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Steel Judgment

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Steel Judgment screenshot 1
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Steel Judgment

Gid Is Dead · Published by Gid Is Dead

Very Positive — 100% positive (50 reviews)

Last updated 3 Oct 2026

Steel Judgment is an ultra-fast roguelite FPS that blends game-breaking roguelike chaos with stylish spectacle fighter combat. Wipe out hordes of enemies with ruthless efficiency while collecting powerful items to grow even stronger!

Early AccessDJCTQ 18

£6.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £6.75 · Highest: £6.756 Oct 2026

Action, Indie, Early Access · 2026 · More £5 - £15 games

Steel Judgment challenges you to wipe out hordes of enemies with precision in this action-packed indie game. Dive into the early access version where your choices shape your survival in this fast-paced roguelite FPS from Gid Is Dead.

About this game

GAME-BREAKING ROGUELIKE CHAOS MEETS STYLISH MOVEMENT SHOOTER ACTION.

UNHINGED ROGUELIKE CHAOS

In Steel Judgment, every item has a unique effect that stacks and combines with others. Become the ultimate killing machine. Break the game. I dare you.

STYLISH MOVEMENT SHOOTER + SPECTACLE FIGHTER COMBAT

The goal isn't to just defeat your enemies; it's to wipe them out in ridiculously fancy ways. Bounce off enemies, uppercut and air-dash your way through danger. Uncover movement tech and find creative ways to outmaneuver foes!

MASTER YOUR ARSENAL

Discover powerful weapons with deep mechanics and synergies. Play around with different combinations of weapons and upgrade items to craft your own strategies and builds.

TAKE THEIR SOULS

Every enemy has a unique ability that you can copy. Steal souls and perform even nastier combos on foes using their own attacks.

BECOME THE BEST

Venture through various realms and conquer challenging bosses. Looking for a challenge? Compete to be the best on the leaderboards with added difficulty modifiers once you've cleared a normal run.

They are ferocious, their thirst for conquest, insatiable... But they will know fear when you rain our vengeance down on them. Those who seek to desecrate and infest Asphodel shall all face Steel Judgment!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64-bit)
  • Processor: Any
  • Memory: 4 GB RAM
  • Graphics: GTX 580
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: Anything not extremely old should work

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later (64-bit)
  • Processor: AMD Ryzen 5 3600
  • Memory: 4 GB RAM
  • Graphics: GTX 1660
  • DirectX: Version 11
  • Storage: 2 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    QoL Update - 14th August 2026

    QoL Changes:Stats such as total score, time taken and fury level (when unlocked) are now displayed in the Tab menu.The game will now highlight the last few enemies of a wave behind walls, and all enemies while in Emergency Mode to make it easier to find them.The loadout display in the Tab menu will now show the keybinds you have set for each weapon slot (Mouse & Keyboard only).Pressing Slide while Dashing on the ground will now transition you into a Slide instead of Fast-Falling on the spot.You can now Alt-fire with most weapons while holding down the Fire button.The number on the side of Longinus now displays how many drills it has loaded instead of how many existing drills you have shot.Added a backing to the Health/Weapon display in the HUD for better clarity.Weapon projectiles now appear to spawn further from the camera to reduce flashing/obstructing the player's view.Balance Changes:Gold pickup amount increased 200 => 400.Dyrnwyn damage per tick increased 0.2 => 0.25.Dyrnwyn Alt-fire cooldown increased 3s => 4s.Investment Plan bonus gold increased 50 => 100 per stack.Bugfixes (the ones I can remember):Fixed the Core Augment display in the HUD slowly drifting out of positionFixed Dyrnwyn and Longinus fire animations not playing correctly after cancelling them with a tauntFixed Bahamut sometimes leaving the AoE markers for Ultraflare active after dyingYou can no longer take damage while you are dead (which prevents the hurt sound from playing after you're already dead)
    Read full article on Community Announcements (David (That is my name.))
  • AnnouncementsOfficial

    Steel Judgment Early Access is out!

