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Watch trailer on Steam ↗break.up
prophet_goddess · Published by prophet_goddess
4 user reviews — 100% positive (4 reviews)
Last updated 3 Oct 2026
break.up is a block-breaking roguelite all about bouncing your ball as high as it can go.
£3.39
Lowest price we've ever recorded
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Price history
Action, Indie, Early Access · 2025 · More under £5 games
Experience the thrill of breaking blocks by bouncing a ball as high as you can in this unique roguelite from prophet_goddess. Push your skills to the limit in early access, where every bounce could be your last.
About this game
break.up is a block-breaking roguelite all about bouncing your ball as high as it can go.
Features:
Timeless, arcade block-breaking, ball-bouncing gameplay with a unique twist
12 unique gamplay-altering upgrades to find, with more to come
A stylish, smooth UK garage + jungle soundtrack
Procedurally generated levels for unlimited roguelite fun!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7, 8, 9, 10, 11 x64
- Processor: Intel Core i3
- Memory: 1 GB RAM
- Graphics: Vulkan or DirectX 12 compatible graphics card, integrated graphics
- DirectX: Version 12
- Storage: 150 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
BREAK.UPDATE 20250218
Two changes in this update, one small and one bigger: Fixed a bug in the scoring system where you could only score if you had a combo going Added graphical indicators of upcoming blocks Expect another update on Friday featuring enhancements to the indicators, I just wanted to get this out because I missed the last Friday update and wanted to fix that scoring bug.Read full article on Community Announcements (ludum tsundare)Patch NotesOfficial
FRIDAY BREAK.UPDATE 20250207
Smaller update this week due to extenuating personal circumstances. Removed all code for the old rendering system, all graphics are now rendered as SDFs. This has resulted in a small graphical change to the extra life icon. Fixed a bug where the graphical indicator for holding a button to quit would not appear sometimes and would sometimes not disappear when releasing the button. Refactored scoring system to allow for future complexity. Combos now appropriately multiply score gained from gems and climbing higher. Player movement speed made slightly faster.Read full article on Community Announcements (ludum tsundare)Patch NotesOfficial
FRIDAY BREAK.UPDATE 20250131
It is now time for break.up's first content update! I spent the last week working on this devlog video about the leadup to the early access launch. Please watch if you're interested in how this game was made! The main feature of this new update is unlockables. I have added four unlockable color palettes and two new unlockable songs! Get a high score to start finding breakable blocks that will give you unlockables! You can configure your palette and music in the settings menu. {STEAM_CLAN_IMAGE}/45345066/7ea97e57fda72fa06721761c61e8d5a56c07e58e.png{STEAM_CLAN_IMAGE}/45345066/cd64612b6f88619d8bc577f664eb1d34491b98a1.png {STEAM_CLAN_IMAGE}/45345066/0543482785a74f87256cfc85d31bf315e23bc641.png {STEAM_CLAN_IMAGE}/45345066/1f1a4490a183a3b6c67227b85a722a8448a18fae.png This is only the beginning: I intend to add more unlockable palettes and songs, and also some more options, like a "random" mode for both. Other changes include: Changed behavior of the Safety and Bonus upgrades when used in combination. Losing a ball from Bonus will no longer recharge Safety without causing you to lose a life. Whether or not Invictus is charged is now indicated by the LIVES text in the top left flashing. Fixed a crash when trying to bind analog controls. Actual support for binding analog controls coming in the future.Read full article on Community Announcements (ludum tsundare)Patch NotesOfficial
Update 20250121
Very small emergency hotfix update. The upgrades now have description text. Accidentally commented out the code that draws them and never put it back. Whoops. Also removed a no longer necessary optimization to fix a hypothetical memory leak that would happen if you played the game for an extremely long time.Read full article on Community Announcements (ludum tsundare)






