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Watch trailer on Steam ↗Landonia
Landonia RPG · Published by Landonia RPG
Positive — 83% positive (29 reviews) · 26 achievements
Last updated 3 Oct 2026
*Early Access* Landonia is an old-school, non-linear, open-world single-player cRPG that includes parties upto 16 player characters, exploration, loot, factions, grinding, and class and quest-based progression. Choose between Continuous or Turn-based modes that can alternate at any time.
£4.29
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Price history
Adventure, Indie, RPG, Early Access · 2025 · More under £5 games
Embark on a non-linear adventure in Landonia, an old-school cRPG where you can explore, loot, and choose between continuous or turn-based combat. Join forces with up to 16 player characters and navigate the open world's complex factions and quests.
About this game

Early Access - A tribute to the old-school RPGs (Phantasie, Wizardry, Ultima, Might and Magic, Diablo), BBS MUDs (Tele-arena, MajorMUD, The PIT and Blademaster) of the 1990s and early MMORPGs (Everquest). Landonia is a hardcore old-school, open-world and non-linear single-player, turn-based RPG that includes possibilities of parties upto 16 player-characters, treasures, grinding, questing, and classic cRPG play. There are numerous factions that can be allied with or fought against, and NPCs will battle each other if the circumstances arise.
Game has a story-mode and separate arena battle-royale mode:
Up to 16 player characters that you create can be used interchangeably in either mode. Items, gold, and experience carry over from each mode.
Two modes of combat that the player can change at anytime:
(Default) Action RPG style for quicker styles of play!
Control 1 player in continuous mode, with up to 15 party members supporting you automatically based upon your party settings.
Classic Turn-Based.
Control every player when it is their turn to move. For more tactical play!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 11
- Processor: Pentium
- Memory: 1 GB RAM
- Graphics: Integrated
- Storage: 850 MB available space
- Sound Card: Integrated
Supported Languages
Latest news
AnnouncementsOfficial
Updates to gameplay, music and sounds
Graphics/Sound-Voices added to boss monsters-Battle Music won’t play if the fight is trivial, to reduce music from changing too frequently, as well as battle music playing only when there’s a reasonable threat-Summoned Minions (Noble Skill) now have attack animationsGameplay/UI/QoL-Target's hp bar is now in one fixed spot on the HUD, to prevent clutter if the characters were in the way-Damage received on hp bar now shows as white as an additional indicator, which gives players a quick idea of how hard something hit-NPCs that get debuffed/damaged now flash red-NPCs that get buffed/healed now flash green-Clerics in party (Continuous Mode) will use Prayer more often during battle-Barbarians in party (Continuous Mode) will use Rage more often during battle, to improve their role as both a DPS and aggro -Rogue “Set Trap” skill fixed/updatedRead full article on Community Announcements (Landonia)AnnouncementsOfficial
Improvements to HUD, UI, and Navigation
UI/QoL-UI HUD styles can now be toggled to reduce screen "clutter", depending on the player’s liking-Map borders and areas that looked ambiguous or couldn't be traveled on are now made much more clearly for the player to navigate with a visible 3d effect. This can be toggled off.-Character Creation screen no longer goes to Main Menu after a character is made. This allows for the player to continue making more party members seamlessly until ready to create the party.Gameplay-Barbarian “Rage” skill now adds stamina regen with every step the barbarian takes while active-Balanced Gold received per kill-Balanced Critical Hit rateFixed Bugs-Fixed bug in Settings where volume would show as 0.0 then 0 if clicked again-Fixed bug where players can interact with objects behind a collision/wallOther-Deleted/Removed AI-drawn Cinematic Trailers on Steam page-Demo version of game will continually receive all updates that the paid version has, but will only have a limited number of areas to access, as well as a maximum level of 5.Read full article on Community Announcements (Landonia)AnnouncementsOfficial
Sounds and other updates
Graphics/Sound-Multi-hits with melee now play sounds multiple times to match the combatGameplay and QoL-default last target will be the next character’s default target in turn-based mode-fixed bug that resulted in continuously zig-zagging movements of the prior player character during turn-based mode. Characters will stay in their spot when their turn ends-Increased HP of Imperial Steed (rideable horse) to 100 to prevent horse from dying too quickly-Sound effects improved for ‘Magic Missiles’ and ‘Whirlwind’Fixed Bugs-Fixed bug where dismount horse message appears when it’s not even your horse.-Fixed spawn locations in Southern Hills zoneRead full article on Community Announcements (Landonia)AnnouncementsOfficial
Many Updates
Thanks to whomever is playing the game and giving it a chance. I've made many changes with this update but haven't fully tested it so bugs may exist. I will continue to squash those if I encounter any. Any feedback appreciated as usual.Gameplay-Poison now has a Stamina (SP) DoT as well as its prior HP DoT-Frost now affects Init (AP regen) as well as its prior reduction of Move Speed-Engulf now reduced Defense as well as its prior HP DoT-Ensnare now reduces Stealth to 0 as well as its prior reduction of Move Speed-Lightning now reduces Evade to 0 as well as its prior stun-Conditions that a party member has are now shown in the Character/Stats screen-Only events/battles that occur within a reasonable distance from the player will pop up in the bottom right Battlelog, as to reduce excessive messages and also only notify player if within the vicinity of an event/battle. This will hopefully filter potentially distracting information occurring far away, at least early on in the beginning zones.-That being said, have added “Clairvoyance” spell to all player characters, to show coordinates and occurrences far away from the party, that include npc battles or npc interactions, as well as their coordinates. This can help with finding loot from other NPCs battling each other elsewhere.-Yellow Rune skills have now been added, though they are not completely programmed as of yet-Nobles in the party will use the “Summon Minions” spell on occasion, whereas the party AI didn't do so prior-Mageshield, and several other spells have more sound effects when casted or triggered-Two tutorial NPCs in the Guild Hall explain combat and rogue mechanics furtherUI/QoL-Items dragged from the bag will always highlight which equip slot it belongs to-HUD will appropriately fade if the party is close to the bottom of the map. HUD fade can also be manually done with Ctrl or Middle-click-Cleaned up tooltips for improved visibility and improved presentation of information (i.e. shopping, inventory)-Adde...Read full article on Community Announcements (Landonia)AnnouncementsOfficial
Several Updates
Bugs-Fixed bug that resulted in Friendly Fire on NPCs that player intended to talk toGameplay/QoL-"Southern Hills" area revamped, to appear more clear than prior with regards to navigation and overall aesthetics-Minor changes to "Kettorek Forest" area to help make some locations to avoid early-on more clear-Eating Food in inventory screen made clearer when manually done, auto-eat for whole party still exists however for QoL-Remapped Interaction defaults for QoL improvement. Rebind in Settings remain availableRead full article on Community Announcements (Landonia)