    Steel Judgment has entered Early Access!It's finally here! A big thank you everyone who has supported this project and given me your valuable feedback ːDː As always please feel free to send feedback through the game's Discord server or the Steam community hub. Below are some important things you may want to know before buying!What's in the game currently?The game currently contains 2 zones with their own themes, arenas, and enemies/bosses for you to journey through!Here is a list of features present in the game at the moment (not exhaustive):8 weapons with unique mechanicsOver 30 upgrade items with stackable and powerful passive effects12 equipment items with different active effectsOver 20 hand-crafted arenas to fight in10 distinct enemy types with special attacks you can copy!3 miniboss encounters3 boss encounters10 extra difficulty modifiers for an extra challenge after clearing the gameA deep combat system with a fun and replayable gameplay loop!You can check out some of the new content not present in the demo in the videos below!Can my data from the demo be transferred over?The short answer is yes, but you will need to manually transfer the file and modify it due to a change in the save data format. However, I would recommend just starting a new save as there are many important story and gameplay-related changes in Yggdrasil/Zone 1 that you will miss out on.Regardless, here are the steps you can follow to transfer your data. (Please remember to back up your files in case something goes wrong.)Open the demo's game files in the steamapps common folder. (You can right-click Steel Judgment Demo in your Steam library > Manage > Browse local files...)From there, navigate to the \\Steel Judgment_Data\\SaveData\\ folder and open save.json in any text editor.Look for the "CompletedRuns" entry in the json text and remove the decimal point and any numbers after it (Eg. if it says "10.0", change it to "10").Open the main game's files in the steamapps common folder. (You ca...
    Read full article on Community Announcements (David (That is my name.))
  • AnnouncementsOfficial

    Steel Judgment is coming to Early Access on 31 July 2026!

    BIG NEWS!!!As you can probably tell from the title, Steel Judgment is releasing into Early Access on 31st July 2026!Check out the release date trailer here:What's in the Early Access release???The Early Access release will contain 2 zones for you to journey through which includes the following:8 weapons with unique mechanicsOver 30 upgrade items with stackable and unique effects12 equipment items with different active effectsOver 20 hand-crafted arenas to fight in10 distinct enemy types with special attacks you can copy!3 Mini-boss encounters3 Boss encounters9 extra difficulty modifiers for those who want an extra challengeA deep combat system with a fun and replayable gameplay loop!You can check out some of the new content not present in the demo from the videos below!What's next???The game's 2 remaining zones' worth of content will be added over time. As Steel Judgment is mostly a solo development effort, this is estimated to take around 2+ years. More info can be found under the "Early Access" section of the store page. Thank you for supporting this project!
    Read full article on Community Announcements (Edwin (I made the Mimic.))
  • AnnouncementsOfficial

    Calling all Playtesters!

    Hello friends! As Steel Judgment nears its Early Access release, we are currently looking for Playtesters to help us improve the game's quality. To participate, please apply at the game's Steam page and join our Discord so that we can receive your feedback.You DO NOT need to have any experience playing the demo, please feel free to join regardless!What's new?Over the past couple of months, our development team (me) has been hard at work on the game's second zone, Yomi-no-Kuni. You can expect to see new weapons, upgrade items, enemies and boss fights set in a completely new area!
    Read full article on Community Announcements (Edwin (I made the Mimic.))
  • Patch NotesOfficial

    Demo v1.2 Patch Notes

    Hello again!We've just dropped another update for the demo which includes 1 more zone boss, many story/world building-related features, and a compendium containing detailed information about the game's enemies and upgrade items! As usual, please send your feedback if you have any through the Community Hub or our Discord.What's New?Major ContentBahamut may now appear as the zone boss of Yggdrasil Citadel instead of Tiamat.A Compendium containing detailed info on enemies and upgrade items has been added and can be viewed in the Hub.Various story-related features such as Daedalus, a new character who provides your upgrades for you during your run, as well as a new event cutscene that plays after clearing Yggdrasil Citadel for the first time have been added.Minor ContentCombat Changes (Returning players take note!)Essence Attacks are now bound to their own button. It should be \ by default and can be changed in the options. This was changed so that holding an essence doesn't lock you out of a regular melee attack.The Seeker's essence attack now travels faster and does a small knockback.The Chaser's essence missile can now be punched to propel it in a direction.Certain enemy attacks can now be disrupted by knockback, causing the attack to be cancelled and the enemy to be stunned.The Enforcer Mk.II now has less health as a regular enemy (only appears with stronger waves on).Chaser missiles can now be shot out of the air.Increased the duration that flying enemies are unable to move after taking knockback.The knockback effect of Vajra's alt-fire orb can now be triggered by any source of damage instead of just Vajra pellets.Gunplay ImprovementsVajra and Gungnir have been given improved sound effects.Enemy constructs now spit out random machine parts when damaged for improved feedback.Extra sounds have been added to piercing projectiles like the Faust anvil and Enforcer essence.Added screen shake which can be toggled on or off in the options menu.RelicsParaglider => Care Pack...
    Read full article on Community Announcements (Venom James)

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