
Screenshots

Watch trailer on Steam ↗Drop 'n' Fill!
Exploding Cable Productions · Published by Exploding Cable Productions
2 user reviews — 100% positive (2 reviews) · 20 achievements
Last updated 28 Sept 2026
A simple puzzle game? Well, this is a groovy puzzle game. Fill a board with blocks to make a complete line, remove them, and rinse and repeat. Great plays will be rewarded with increasingly evolving music, and you'll soon start to groove with the very blocks you're placing down!?
£4.91
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Price history
Indie, Casual · 2025 · More under £5 games
Discover the rhythm of Drop 'n' Fill! by Exploding Cable Productions, where filling and removing blocks on a board not only tests your skills but also rewards you with dynamic music.
About this game
This is a simple, yet groovy, puzzle game. The rule: fill a board to make a complete line. Both horizontal AND vertical line are fine. They get removed from the board so that you can keep playing.
Features:
You feel the groove, and so do blocks!
If you do well, the music evolves, and the blocks even start dancing to the tune!?? Keep the board clean and score a long combo!
Use skill to get out of a tricky situation!
The previously removed lines come and help you in the form of 'skills'! Using the skills, you can blast that one pesky block hindering your progress.
You vs. the board. The duel gets more intense!
The board will push you back! The blocks start to harden, randomly yeet themselves out of the board, etc. Don't let the board get itself messy!
How far can you score in three minutes?
The base mode is Timer mode. You have three minutes to place as many pieces and complete as many lines as possible. Depending on your performance, you get a rank after the time is over. Can you get an S rank?

Keep the combo rolling or risk a shutdown!
If racking up scores is cumbersome, there's the score survival mode. If you don't fill lines as often as possible, you'll run out of HP and it's an instant game over! Now how many pieces can you manage to place on the board?
Relax or challenge your limit?
If all those pressures are vexing you, we have the Zen mode, in which you don't have any rules that might cut your game short. Instead, you literally try your hardest (and best of luck) to score as much as you possibly can.
Leaderboard!
Features a leaderboard! Compete with others with various game modes!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: 64-bit ONLY
- Memory: 8 GB RAM
- DirectX: Version 10
- Storage: 1 GB available space
- Sound Card: At least one MUST be present.
- VR Support: None required.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: 64-bit ONLY
- Memory: 16 GB RAM
- DirectX: Version 10
- Storage: 1 GB available space
- Sound Card: At least one MUST be present.
- VR Support: None required.
- Additional Notes: Use of a headphone recommended.
Supported Languages
Latest news
Patch NotesOfficial
Progress Update: for Version 1.3.0
Since we have been too silent about the updates, we are here to show you stuffs we are currently working on! New Mode! An entirely new mode Line Score Challenge is under development! This mode does not have any time limitation, but instead, you race to the target "Line Score", which you can get by completing multiple lines at once. Here's what it looks like now: {STEAM_CLAN_IMAGE}/45454676/d5d8b4e35e2d7624bc0657979d6f39cfeee443ac.png Difficulty Selection The current difficulty curve is such that difficult-to-place pieces start appearing as the level goes up (or the level is fixed depending on the mode). However, we have found that pentominos, which are pieces consisting of 5 blocks, are disproportionately difficult to drop and fill the board. To address this issue, we're working on changing what pentominos are allowed to spawn by adding a 'difficulty' feature! This means that the leaderboard will be split into multiple difficulties. The current leaderboards are scheduled to be preserved, but which difficulty they are assigned to is to be determined. Game pad Support!! We haven't forgotten the game pad support! We are starting with DualSense controllers. Here's the sneak peek of how the control might look like with game pad connected: {STEAM_CLAN_IMAGE}/45454676/7e21957dc37a655cb907b5f1a30e0e5f4ddbd941.png Rest assurred, we are also expanding the game pad support beyond DualSense controllers! Just a heads-up that this game’s being made (and fixed) by one person after hours, so those updates are taking time. Thanks for understanding, and I appreciate all the feedback!Read full article on Community Announcements (Collapsed PLUG)Patch NotesOfficial
Version 1.2.0 Patch Notes
We appreciate your patience!! Drop 'n' Fill! Version 1.2.0 is now live! Here are what this update mainly covers: Achievements! Achievements are now available for you to unlock! Try clearing lines, get better grades in Timed Mode... Try various things! (Please note that some of the achievements shown on the store page are still under development and are not unlockable. This is due to a technical limitation. Please sit tight for more achievements to come!) Updated the Groove! We completely borked the groove in 1.1.0... That's why we updated our sound system to the latest shiny version! Not only the BGM issue should be gone now, but also your input will produce subtle changes to the BGM. Try placing blocks, and clearing lines, and hear them for yourself!!Read full article on Community Announcements (Collapsed PLUG)Patch NotesOfficial
About the next update
We're sorry to announce that the update that was coming this week has to be pushed back a bit. We hit an unforeseen game development issue that surfaced only when we attempted to create an executable file. The root cause is likely determined and we're working hard to fix it, so please sit tight for the achievements and improvements to the audio experience!!Read full article on Community Announcements (Collapsed PLUG)AnnouncementsOfficial
Achievements are on the way!
We are implementing the Steam achievements! These will be unlockable in the next update, although they might appear 'locked' in your profile already as secret achievements (unfortunately, we don't fully know how our changes would look to you). We wanted to release the achievements as soon as it is available for unlock, but due to technical limitations, we're performing a partial update like this. Sorry for the confusion this may cause, and please stay tuned for the next update!Read full article on Community Announcements (Collapsed PLUG)AnnouncementsOfficial
Tokyo Game Dungeon 7 Exhibition of Drop 'n' Fill! is Over!
Tokyo Game Dungeon 7 Exhibition of Drop 'n' Fill! is Over! Thank you for trying our game at Tokyo Game Dungeon 7! We had 5 hours to exhibit our game, during which there were a whopping 70 playthroughs!! There are some glitches that were found at the event, and we will address them in the updates! Stay tuned! The sale is still on! The launch sale is still on! It's a two-week sale, so don't miss it! https://store.steampowered.com/app/3394980/Drop_n_Fill/ ------------ Known issues and planned features Known issues The game softlocks if the 'start' button is spammed The cutout mask in the tutorial is sometimes in an unintended position, leading to confusion The "STUCK!" message overlaps the skill description window Balance-releated issues Time attack mode currently gives you a 0 (F rank) as your rank point if you get totally stuck before the time is up. This behaviour will change. Instead, you will receive a heavily penalised rank point. Currently, all possible pentominoes can appear equally in the game, but this makes a playthrough a bit tough. We'll add a difficulty option where you can choose which set of pentominoes to appear. (For example, only the "stick" and a "big corner" would appear if you choose the "casual" difficulty) Planned features Steam Achievements More musical grooves synced to your playthroughRead full article on Community Announcements (Collapsed PLUG)






