOfficial

    Lobby, Squad & Matchmaking Improvements

    Hey everyone,Over the last few days, we focused mainly on improving the flow before a match starts. This update is not about flashy new explosions, sadly, but about making the game feel smoother, clearer, and less annoying to use.What changed:Improved the main matchmaking flowAdded a cleaner lobby state before matches startUpdated the Ready / Not Ready systemAdded a visible match start countdown once players are readyImproved squad handling so teammates stay grouped correctlyImproved friend invites and invite popupsAdded better handling for joining invited lobbiesImproved lobby player cards with avatars, ping, level, rank, and K/D infoAdded region selection and ping displayImproved connection and reconnect feedbackAdded Training Room support from the game mode menuImproved lobby UI animations and player list behaviorImproved squad leader and kick logicFixed several cases where lobby UI could show the wrong playersFixed some invite and squad sync issuesAdded more stability around joining, leaving, and cancelling matchmakingThis update is part of the ongoing work to make BREAKPOINT: Viper Squad feel more polished before bigger gameplay and content updates arrive.More improvements are coming soon.
    Read full article on Community Announcements (DemonKira)
  • Patch NotesOfficial

    Development Update 1.0.16

    It's been a while since our last update, but Breakpoint: Viper Squad has been receiving a lot of work behind the scenes.Over the past months we've rebuilt large parts of the multiplayer experience, including matchmaking, lobbies, squads, friend invites, and networking systems. The goal has been simple: make getting into matches smoother, more reliable, and less frustrating.Some of the biggest additions include:New ready-up lobby systemImproved squad functionality and invitationsFriend presence and lobby invitesDedicated Training Room access from the main menuImproved player cards showing ranks, levels, and statisticsBetter region selection and connection handlingNumerous UI improvements and bug fixesWhile many of these changes are focused on improving the core experience, we've also been working on future content that we'll be sharing soon.Thank you for your patience and continued support while development continues.More updates are on the way.
    Read full article on Community Announcements (DemonKira)

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